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Issue 10809053: Terminate the engine if another instance is already running (Closed)
Patch Set: Created June 6, 2013, 1:43 p.m.
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1 #include <Windows.h> 1 #include <Windows.h>
2 #include <Lmcons.h> 2 #include <Lmcons.h>
3 #include <Sddl.h> 3 #include <Sddl.h>
4 4
5 #include "Communication.h" 5 #include "Communication.h"
6 6
7 namespace 7 namespace
8 { 8 {
9 const int bufferSize = 1024; 9 const int bufferSize = 1024;
10 10
(...skipping 112 matching lines...) Expand 10 before | Expand all | Expand 10 after
123 return Communication::InputBuffer(stream.str()); 123 return Communication::InputBuffer(stream.str());
124 } 124 }
125 125
126 void Communication::Pipe::WriteMessage(Communication::OutputBuffer& message) 126 void Communication::Pipe::WriteMessage(Communication::OutputBuffer& message)
127 { 127 {
128 DWORD bytesWritten; 128 DWORD bytesWritten;
129 std::string data = message.Get(); 129 std::string data = message.Get();
130 if (!WriteFile(pipe, data.c_str(), data.length(), &bytesWritten, 0)) 130 if (!WriteFile(pipe, data.c_str(), data.length(), &bytesWritten, 0))
131 throw std::runtime_error("Failed to write to pipe"); 131 throw std::runtime_error("Failed to write to pipe");
132 } 132 }
133
134 bool Communication::PipeExists(const std::wstring& name)
135 {
136 return WaitNamedPipe(name.c_str(), 100) || GetLastError() == ERROR_SEM_TIMEOUT ;
137 }
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