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| 1 /* |
| 2 * This file is part of Adblock Plus <https://adblockplus.org/>, |
| 3 * Copyright (C) 2006-2016 Eyeo GmbH |
| 4 * |
| 5 * Adblock Plus is free software: you can redistribute it and/or modify |
| 6 * it under the terms of the GNU General Public License version 3 as |
| 7 * published by the Free Software Foundation. |
| 8 * |
| 9 * Adblock Plus is distributed in the hope that it will be useful, |
| 10 * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| 12 * GNU General Public License for more details. |
| 13 * |
| 14 * You should have received a copy of the GNU General Public License |
| 15 * along with Adblock Plus. If not, see <http://www.gnu.org/licenses/>. |
| 16 */ |
| 17 |
| 18 #if !defined(JS_LATCH_H) |
| 19 #define JS_LATCH_H |
| 20 |
| 21 #include "../src/Latch.h" |
| 22 #include "../src/JsEngineInternal.h" |
| 23 |
| 24 /** |
| 25 * A Latch partially exposed as a JS object within an engine. |
| 26 * |
| 27 * This latch class is designed for a common use case in these unit tests: |
| 28 * 1) Evaluate an expression that causes execution of an asynchronous task, |
| 29 * either I/O or web request/ |
| 30 * 2) Wait for the asynchronous task to complete. |
| 31 * 3) Continue with the test. |
| 32 * It would be better if our asynchronous tasks did this themselves, |
| 33 * but they're not written that way. |
| 34 * |
| 35 * This class wraps a simple latch object and exposes it as both |
| 36 * a C++ object and a JS object, yet with different interfaces. |
| 37 * The C++ side sees the latch ordinarily (as a reference). |
| 38 * The JS side sees only an \c Arrive() method. |
| 39 * Because JS is single-threaded we don't expose a wait method. |
| 40 * |
| 41 * The life span of a C++ instance and that of a corresponding JS object |
| 42 * are only partially linked together. |
| 43 * Because this is for unit tests, we create the object on the C++ side |
| 44 * and expose it on the JS side. |
| 45 * If the C++ instance is destroyed, the JS object remains valid, |
| 46 * although its \c Arrive() method becomes a no-op. |
| 47 * If the JS instance is destroyed, the C++ object remains valid, |
| 48 * but the handle to the JS object becomes null. |
| 49 */ |
| 50 class JsTestingLatch |
| 51 { |
| 52 Latch latch; |
| 53 |
| 54 // We need this for the destructor to run. |
| 55 JsEngineInternal* engine; |
| 56 |
| 57 V8PersistentNG<v8::Object> jsObject; |
| 58 |
| 59 V8PersistentNG<v8::Object> JsObjectInitializer(const std::string& propertyName
); |
| 60 |
| 61 public: |
| 62 /** |
| 63 * Create a JS latch object as a property with a given name on the global obje
ct. |
| 64 * |
| 65 * @param engine |
| 66 * Engine in which to create instance |
| 67 * @param propertyName |
| 68 * Name of property on global object for the instance |
| 69 * @param count |
| 70 * Initial count for the latch |
| 71 */ |
| 72 JsTestingLatch(JsEngineInternal* engine, const std::string& propertyName, int
count = 1); |
| 73 |
| 74 /** |
| 75 * Destructor nullifies the JS object's pointer back to us |
| 76 */ |
| 77 ~JsTestingLatch(); |
| 78 |
| 79 Latch& GetLatch() |
| 80 { |
| 81 return latch; |
| 82 } |
| 83 |
| 84 /** |
| 85 * Convenience method. Forwarded from the underlying latch. |
| 86 */ |
| 87 void Wait() |
| 88 { |
| 89 latch.Wait(); |
| 90 } |
| 91 }; |
| 92 |
| 93 #endif |
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