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1 /* | 1 /* |
2 * This file is part of Adblock Plus <https://adblockplus.org/>, | 2 * This file is part of Adblock Plus <https://adblockplus.org/>, |
3 * Copyright (C) 2006-2017 eyeo GmbH | 3 * Copyright (C) 2006-2017 eyeo GmbH |
4 * | 4 * |
5 * Adblock Plus is free software: you can redistribute it and/or modify | 5 * Adblock Plus is free software: you can redistribute it and/or modify |
6 * it under the terms of the GNU General Public License version 3 as | 6 * it under the terms of the GNU General Public License version 3 as |
7 * published by the Free Software Foundation. | 7 * published by the Free Software Foundation. |
8 * | 8 * |
9 * Adblock Plus is distributed in the hope that it will be useful, | 9 * Adblock Plus is distributed in the hope that it will be useful, |
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of | 10 * but WITHOUT ANY WARRANTY; without even the implied warranty of |
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | 11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
12 * GNU General Public License for more details. | 12 * GNU General Public License for more details. |
13 * | 13 * |
14 * You should have received a copy of the GNU General Public License | 14 * You should have received a copy of the GNU General Public License |
15 * along with Adblock Plus. If not, see <http://www.gnu.org/licenses/>. | 15 * along with Adblock Plus. If not, see <http://www.gnu.org/licenses/>. |
16 */ | 16 */ |
17 | 17 |
18 #pragma once | 18 #pragma once |
19 | 19 |
20 #include <algorithm> | 20 #include <algorithm> |
21 #include <cstddef> | 21 #include <cstddef> |
22 #include <cstring> | 22 #include <cstring> |
23 #include <type_traits> | 23 #include <type_traits> |
24 | 24 |
25 #include <emscripten.h> | 25 #include <emscripten.h> |
26 | 26 |
27 #include "debug.h" | 27 #include "debug.h" |
28 | 28 |
| 29 extern "C" |
| 30 { |
| 31 // It seems that calling JS is the easiest solution for lowercasing Unicode |
| 32 // characters. |
| 33 char16_t CharToLower(char16_t charCode); |
| 34 } |
| 35 |
29 inline void String_assert_readonly(bool readOnly); | 36 inline void String_assert_readonly(bool readOnly); |
30 | 37 |
31 class String | 38 class String |
32 { | 39 { |
33 friend class DependentString; | 40 friend class DependentString; |
34 friend class OwnedString; | 41 friend class OwnedString; |
35 | 42 |
36 public: | 43 public: |
37 typedef char16_t value_type; | 44 typedef char16_t value_type; |
38 typedef size_t size_type; | 45 typedef size_t size_type; |
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181 for (size_type i = 0; i < len; ++i) | 188 for (size_type i = 0; i < len; ++i) |
182 { | 189 { |
183 value_type currChar = mBuf[i]; | 190 value_type currChar = mBuf[i]; |
184 | 191 |
185 // This should be more efficient with a lookup table but I couldn't measur
e | 192 // This should be more efficient with a lookup table but I couldn't measur
e |
186 // any performance difference. | 193 // any performance difference. |
187 if (currChar >= u'A' && currChar <= u'Z') | 194 if (currChar >= u'A' && currChar <= u'Z') |
188 mBuf[i] = currChar + u'a' - u'A'; | 195 mBuf[i] = currChar + u'a' - u'A'; |
189 else if (currChar >= 128) | 196 else if (currChar >= 128) |
190 { | 197 { |
191 // It seems that calling JS is the easiest solution for lowercasing | 198 mBuf[i] = CharToLower(currChar); |
192 // Unicode characters. | |
193 mBuf[i] = EM_ASM_INT({ | |
194 return String.fromCharCode($0).toLowerCase().charCodeAt(0); | |
195 }, currChar); | |
196 } | 199 } |
197 } | 200 } |
198 } | 201 } |
199 }; | 202 }; |
200 | 203 |
201 class DependentString : public String | 204 class DependentString : public String |
202 { | 205 { |
203 public: | 206 public: |
204 explicit DependentString() | 207 explicit DependentString() |
205 : String(nullptr, 0, INVALID) | 208 : String(nullptr, 0, INVALID) |
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403 if (negative) | 406 if (negative) |
404 mBuf[pos++] = '-'; | 407 mBuf[pos++] = '-'; |
405 | 408 |
406 for (int i = size - 1; i >= 0; i--) | 409 for (int i = size - 1; i >= 0; i--) |
407 { | 410 { |
408 mBuf[pos + i] = '0' + (num % 10); | 411 mBuf[pos + i] = '0' + (num % 10); |
409 num /= 10; | 412 num /= 10; |
410 } | 413 } |
411 } | 414 } |
412 }; | 415 }; |
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