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1 /* | 1 /* |
2 * This file is part of Adblock Plus <https://adblockplus.org/>, | 2 * This file is part of Adblock Plus <https://adblockplus.org/>, |
3 * Copyright (C) 2006-2016 Eyeo GmbH | 3 * Copyright (C) 2006-2016 Eyeo GmbH |
4 * | 4 * |
5 * Adblock Plus is free software: you can redistribute it and/or modify | 5 * Adblock Plus is free software: you can redistribute it and/or modify |
6 * it under the terms of the GNU General Public License version 3 as | 6 * it under the terms of the GNU General Public License version 3 as |
7 * published by the Free Software Foundation. | 7 * published by the Free Software Foundation. |
8 * | 8 * |
9 * Adblock Plus is distributed in the hope that it will be useful, | 9 * Adblock Plus is distributed in the hope that it will be useful, |
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of | 10 * but WITHOUT ANY WARRANTY; without even the implied warranty of |
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | 11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
12 * GNU General Public License for more details. | 12 * GNU General Public License for more details. |
13 * | 13 * |
14 * You should have received a copy of the GNU General Public License | 14 * You should have received a copy of the GNU General Public License |
15 * along with Adblock Plus. If not, see <http://www.gnu.org/licenses/>. | 15 * along with Adblock Plus. If not, see <http://www.gnu.org/licenses/>. |
16 */ | 16 */ |
17 | 17 |
18 #ifndef WIN32 | 18 #ifndef WIN32 |
19 #include <unistd.h> | 19 #include <unistd.h> |
20 #endif | 20 #endif |
21 | 21 |
22 #include "Thread.h" | 22 #include "Thread.h" |
23 | 23 |
24 using namespace AdblockPlus; | 24 using namespace AdblockPlus; |
25 | 25 |
26 namespace | |
27 { | |
28 void CallRun(Thread* thread) | |
29 { | |
30 thread->Run(); | |
31 } | |
32 } | |
33 | |
34 void AdblockPlus::Sleep(const int millis) | 26 void AdblockPlus::Sleep(const int millis) |
35 { | 27 { |
36 #ifdef WIN32 | 28 #ifdef WIN32 |
37 ::Sleep(millis); | 29 ::Sleep(millis); |
38 #else | 30 #else |
39 usleep(millis * 1000); | 31 usleep(millis * 1000); |
40 #endif | 32 #endif |
41 } | 33 } |
42 | 34 |
43 Mutex::Mutex() | 35 Mutex::Mutex() |
(...skipping 35 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
79 Lock::Lock(Mutex& mutex) : mutex(mutex) | 71 Lock::Lock(Mutex& mutex) : mutex(mutex) |
80 { | 72 { |
81 mutex.Lock(); | 73 mutex.Lock(); |
82 } | 74 } |
83 | 75 |
84 Lock::~Lock() | 76 Lock::~Lock() |
85 { | 77 { |
86 mutex.Unlock(); | 78 mutex.Unlock(); |
87 } | 79 } |
88 | 80 |
81 Thread::Thread(bool deleteSelfOnFinish) | |
82 : m_deleteSelfOnFinish(deleteSelfOnFinish) | |
Oleksandr
2016/11/07 10:31:31
Do we have a case where we would not want to delet
sergei
2016/11/07 13:04:12
Yes, we have it already in tests, in those cases T
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83 { | |
84 } | |
85 | |
89 Thread::~Thread() | 86 Thread::~Thread() |
90 { | 87 { |
91 } | 88 } |
92 | 89 |
93 void Thread::Start() | 90 void Thread::Start() |
Oleksandr
2016/11/07 10:31:31
How about renaming this to something like 'LaunchA
sergei
2016/11/07 13:04:12
No, because it won't be always destroyed.
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94 { | 91 { |
95 #ifdef WIN32 | 92 #ifdef WIN32 |
96 nativeThread = CreateThread(0, 0, (LPTHREAD_START_ROUTINE)&CallRun, this, 0, 0 ); | 93 nativeThread = CreateThread(0, 0, (LPTHREAD_START_ROUTINE)&CallRun, this, 0, 0 ); |
97 #else | 94 #else |
98 pthread_create(&nativeThread, 0, (void* (*)(void*)) &CallRun, this); | 95 pthread_create(&nativeThread, 0, (void* (*)(void*)) &CallRun, this); |
99 #endif | 96 #endif |
100 } | 97 } |
101 | 98 |
102 void Thread::Join() | 99 void Thread::Join() |
103 { | 100 { |
104 #ifdef WIN32 | 101 #ifdef WIN32 |
105 WaitForSingleObject(nativeThread, INFINITE); | 102 WaitForSingleObject(nativeThread, INFINITE); |
106 #else | 103 #else |
107 pthread_join(nativeThread, 0); | 104 pthread_join(nativeThread, 0); |
108 #endif | 105 #endif |
109 } | 106 } |
107 | |
108 void Thread::CallRun(Thread* thread) | |
109 { | |
110 thread->Run(); | |
111 if (thread->m_deleteSelfOnFinish) | |
sergei
2016/11/07 13:04:12
BTW, this code is pretty dangerous because it's ve
| |
112 delete thread; | |
113 } | |
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