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Issue 29334223: Issue 3532 - Generate animation images at runtime (Closed)
Patch Set: Don't bother generate Safari icons at build time Created Jan. 21, 2016, 10:45 p.m.
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1 /* 1 /*
2 * This file is part of Adblock Plus <https://adblockplus.org/>, 2 * This file is part of Adblock Plus <https://adblockplus.org/>,
3 * Copyright (C) 2006-2016 Eyeo GmbH 3 * Copyright (C) 2006-2016 Eyeo GmbH
4 * 4 *
5 * Adblock Plus is free software: you can redistribute it and/or modify 5 * Adblock Plus is free software: you can redistribute it and/or modify
6 * it under the terms of the GNU General Public License version 3 as 6 * it under the terms of the GNU General Public License version 3 as
7 * published by the Free Software Foundation. 7 * published by the Free Software Foundation.
8 * 8 *
9 * Adblock Plus is distributed in the hope that it will be useful, 9 * Adblock Plus is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of 10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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112 112
113 getDocLink: function(linkID) 113 getDocLink: function(linkID)
114 { 114 {
115 var Prefs = require("prefs").Prefs; 115 var Prefs = require("prefs").Prefs;
116 var docLink = Prefs.documentation_link; 116 var docLink = Prefs.documentation_link;
117 return docLink.replace(/%LINK%/g, linkID).replace(/%LANG%/g, Utils.appLocale ); 117 return docLink.replace(/%LINK%/g, linkID).replace(/%LANG%/g, Utils.appLocale );
118 }, 118 },
119 119
120 yield: function() 120 yield: function()
121 { 121 {
122 },
123
124 loadImage: function(path, size)
Sebastian Noack 2016/01/22 15:59:15 I think I'd rather keep that function in icon.js b
kzar 2016/01/22 16:49:35 Done.
125 {
126 if (!path)
Sebastian Noack 2016/01/22 15:59:15 Is that actually a scenario we need to handle?
kzar 2016/01/22 16:49:35 Yes, it meant I could simplify the logic to load t
127 return Promise.resolve(null);
128 if (size)
129 path = path.replace("$size", size.toString());
130
131 return new Promise(function(resolve, reject) {
132 let image = new Image();
133 image.src = path;
134 image.addEventListener("load", function() { resolve(image); });
Sebastian Noack 2016/01/22 15:59:15 Since both, the code in icon.js and notificationHe
Sebastian Noack 2016/01/22 15:59:15 Since it's a general purpose function now, I'd als
kzar 2016/01/22 16:49:35 Done.
kzar 2016/01/22 16:49:35 Ah cool, didn't know that drawImage could take a c
135 });
122 } 136 }
123 }; 137 };
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