| Index: test/JsLatch.h |
| =================================================================== |
| new file mode 100644 |
| --- /dev/null |
| +++ b/test/JsLatch.h |
| @@ -0,0 +1,93 @@ |
| +/* |
| + * This file is part of Adblock Plus <https://adblockplus.org/>, |
| + * Copyright (C) 2006-2016 Eyeo GmbH |
| + * |
| + * Adblock Plus is free software: you can redistribute it and/or modify |
| + * it under the terms of the GNU General Public License version 3 as |
| + * published by the Free Software Foundation. |
| + * |
| + * Adblock Plus is distributed in the hope that it will be useful, |
| + * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| + * GNU General Public License for more details. |
| + * |
| + * You should have received a copy of the GNU General Public License |
| + * along with Adblock Plus. If not, see <http://www.gnu.org/licenses/>. |
| + */ |
| + |
| +#if !defined(JS_LATCH_H) |
| +#define JS_LATCH_H |
| + |
| +#include "../src/Latch.h" |
| +#include "../src/JsEngineInternal.h" |
| + |
| +/** |
| + * A Latch partially exposed as a JS object within an engine. |
| + * |
| + * This latch class is designed for a common use case in these unit tests: |
| + * 1) Evaluate an expression that causes execution of an asynchronous task, |
| + * either I/O or web request/ |
| + * 2) Wait for the asynchronous task to complete. |
| + * 3) Continue with the test. |
| + * It would be better if our asynchronous tasks did this themselves, |
| + * but they're not written that way. |
| + * |
| + * This class wraps a simple latch object and exposes it as both |
| + * a C++ object and a JS object, yet with different interfaces. |
| + * The C++ side sees the latch ordinarily (as a reference). |
| + * The JS side sees only an \c Arrive() method. |
| + * Because JS is single-threaded we don't expose a wait method. |
| + * |
| + * The life span of a C++ instance and that of a corresponding JS object |
| + * are only partially linked together. |
| + * Because this is for unit tests, we create the object on the C++ side |
| + * and expose it on the JS side. |
| + * If the C++ instance is destroyed, the JS object remains valid, |
| + * although its \c Arrive() method becomes a no-op. |
| + * If the JS instance is destroyed, the C++ object remains valid, |
| + * but the handle to the JS object becomes null. |
| + */ |
| +class JsTestingLatch |
| +{ |
| + Latch latch; |
| + |
| + // We need this for the destructor to run. |
| + JsEngineInternal* engine; |
| + |
| + V8PersistentNG<v8::Object> jsObject; |
| + |
| + V8PersistentNG<v8::Object> JsObjectInitializer(const std::string& propertyName); |
| + |
| +public: |
| + /** |
| + * Create a JS latch object as a property with a given name on the global object. |
| + * |
| + * @param engine |
| + * Engine in which to create instance |
| + * @param propertyName |
| + * Name of property on global object for the instance |
| + * @param count |
| + * Initial count for the latch |
| + */ |
| + JsTestingLatch(JsEngineInternal* engine, const std::string& propertyName, int count = 1); |
| + |
| + /** |
| + * Destructor nullifies the JS object's pointer back to us |
| + */ |
| + ~JsTestingLatch(); |
| + |
| + Latch& GetLatch() |
| + { |
| + return latch; |
| + } |
| + |
| + /** |
| + * Convenience method. Forwarded from the underlying latch. |
| + */ |
| + void Wait() |
| + { |
| + latch.Wait(); |
| + } |
| +}; |
| + |
| +#endif |