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Issue 29361582: Issue 4613 - fix leak of Thread (Closed)
Patch Set: Created Nov. 3, 2016, 10:58 a.m.
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1 /* 1 /*
2 * This file is part of Adblock Plus <https://adblockplus.org/>, 2 * This file is part of Adblock Plus <https://adblockplus.org/>,
3 * Copyright (C) 2006-2016 Eyeo GmbH 3 * Copyright (C) 2006-2016 Eyeo GmbH
4 * 4 *
5 * Adblock Plus is free software: you can redistribute it and/or modify 5 * Adblock Plus is free software: you can redistribute it and/or modify
6 * it under the terms of the GNU General Public License version 3 as 6 * it under the terms of the GNU General Public License version 3 as
7 * published by the Free Software Foundation. 7 * published by the Free Software Foundation.
8 * 8 *
9 * Adblock Plus is distributed in the hope that it will be useful, 9 * Adblock Plus is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of 10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details. 12 * GNU General Public License for more details.
13 * 13 *
14 * You should have received a copy of the GNU General Public License 14 * You should have received a copy of the GNU General Public License
15 * along with Adblock Plus. If not, see <http://www.gnu.org/licenses/>. 15 * along with Adblock Plus. If not, see <http://www.gnu.org/licenses/>.
16 */ 16 */
17 17
18 #ifndef WIN32 18 #ifndef WIN32
19 #include <unistd.h> 19 #include <unistd.h>
20 #endif 20 #endif
21 21
22 #include "Thread.h" 22 #include "Thread.h"
23 23
24 using namespace AdblockPlus; 24 using namespace AdblockPlus;
25 25
26 namespace
27 {
28 void CallRun(Thread* thread)
29 {
30 thread->Run();
31 }
32 }
33
34 void AdblockPlus::Sleep(const int millis) 26 void AdblockPlus::Sleep(const int millis)
35 { 27 {
36 #ifdef WIN32 28 #ifdef WIN32
37 ::Sleep(millis); 29 ::Sleep(millis);
38 #else 30 #else
39 usleep(millis * 1000); 31 usleep(millis * 1000);
40 #endif 32 #endif
41 } 33 }
42 34
43 Mutex::Mutex() 35 Mutex::Mutex()
(...skipping 35 matching lines...) Expand 10 before | Expand all | Expand 10 after
79 Lock::Lock(Mutex& mutex) : mutex(mutex) 71 Lock::Lock(Mutex& mutex) : mutex(mutex)
80 { 72 {
81 mutex.Lock(); 73 mutex.Lock();
82 } 74 }
83 75
84 Lock::~Lock() 76 Lock::~Lock()
85 { 77 {
86 mutex.Unlock(); 78 mutex.Unlock();
87 } 79 }
88 80
81 Thread::Thread(bool deleteSelfOnFinish)
82 : m_deleteSelfOnFinish(deleteSelfOnFinish)
Oleksandr 2016/11/07 10:31:31 Do we have a case where we would not want to delet
sergei 2016/11/07 13:04:12 Yes, we have it already in tests, in those cases T
83 {
84 }
85
89 Thread::~Thread() 86 Thread::~Thread()
90 { 87 {
91 } 88 }
92 89
93 void Thread::Start() 90 void Thread::Start()
Oleksandr 2016/11/07 10:31:31 How about renaming this to something like 'LaunchA
sergei 2016/11/07 13:04:12 No, because it won't be always destroyed.
94 { 91 {
95 #ifdef WIN32 92 #ifdef WIN32
96 nativeThread = CreateThread(0, 0, (LPTHREAD_START_ROUTINE)&CallRun, this, 0, 0 ); 93 nativeThread = CreateThread(0, 0, (LPTHREAD_START_ROUTINE)&CallRun, this, 0, 0 );
97 #else 94 #else
98 pthread_create(&nativeThread, 0, (void* (*)(void*)) &CallRun, this); 95 pthread_create(&nativeThread, 0, (void* (*)(void*)) &CallRun, this);
99 #endif 96 #endif
100 } 97 }
101 98
102 void Thread::Join() 99 void Thread::Join()
103 { 100 {
104 #ifdef WIN32 101 #ifdef WIN32
105 WaitForSingleObject(nativeThread, INFINITE); 102 WaitForSingleObject(nativeThread, INFINITE);
106 #else 103 #else
107 pthread_join(nativeThread, 0); 104 pthread_join(nativeThread, 0);
108 #endif 105 #endif
109 } 106 }
107
108 void Thread::CallRun(Thread* thread)
109 {
110 thread->Run();
111 if (thread->m_deleteSelfOnFinish)
sergei 2016/11/07 13:04:12 BTW, this code is pretty dangerous because it's ve
112 delete thread;
113 }
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