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Unified Diff: lib/icon.js

Issue 29334223: Issue 3532 - Generate animation images at runtime (Closed)
Patch Set: Fixed bug in animationStep counter inc Created Jan. 24, 2016, 4:33 p.m.
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Index: lib/icon.js
diff --git a/lib/icon.js b/lib/icon.js
index 2011d1e23701aada50df48f3f2722514d3b3b24e..9a72c63df67e4098a4afa8879737833fea64a63c 100644
--- a/lib/icon.js
+++ b/lib/icon.js
@@ -17,73 +17,158 @@
/** @module icon */
-const numberOfFrames = 10;
+"use strict";
+const frameOpacities = [0.0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7, 0.8, 0.9,
+ 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0,
+ 0.9, 0.8, 0.7, 0.6, 0.5, 0.4, 0.3, 0.2, 0.1, 0.0];
+const numberOfFrames = frameOpacities.length;
+const safariPlatform = require("info").platform == "safari";
+
+let stopAnimation = null;
+let animationPlaying = false;
let whitelistedState = new ext.PageMap();
-let notificationType = null;
-let animationInterval = null;
-let animationStep = 0;
-function getIconPath(whitelisted)
+let loadImageAsCanvas =
+/**
+ * Loads an image and draws it onto a canvas.
+ *
+ * @param {string} url URL string of the image to load
+ * @return {Promise}
+ */
+exports.loadImageAsCanvas = function(url)
{
- let filename = "icons/abp-$size";
+ return new Promise((resolve, reject) => {
+ let image = new Image();
+ image.src = url;
+ image.addEventListener("load", () =>
+ {
+ let canvas = document.createElement("canvas");
+ let context = canvas.getContext("2d");
+ canvas.height = image.height;
Sebastian Noack 2016/01/25 15:44:45 With the new approach, we don't necessarily need a
kzar 2016/01/26 15:01:42 Good point about the canvas, Done. Not sure about
+ canvas.width = image.width;
+ context.drawImage(image, 0, 0);
+ resolve(canvas);
+ });
+ image.addEventListener("error", () => {
+ reject("Failed to load image " + url);
+ });
+ });
+};
- // If the current page is whitelisted, pick an icon that indicates that
- // Adblock Plus is disabled, however not when the notification icon has
- // full opacity, or on Safari where icons are genrally grayscale-only.
- if (whitelisted && animationStep < numberOfFrames && require("info").platform != "safari")
- filename += "-whitelisted";
+function setIcon(page, animationType, opacity, frames)
+{
+ opacity = opacity || 0;
+ let greyed = whitelistedState.get(page) && !safariPlatform && true || false;
Sebastian Noack 2016/01/25 15:44:43 Nit: Please don't add redundant boilerplate to cas
kzar 2016/01/26 15:01:41 Actually the value here is either null or the whit
Sebastian Noack 2016/01/26 16:12:36 I see. But how about: let whitelisted = !!white
kzar 2016/01/26 17:35:10 Done.
- // If the icon is currently animating to indicate a pending notification,
- // pick the icon for the corresponing notification type and animation frame.
- if (notificationType && animationStep > 0)
+ if (!animationType || !frames)
{
- filename += "-notification-" + notificationType;
-
- if (animationStep < numberOfFrames)
- filename += "-" + animationStep;
+ if (animationType && opacity > 0.5)
+ page.browserAction.setIcon("icons/abp-$size-notification-"
+ + animationType + ".png");
+ else
+ page.browserAction.setIcon("icons/abp-$size" +
+ (greyed ? "-whitelisted" : "") + ".png");
+ }
+ else
+ {
+ frames.then(frames =>
+ {
+ chrome.browserAction.setIcon({
+ tabId: page._id,
+ imageData: {19: frames["" + opacity + greyed + 19],
+ 38: frames["" + opacity + greyed + 38]}
+ });
+ });
}
-
- return filename + ".png";
}
-function setIcon(page)
+function renderFrames(animationType)
{
- page.browserAction.setIcon(getIconPath(whitelistedState.get(page)));
+ return Promise.all([
+ loadImageAsCanvas("icons/abp-19.png"),
+ loadImageAsCanvas("icons/abp-19-whitelisted.png"),
+ loadImageAsCanvas("icons/abp-19-notification-" + animationType + ".png"),
+ loadImageAsCanvas("icons/abp-38.png"),
+ loadImageAsCanvas("icons/abp-38-whitelisted.png"),
+ loadImageAsCanvas("icons/abp-38-notification-" + animationType + ".png"),
+ ]).then(images =>
+ {
+ let images = {
+ 19: { base: [images[0], images[1]], overlay: images[2] },
Sebastian Noack 2016/01/25 15:44:44 While using a structured object here, how about us
kzar 2016/01/26 15:01:40 Could do but then the logic later wouldn't be as e
Sebastian Noack 2016/01/26 16:12:35 Fair enough.
+ 38: { base: [images[3], images[4]], overlay: images[5] }
+ };
+
+ let frames = {};
+ let canvas = document.createElement("canvas");
+ let context = canvas.getContext("2d");
+
+ for (let size of [19, 38])
+ {
+ canvas.width = size;
+ canvas.height = size;
+ for (let whitelisted of [false, true])
+ {
+ for (let opacity of [0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7, 0.8, 0.9, 1])
Sebastian Noack 2016/01/25 15:44:44 I'd rather generate the opacity values rather than
kzar 2016/01/26 15:01:40 As would I but unfortunately that doesn't work. (T
Sebastian Noack 2016/01/26 16:12:36 Alright, damn floating point precision. But you co
kzar 2016/01/26 17:35:09 Yea, I thought about those options but in the end
Sebastian Noack 2016/01/26 18:10:34 Well, instead a custom unique() function, we shoul
kzar 2016/01/26 18:46:34 Fair enough, how about this?
+ {
+ context.globalAlpha = 1;
+ context.drawImage(images[size]["base"][whitelisted | 0], 0, 0);
+ context.globalAlpha = opacity;
+ context.drawImage(images[size]["overlay"], 0, 0);
+ frames["" + opacity +
Sebastian Noack 2016/01/25 15:44:44 Following data structure would be preferable: f
kzar 2016/01/26 15:01:41 Good point, Done.
+ whitelisted + size] = context.getImageData(0, 0, size, size);
+ }
+ }
+ }
+
+ return frames;
+ });
}
-function runAnimation()
+function runAnimation(animationType)
Sebastian Noack 2016/01/25 15:44:45 Any reason you changed the semantic from notificat
kzar 2016/01/26 15:01:41 Done.
{
- return setInterval(function()
+ let frames = !safariPlatform && renderFrames(animationType);
Sebastian Noack 2016/01/25 15:44:44 I'd rather wait for the promise to be fulfilled be
kzar 2016/01/26 15:01:41 Good point, Done.
+ let frameInterval;
+
+ function playAnimation()
{
- ext.pages.query({active: true}, function(pages)
+ animationPlaying = true;
+ let animationStep = 0;
+ ext.pages.query({active: true}, pages =>
{
- let fadeInInterval = setInterval(function()
+ function appendActivePage(page)
{
- animationStep++;
- pages.forEach(setIcon);
+ pages.push(page);
+ }
+ ext.pages.onActivated.addListener(appendActivePage);
Sebastian Noack 2016/01/25 15:44:43 It seems that you only implemented ext.pages.onAct
kzar 2016/01/26 15:01:42 I have implemented it for Safari too, check safari
- if (animationStep < numberOfFrames)
- return;
+ frameInterval = setInterval(() =>
+ {
+ let opacity = frameOpacities[animationStep++];
+ pages.forEach(page => {
+ if (whitelistedState.has(page))
+ setIcon(page, animationType, opacity, frames);
+ });
- setTimeout(function()
+ if (animationStep > numberOfFrames)
{
- let fadeOutInterval = setInterval(function()
- {
- animationStep--;
- pages.forEach(setIcon);
-
- if (animationStep > 0)
- return;
-
- clearInterval(fadeOutInterval);
- }, 100);
- },1000);
-
- clearInterval(fadeInInterval);
+ animationStep = 0;
+ clearInterval(frameInterval);
+ animationPlaying = false;
+ ext.pages.onActivated.removeListener(appendActivePage);
+ }
}, 100);
});
- }, 10000);
+ }
+
+ playAnimation();
+ let animationInterval = setInterval(playAnimation, 10000);
+ return () =>
+ {
+ clearInterval(frameInterval);
Sebastian Noack 2016/01/25 15:44:43 I think the previous logic, using global variables
kzar 2016/01/26 15:01:42 I disagree there.
Sebastian Noack 2016/01/26 16:12:35 It's not that we return a function with different
kzar 2016/01/26 17:35:09 I just think that having as much of the animation
Sebastian Noack 2016/01/26 18:10:34 You don't have any less global state. But the glob
kzar 2016/01/26 18:46:34 Fair enough, Done.
+ clearInterval(animationInterval);
+ animationPlaying = false;
+ };
}
/**
@@ -95,8 +180,9 @@ function runAnimation()
*/
exports.updateIcon = function(page, whitelisted)
{
- page.browserAction.setIcon(getIconPath(whitelisted));
whitelistedState.set(page, whitelisted);
+ if (!animationPlaying)
+ setIcon(page);
};
/**
@@ -106,10 +192,8 @@ exports.updateIcon = function(page, whitelisted)
*/
exports.startIconAnimation = function(type)
{
- notificationType = type;
-
- if (animationInterval == null)
- animationInterval = runAnimation();
+ stopAnimation && stopAnimation();
+ stopAnimation = runAnimation(type);
};
/**
@@ -117,11 +201,5 @@ exports.startIconAnimation = function(type)
*/
exports.stopIconAnimation = function()
{
- if (animationInterval != null)
- {
- clearInterval(animationInterval);
- animationInterval = null;
- }
-
- notificationType = null;
+ stopAnimation && stopAnimation();
};
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