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| 1 #include <vector> | 1 #include <vector> | 
| 2 #include <stdexcept> | 2 #include <stdexcept> | 
| 3 | 3 | 
| 4 #include "ConsoleJsObject.h" | 4 #include "ConsoleJsObject.h" | 
| 5 #include "FileSystemJsObject.h" | 5 #include "FileSystemJsObject.h" | 
| 6 #include "GlobalJsObject.h" | 6 #include "GlobalJsObject.h" | 
| 7 #include "ConsoleJsObject.h" | 7 #include "ConsoleJsObject.h" | 
| 8 #include "WebRequestJsObject.h" | 8 #include "WebRequestJsObject.h" | 
| 9 #include "Thread.h" | 9 #include "Thread.h" | 
| 10 | 10 | 
| (...skipping 86 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 97 const v8::Handle<v8::ObjectTemplate> global = v8::ObjectTemplate::New(); | 97 const v8::Handle<v8::ObjectTemplate> global = v8::ObjectTemplate::New(); | 
| 98 const v8::Handle<v8::FunctionTemplate> setTimeoutFunction = | 98 const v8::Handle<v8::FunctionTemplate> setTimeoutFunction = | 
| 99 v8::FunctionTemplate::New(SetTimeoutCallback); | 99 v8::FunctionTemplate::New(SetTimeoutCallback); | 
| 100 global->Set(v8::String::New("setTimeout"), setTimeoutFunction); | 100 global->Set(v8::String::New("setTimeout"), setTimeoutFunction); | 
| 101 const v8::Handle<v8::ObjectTemplate> fileSystemObject = | 101 const v8::Handle<v8::ObjectTemplate> fileSystemObject = | 
| 102 FileSystemJsObject::Create(fileSystem); | 102 FileSystemJsObject::Create(fileSystem); | 
| 103 global->Set(v8::String::New("_fileSystem"), fileSystemObject); | 103 global->Set(v8::String::New("_fileSystem"), fileSystemObject); | 
| 104 const v8::Handle<v8::ObjectTemplate> webRequestObject = | 104 const v8::Handle<v8::ObjectTemplate> webRequestObject = | 
| 105 WebRequestJsObject::Create(webRequest); | 105 WebRequestJsObject::Create(webRequest); | 
| 106 global->Set(v8::String::New("_webRequest"), webRequestObject); | 106 global->Set(v8::String::New("_webRequest"), webRequestObject); | 
| 107 const v8::Handle<v8::ObjectTemplate> console = | 107 const v8::Handle<v8::ObjectTemplate> consoleObject = | 
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Wladimir Palant
2013/04/12 16:10:35
console => consoleObject for consistency?
 
Felix Dahlke
2013/04/15 03:43:34
Agreed.
 
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| 108 ConsoleJsObject::Create(errorCallback); | 108 ConsoleJsObject::Create(errorCallback); | 
| 109 global->Set(v8::String::New("console"), console); | 109 global->Set(v8::String::New("console"), consoleObject); | 
| 110 return handleScope.Close(global); | 110 return handleScope.Close(global); | 
| 111 } | 111 } | 
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