| Index: test/JsLatch.h | 
| =================================================================== | 
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| +++ b/test/JsLatch.h | 
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| +/* | 
| + * This file is part of Adblock Plus <https://adblockplus.org/>, | 
| + * Copyright (C) 2006-2016 Eyeo GmbH | 
| + * | 
| + * Adblock Plus is free software: you can redistribute it and/or modify | 
| + * it under the terms of the GNU General Public License version 3 as | 
| + * published by the Free Software Foundation. | 
| + * | 
| + * Adblock Plus is distributed in the hope that it will be useful, | 
| + * but WITHOUT ANY WARRANTY; without even the implied warranty of | 
| + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
| + * GNU General Public License for more details. | 
| + * | 
| + * You should have received a copy of the GNU General Public License | 
| + * along with Adblock Plus.  If not, see <http://www.gnu.org/licenses/>. | 
| + */ | 
| + | 
| +#if !defined(JS_LATCH_H) | 
| +#define JS_LATCH_H | 
| + | 
| +#include "../src/Latch.h" | 
| +#include "../src/JsEngineInternal.h" | 
| + | 
| +/** | 
| + * A Latch partially exposed as a JS object within an engine. | 
| + * | 
| + * This latch class is designed for a common use case in these unit tests: | 
| + * 1) Evaluate an expression that causes execution of an asynchronous task, | 
| + *    either I/O or web request/ | 
| + * 2) Wait for the asynchronous task to complete. | 
| + * 3) Continue with the test. | 
| + * It would be better if our asynchronous tasks did this themselves, | 
| + *   but they're not written that way. | 
| + * | 
| + * This class wraps a simple latch object and exposes it as both | 
| + *   a C++ object and a JS object, yet with different interfaces. | 
| + * The C++ side sees the latch ordinarily (as a reference). | 
| + * The JS side sees only an \c Arrive() method. | 
| + * Because JS is single-threaded we don't expose a wait method. | 
| + * | 
| + * The life span of a C++ instance and that of a corresponding JS object | 
| + *   are only partially linked together. | 
| + * Because this is for unit tests, we create the object on the C++ side | 
| + *   and expose it on the JS side. | 
| + * If the C++ instance is destroyed, the JS object remains valid, | 
| + *   although its \c Arrive() method becomes a no-op. | 
| + * If the JS instance is destroyed, the C++ object remains valid, | 
| + *   but the handle to the JS object becomes null. | 
| + */ | 
| +class JsTestingLatch | 
| +{ | 
| +  Latch latch; | 
| + | 
| +  // We need this for the destructor to run. | 
| +  JsEngineInternal* engine; | 
| + | 
| +  V8PersistentNG<v8::Object> jsObject; | 
| + | 
| +  V8PersistentNG<v8::Object> JsObjectInitializer(const std::string& propertyName); | 
| + | 
| +public: | 
| +  /** | 
| +   * Create a JS latch object as a property with a given name on the global object. | 
| +   * | 
| +   * @param engine | 
| +   *   Engine in which to create instance | 
| +   * @param propertyName | 
| +   *   Name of property on global object for the instance | 
| +   * @param count | 
| +   *   Initial count for the latch | 
| +   */ | 
| +  JsTestingLatch(JsEngineInternal* engine, const std::string& propertyName, int count = 1); | 
| + | 
| +  /** | 
| +   * Destructor nullifies the JS object's pointer back to us | 
| +   */ | 
| +  ~JsTestingLatch(); | 
| + | 
| +  Latch& GetLatch() | 
| +  { | 
| +    return latch; | 
| +  } | 
| + | 
| +  /** | 
| +   * Convenience method. Forwarded from the underlying latch. | 
| +   */ | 
| +  void Wait() | 
| +  { | 
| +    latch.Wait(); | 
| +  } | 
| +}; | 
| + | 
| +#endif | 
|  |