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1 libadblockplus | 1 libadblockplus |
2 ============== | 2 ============== |
3 | 3 |
4 A C++ library offering the core functionality of Adblock Plus. | 4 A C++ library offering the core functionality of Adblock Plus. |
5 | 5 |
6 Getting/updating the dependencies | 6 Getting/updating the dependencies |
7 --------------------------------- | 7 --------------------------------- |
8 | 8 |
9 libadblockplus has dependencies that aren't part of this repository. They are | 9 libadblockplus has dependencies that aren't part of this repository. They are |
10 retrieved and updated during the build process, but you can also manually update | 10 retrieved and updated during the build process, but you can also manually update |
11 them by running the following: | 11 them by running the following: |
12 | 12 |
13 ./ensure_dependencies.py | 13 ./ensure_dependencies.py |
14 | 14 |
15 Building | 15 Building |
16 -------- | 16 -------- |
17 | 17 |
18 ### Supported target platforms and prerequisites | 18 ### Supported target platforms and prerequisites |
19 | 19 |
20 You need a C++11 compatible compiler to build libadblockplus. | 20 You need a C++11 compatible compiler to build libadblockplus. |
21 | 21 |
22 Win32: | 22 Win32: |
23 * At least v140 Visual C++ toolset (available in Microsoft Visual Studio 2015). | 23 * At least v140 Visual C++ toolset (available in Microsoft Visual Studio 2015). |
24 | 24 |
25 Linux: | 25 Linux: |
26 * g++ 5.2 | 26 * g++ 5.2 |
| 27 If building using meson: |
| 28 * meson 0.40.0 |
27 | 29 |
28 Mac: | 30 Mac: |
29 * clang 3.6 for OS X/macOS (Xcode should be installed and its developer tools sh
ould be "selected"). | 31 * clang 3.6 for OS X/macOS (Xcode should be installed and its developer tools sh
ould be "selected"). |
30 | 32 |
31 Android: | 33 Android: |
32 * The host system should be Linux or OS X | 34 * The host system should be Linux or OS X |
33 * android-ndk-r12b Here are the links for downloading | 35 * android-ndk-r12b Here are the links for downloading |
34 [OS X](https://dl.google.com/android/repository/android-ndk-r12b-darwin-x86_64
.zip), | 36 [OS X](https://dl.google.com/android/repository/android-ndk-r12b-darwin-x86_64
.zip), |
35 [Linux 64](https://dl.google.com/android/repository/android-ndk-r12b-linux-x86
_64.zip). | 37 [Linux 64](https://dl.google.com/android/repository/android-ndk-r12b-linux-x86
_64.zip). |
36 * g++ multilib | 38 * g++ multilib |
37 | 39 |
38 If you have a compilation issue with another compiler please [create an issue](h
ttps://issues.adblockplus.org/). | 40 If you have a compilation issue with another compiler please [create an issue](h
ttps://issues.adblockplus.org/). |
39 | 41 |
40 You also need Python 2.7 and ensure that `python.exe` is in your `PATH`. | 42 You also need Python 2.7 and ensure that `python.exe` is in your `PATH`. |
41 | 43 |
42 ### Unix | 44 ### Unix |
43 | 45 |
44 Using Make: | 46 You can use either `meson` or `make`. |
| 47 |
| 48 #### Using Meson: |
| 49 |
| 50 meson build |
| 51 |
| 52 Then |
| 53 |
| 54 ninja -C build |
| 55 |
| 56 To build and run the tests |
| 57 |
| 58 ninja -C build test |
| 59 |
| 60 #### Using Make: |
45 | 61 |
46 make | 62 make |
47 | 63 |
48 The default target architecture is the architecture of a host. In order to build
for a different architecture pass `ARCH` to `make`, e.g. run: | 64 The default target architecture is the architecture of a host. In order to build
for a different architecture pass `ARCH` to `make`, e.g. run: |
49 | 65 |
50 make ARCH=ia32 | 66 make ARCH=ia32 |
51 | 67 |
52 supported values are `ia32` and `x64`. | 68 supported values are `ia32` and `x64`. |
53 | 69 |
54 | 70 |
55 To build and run the tests: | 71 To build and run the tests: |
56 | 72 |
57 make test | 73 make test |
58 | 74 |
59 Likewise, use the following with `ARCH`: | 75 Likewise, use the following with `ARCH`: |
60 | 76 |
61 make test ARCH=ia32 | 77 make test ARCH=ia32 |
62 | 78 |
63 To run specific tests, you can specify a filter: | 79 To run specific tests, you can specify a filter: |
64 | 80 |
65 make test FILTER=*.Matches | 81 make test FILTER=*.Matches |
66 | 82 |
67 ### Windows | 83 ### Windows |
68 | 84 |
69 * Execute `createsolution.bat` to generate project files, this will create | 85 * Execute `createsolution.bat` to generate project files, this will create |
70 `build\ia32\libadblockplus.sln` (solution for the 32 bit build) and | 86 `build\ia32\libadblockplus.sln` (solution for the 32 bit build) and |
71 `build\x64\libadblockplus.sln` (solution for the 64 bit build). Unfortunately, | 87 `build\x64\libadblockplus.sln` (solution for the 64 bit build). Unfortunately, |
72 V8 doesn't support creating both from the same project files. | 88 V8 doesn't support creating both from the same project files. |
73 * Open `build\ia32\libadblockplus.sln` or `build\x64\libadblockplus.sln` in | 89 * Open `build\ia32\libadblockplus.sln` or `build\x64\libadblockplus.sln` in |
74 Visual Studio and build the solution there. Alternatively you can use the | 90 Visual Studio and build the solution there. Alternatively you can use the |
75 `msbuild` command line tool, e.g. run `msbuild /m build\ia32\libadblockplus.sln` | 91 `msbuild` command line tool, e.g. run `msbuild /m build\ia32\libadblockplus.sln` |
76 from the Visual Studio Developer Command Prompt to create a 32 bit debug build. | 92 from the Visual Studio Developer Command Prompt to create a 32 bit debug build. |
77 | 93 |
78 Tested on Microsoft Visual Studio 2015 Community Edition. | 94 Tested on Microsoft Visual Studio 2015 Community Edition. |
79 | 95 |
80 ### Building for Android | 96 ### Building for Android |
81 | 97 |
| 98 #### Using Meson |
| 99 |
| 100 First set `ANDROID_NDK_ROOT` environment variable to your Android NDK directory. |
| 101 If you don't have one yet, do not worry. |
| 102 |
| 103 You need to initially run |
| 104 |
| 105 ./cross-bootstrap.sh |
| 106 |
| 107 This will configure the cross files to the location of the NDK. |
| 108 If `ANDROID_NDK_ROOT` is not defined, then it will download it into |
| 109 `third_party` first. |
| 110 |
| 111 To configure a build |
| 112 |
| 113 meson android-arm-build --cross-file cross/android-arm |
| 114 |
| 115 Then to build |
| 116 |
| 117 ninja -C android-arm-build |
| 118 |
| 119 There are cross-files for android-x86 and android-arm64. You can use these |
| 120 to configure other targets. |
| 121 |
| 122 #### Using Make |
| 123 |
82 First set ANDROID_NDK_ROOT environment variable to your Android NDK directory. | 124 First set ANDROID_NDK_ROOT environment variable to your Android NDK directory. |
83 | 125 |
84 To build for *x86* arch run: | 126 To build for *x86* arch run: |
85 | 127 |
86 make android_x86 | 128 make android_x86 |
87 | 129 |
88 To build for *arm* or *arm64* arch run: | 130 To build for *arm* or *arm64* arch run: |
89 | 131 |
90 make android_arm | 132 make android_arm |
91 | 133 |
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274 Linting | 316 Linting |
275 ------- | 317 ------- |
276 | 318 |
277 You can lint the code using [ESLint](http://eslint.org). | 319 You can lint the code using [ESLint](http://eslint.org). |
278 | 320 |
279 npm run eslint | 321 npm run eslint |
280 | 322 |
281 In order to set up ESLint and | 323 In order to set up ESLint and |
282 [configuration eslint-config-eyeo](https://hg.adblockplus.org/codingtools/file/t
ip/eslint-config-eyeo) you need [Node.js 7 or higher](https://nodejs.org/) and o
nce it is installed please run `npm install` in the repository directory. | 324 [configuration eslint-config-eyeo](https://hg.adblockplus.org/codingtools/file/t
ip/eslint-config-eyeo) you need [Node.js 7 or higher](https://nodejs.org/) and o
nce it is installed please run `npm install` in the repository directory. |
283 | 325 |
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