| Index: jni/v8/v8.h |
| diff --git a/jni/v8/v8.h b/jni/v8/v8.h |
| deleted file mode 100644 |
| index e4037b9ac6daf6eb75831f70674cca0b93688d1c..0000000000000000000000000000000000000000 |
| --- a/jni/v8/v8.h |
| +++ /dev/null |
| @@ -1,4312 +0,0 @@ |
| -// Copyright 2011 the V8 project authors. All rights reserved. |
| -// Redistribution and use in source and binary forms, with or without |
| -// modification, are permitted provided that the following conditions are |
| -// met: |
| -// |
| -// * Redistributions of source code must retain the above copyright |
| -// notice, this list of conditions and the following disclaimer. |
| -// * Redistributions in binary form must reproduce the above |
| -// copyright notice, this list of conditions and the following |
| -// disclaimer in the documentation and/or other materials provided |
| -// with the distribution. |
| -// * Neither the name of Google Inc. nor the names of its |
| -// contributors may be used to endorse or promote products derived |
| -// from this software without specific prior written permission. |
| -// |
| -// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| -// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
| -// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
| -// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
| -// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
| -// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
| -// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
| -// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| -// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| -// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| -// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| - |
| -/** \mainpage V8 API Reference Guide |
| - * |
| - * V8 is Google's open source JavaScript engine. |
| - * |
| - * This set of documents provides reference material generated from the |
| - * V8 header file, include/v8.h. |
| - * |
| - * For other documentation see http://code.google.com/apis/v8/ |
| - */ |
| - |
| -#ifndef V8_H_ |
| -#define V8_H_ |
| - |
| -#include "v8stdint.h" |
| - |
| -#ifdef _WIN32 |
| - |
| -// Setup for Windows DLL export/import. When building the V8 DLL the |
| -// BUILDING_V8_SHARED needs to be defined. When building a program which uses |
| -// the V8 DLL USING_V8_SHARED needs to be defined. When either building the V8 |
| -// static library or building a program which uses the V8 static library neither |
| -// BUILDING_V8_SHARED nor USING_V8_SHARED should be defined. |
| -#if defined(BUILDING_V8_SHARED) && defined(USING_V8_SHARED) |
| -#error both BUILDING_V8_SHARED and USING_V8_SHARED are set - please check the\ |
| - build configuration to ensure that at most one of these is set |
| -#endif |
| - |
| -#ifdef BUILDING_V8_SHARED |
| -#define V8EXPORT __declspec(dllexport) |
| -#elif USING_V8_SHARED |
| -#define V8EXPORT __declspec(dllimport) |
| -#else |
| -#define V8EXPORT |
| -#endif // BUILDING_V8_SHARED |
| - |
| -#else // _WIN32 |
| - |
| -// Setup for Linux shared library export. There is no need to distinguish |
| -// between building or using the V8 shared library, but we should not |
| -// export symbols when we are building a static library. |
| -#if defined(__GNUC__) && (__GNUC__ >= 4) && defined(V8_SHARED) |
| -#define V8EXPORT __attribute__ ((visibility("default"))) |
| -#else // defined(__GNUC__) && (__GNUC__ >= 4) |
| -#define V8EXPORT |
| -#endif // defined(__GNUC__) && (__GNUC__ >= 4) |
| - |
| -#endif // _WIN32 |
| - |
| -/** |
| - * The v8 JavaScript engine. |
| - */ |
| -namespace v8 { |
| - |
| -class Context; |
| -class String; |
| -class StringObject; |
| -class Value; |
| -class Utils; |
| -class Number; |
| -class NumberObject; |
| -class Object; |
| -class Array; |
| -class Int32; |
| -class Uint32; |
| -class External; |
| -class Primitive; |
| -class Boolean; |
| -class BooleanObject; |
| -class Integer; |
| -class Function; |
| -class Date; |
| -class ImplementationUtilities; |
| -class Signature; |
| -template <class T> class Handle; |
| -template <class T> class Local; |
| -template <class T> class Persistent; |
| -class FunctionTemplate; |
| -class ObjectTemplate; |
| -class Data; |
| -class AccessorInfo; |
| -class StackTrace; |
| -class StackFrame; |
| - |
| -namespace internal { |
| - |
| -class Arguments; |
| -class Object; |
| -class Heap; |
| -class HeapObject; |
| -class Isolate; |
| -} |
| - |
| - |
| -// --- Weak Handles --- |
| - |
| - |
| -/** |
| - * A weak reference callback function. |
| - * |
| - * This callback should either explicitly invoke Dispose on |object| if |
| - * V8 wrapper is not needed anymore, or 'revive' it by invocation of MakeWeak. |
| - * |
| - * \param object the weak global object to be reclaimed by the garbage collector |
| - * \param parameter the value passed in when making the weak global object |
| - */ |
| -typedef void (*WeakReferenceCallback)(Persistent<Value> object, |
| - void* parameter); |
| - |
| - |
| -// --- Handles --- |
| - |
| -#define TYPE_CHECK(T, S) \ |
| - while (false) { \ |
| - *(static_cast<T* volatile*>(0)) = static_cast<S*>(0); \ |
| - } |
| - |
| -/** |
| - * An object reference managed by the v8 garbage collector. |
| - * |
| - * All objects returned from v8 have to be tracked by the garbage |
| - * collector so that it knows that the objects are still alive. Also, |
| - * because the garbage collector may move objects, it is unsafe to |
| - * point directly to an object. Instead, all objects are stored in |
| - * handles which are known by the garbage collector and updated |
| - * whenever an object moves. Handles should always be passed by value |
| - * (except in cases like out-parameters) and they should never be |
| - * allocated on the heap. |
| - * |
| - * There are two types of handles: local and persistent handles. |
| - * Local handles are light-weight and transient and typically used in |
| - * local operations. They are managed by HandleScopes. Persistent |
| - * handles can be used when storing objects across several independent |
| - * operations and have to be explicitly deallocated when they're no |
| - * longer used. |
| - * |
| - * It is safe to extract the object stored in the handle by |
| - * dereferencing the handle (for instance, to extract the Object* from |
| - * a Handle<Object>); the value will still be governed by a handle |
| - * behind the scenes and the same rules apply to these values as to |
| - * their handles. |
| - */ |
| -template <class T> class Handle { |
| - public: |
| - /** |
| - * Creates an empty handle. |
| - */ |
| - inline Handle() : val_(0) {} |
| - |
| - /** |
| - * Creates a new handle for the specified value. |
| - */ |
| - inline explicit Handle(T* val) : val_(val) {} |
| - |
| - /** |
| - * Creates a handle for the contents of the specified handle. This |
| - * constructor allows you to pass handles as arguments by value and |
| - * to assign between handles. However, if you try to assign between |
| - * incompatible handles, for instance from a Handle<String> to a |
| - * Handle<Number> it will cause a compile-time error. Assigning |
| - * between compatible handles, for instance assigning a |
| - * Handle<String> to a variable declared as Handle<Value>, is legal |
| - * because String is a subclass of Value. |
| - */ |
| - template <class S> inline Handle(Handle<S> that) |
| - : val_(reinterpret_cast<T*>(*that)) { |
| - /** |
| - * This check fails when trying to convert between incompatible |
| - * handles. For example, converting from a Handle<String> to a |
| - * Handle<Number>. |
| - */ |
| - TYPE_CHECK(T, S); |
| - } |
| - |
| - /** |
| - * Returns true if the handle is empty. |
| - */ |
| - inline bool IsEmpty() const { return val_ == 0; } |
| - |
| - /** |
| - * Sets the handle to be empty. IsEmpty() will then return true. |
| - */ |
| - inline void Clear() { val_ = 0; } |
| - |
| - inline T* operator->() const { return val_; } |
| - |
| - inline T* operator*() const { return val_; } |
| - |
| - /** |
| - * Checks whether two handles are the same. |
| - * Returns true if both are empty, or if the objects |
| - * to which they refer are identical. |
| - * The handles' references are not checked. |
| - */ |
| - template <class S> inline bool operator==(Handle<S> that) const { |
| - internal::Object** a = reinterpret_cast<internal::Object**>(**this); |
| - internal::Object** b = reinterpret_cast<internal::Object**>(*that); |
| - if (a == 0) return b == 0; |
| - if (b == 0) return false; |
| - return *a == *b; |
| - } |
| - |
| - /** |
| - * Checks whether two handles are different. |
| - * Returns true if only one of the handles is empty, or if |
| - * the objects to which they refer are different. |
| - * The handles' references are not checked. |
| - */ |
| - template <class S> inline bool operator!=(Handle<S> that) const { |
| - return !operator==(that); |
| - } |
| - |
| - template <class S> static inline Handle<T> Cast(Handle<S> that) { |
| -#ifdef V8_ENABLE_CHECKS |
| - // If we're going to perform the type check then we have to check |
| - // that the handle isn't empty before doing the checked cast. |
| - if (that.IsEmpty()) return Handle<T>(); |
| -#endif |
| - return Handle<T>(T::Cast(*that)); |
| - } |
| - |
| - template <class S> inline Handle<S> As() { |
| - return Handle<S>::Cast(*this); |
| - } |
| - |
| - private: |
| - T* val_; |
| -}; |
| - |
| - |
| -/** |
| - * A light-weight stack-allocated object handle. All operations |
| - * that return objects from within v8 return them in local handles. They |
| - * are created within HandleScopes, and all local handles allocated within a |
| - * handle scope are destroyed when the handle scope is destroyed. Hence it |
| - * is not necessary to explicitly deallocate local handles. |
| - */ |
| -template <class T> class Local : public Handle<T> { |
| - public: |
| - inline Local(); |
| - template <class S> inline Local(Local<S> that) |
| - : Handle<T>(reinterpret_cast<T*>(*that)) { |
| - /** |
| - * This check fails when trying to convert between incompatible |
| - * handles. For example, converting from a Handle<String> to a |
| - * Handle<Number>. |
| - */ |
| - TYPE_CHECK(T, S); |
| - } |
| - template <class S> inline Local(S* that) : Handle<T>(that) { } |
| - template <class S> static inline Local<T> Cast(Local<S> that) { |
| -#ifdef V8_ENABLE_CHECKS |
| - // If we're going to perform the type check then we have to check |
| - // that the handle isn't empty before doing the checked cast. |
| - if (that.IsEmpty()) return Local<T>(); |
| -#endif |
| - return Local<T>(T::Cast(*that)); |
| - } |
| - |
| - template <class S> inline Local<S> As() { |
| - return Local<S>::Cast(*this); |
| - } |
| - |
| - /** Create a local handle for the content of another handle. |
| - * The referee is kept alive by the local handle even when |
| - * the original handle is destroyed/disposed. |
| - */ |
| - inline static Local<T> New(Handle<T> that); |
| -}; |
| - |
| - |
| -/** |
| - * An object reference that is independent of any handle scope. Where |
| - * a Local handle only lives as long as the HandleScope in which it was |
| - * allocated, a Persistent handle remains valid until it is explicitly |
| - * disposed. |
| - * |
| - * A persistent handle contains a reference to a storage cell within |
| - * the v8 engine which holds an object value and which is updated by |
| - * the garbage collector whenever the object is moved. A new storage |
| - * cell can be created using Persistent::New and existing handles can |
| - * be disposed using Persistent::Dispose. Since persistent handles |
| - * are passed by value you may have many persistent handle objects |
| - * that point to the same storage cell. For instance, if you pass a |
| - * persistent handle as an argument to a function you will not get two |
| - * different storage cells but rather two references to the same |
| - * storage cell. |
| - */ |
| -template <class T> class Persistent : public Handle<T> { |
| - public: |
| - /** |
| - * Creates an empty persistent handle that doesn't point to any |
| - * storage cell. |
| - */ |
| - inline Persistent(); |
| - |
| - /** |
| - * Creates a persistent handle for the same storage cell as the |
| - * specified handle. This constructor allows you to pass persistent |
| - * handles as arguments by value and to assign between persistent |
| - * handles. However, attempting to assign between incompatible |
| - * persistent handles, for instance from a Persistent<String> to a |
| - * Persistent<Number> will cause a compile-time error. Assigning |
| - * between compatible persistent handles, for instance assigning a |
| - * Persistent<String> to a variable declared as Persistent<Value>, |
| - * is allowed as String is a subclass of Value. |
| - */ |
| - template <class S> inline Persistent(Persistent<S> that) |
| - : Handle<T>(reinterpret_cast<T*>(*that)) { |
| - /** |
| - * This check fails when trying to convert between incompatible |
| - * handles. For example, converting from a Handle<String> to a |
| - * Handle<Number>. |
| - */ |
| - TYPE_CHECK(T, S); |
| - } |
| - |
| - template <class S> inline Persistent(S* that) : Handle<T>(that) { } |
| - |
| - /** |
| - * "Casts" a plain handle which is known to be a persistent handle |
| - * to a persistent handle. |
| - */ |
| - template <class S> explicit inline Persistent(Handle<S> that) |
| - : Handle<T>(*that) { } |
| - |
| - template <class S> static inline Persistent<T> Cast(Persistent<S> that) { |
| -#ifdef V8_ENABLE_CHECKS |
| - // If we're going to perform the type check then we have to check |
| - // that the handle isn't empty before doing the checked cast. |
| - if (that.IsEmpty()) return Persistent<T>(); |
| -#endif |
| - return Persistent<T>(T::Cast(*that)); |
| - } |
| - |
| - template <class S> inline Persistent<S> As() { |
| - return Persistent<S>::Cast(*this); |
| - } |
| - |
| - /** |
| - * Creates a new persistent handle for an existing local or |
| - * persistent handle. |
| - */ |
| - inline static Persistent<T> New(Handle<T> that); |
| - |
| - /** |
| - * Releases the storage cell referenced by this persistent handle. |
| - * Does not remove the reference to the cell from any handles. |
| - * This handle's reference, and any other references to the storage |
| - * cell remain and IsEmpty will still return false. |
| - */ |
| - inline void Dispose(); |
| - |
| - /** |
| - * Make the reference to this object weak. When only weak handles |
| - * refer to the object, the garbage collector will perform a |
| - * callback to the given V8::WeakReferenceCallback function, passing |
| - * it the object reference and the given parameters. |
| - */ |
| - inline void MakeWeak(void* parameters, WeakReferenceCallback callback); |
| - |
| - /** Clears the weak reference to this object.*/ |
| - inline void ClearWeak(); |
| - |
| - /** |
| - * Marks the reference to this object independent. Garbage collector |
| - * is free to ignore any object groups containing this object. |
| - * Weak callback for an independent handle should not |
| - * assume that it will be preceded by a global GC prologue callback |
| - * or followed by a global GC epilogue callback. |
| - */ |
| - inline void MarkIndependent(); |
| - |
| - /** |
| - *Checks if the handle holds the only reference to an object. |
| - */ |
| - inline bool IsNearDeath() const; |
| - |
| - /** |
| - * Returns true if the handle's reference is weak. |
| - */ |
| - inline bool IsWeak() const; |
| - |
| - /** |
| - * Assigns a wrapper class ID to the handle. See RetainedObjectInfo |
| - * interface description in v8-profiler.h for details. |
| - */ |
| - inline void SetWrapperClassId(uint16_t class_id); |
| - |
| - private: |
| - friend class ImplementationUtilities; |
| - friend class ObjectTemplate; |
| -}; |
| - |
| - |
| - /** |
| - * A stack-allocated class that governs a number of local handles. |
| - * After a handle scope has been created, all local handles will be |
| - * allocated within that handle scope until either the handle scope is |
| - * deleted or another handle scope is created. If there is already a |
| - * handle scope and a new one is created, all allocations will take |
| - * place in the new handle scope until it is deleted. After that, |
| - * new handles will again be allocated in the original handle scope. |
| - * |
| - * After the handle scope of a local handle has been deleted the |
| - * garbage collector will no longer track the object stored in the |
| - * handle and may deallocate it. The behavior of accessing a handle |
| - * for which the handle scope has been deleted is undefined. |
| - */ |
| -class V8EXPORT HandleScope { |
| - public: |
| - HandleScope(); |
| - |
| - ~HandleScope(); |
| - |
| - /** |
| - * Closes the handle scope and returns the value as a handle in the |
| - * previous scope, which is the new current scope after the call. |
| - */ |
| - template <class T> Local<T> Close(Handle<T> value); |
| - |
| - /** |
| - * Counts the number of allocated handles. |
| - */ |
| - static int NumberOfHandles(); |
| - |
| - /** |
| - * Creates a new handle with the given value. |
| - */ |
| - static internal::Object** CreateHandle(internal::Object* value); |
| - // Faster version, uses HeapObject to obtain the current Isolate. |
| - static internal::Object** CreateHandle(internal::HeapObject* value); |
| - |
| - private: |
| - // Make it impossible to create heap-allocated or illegal handle |
| - // scopes by disallowing certain operations. |
| - HandleScope(const HandleScope&); |
| - void operator=(const HandleScope&); |
| - void* operator new(size_t size); |
| - void operator delete(void*, size_t); |
| - |
| - // This Data class is accessible internally as HandleScopeData through a |
| - // typedef in the ImplementationUtilities class. |
| - class V8EXPORT Data { |
| - public: |
| - internal::Object** next; |
| - internal::Object** limit; |
| - int level; |
| - inline void Initialize() { |
| - next = limit = NULL; |
| - level = 0; |
| - } |
| - }; |
| - |
| - void Leave(); |
| - |
| - internal::Isolate* isolate_; |
| - internal::Object** prev_next_; |
| - internal::Object** prev_limit_; |
| - |
| - // Allow for the active closing of HandleScopes which allows to pass a handle |
| - // from the HandleScope being closed to the next top most HandleScope. |
| - bool is_closed_; |
| - internal::Object** RawClose(internal::Object** value); |
| - |
| - friend class ImplementationUtilities; |
| -}; |
| - |
| - |
| -// --- Special objects --- |
| - |
| - |
| -/** |
| - * The superclass of values and API object templates. |
| - */ |
| -class V8EXPORT Data { |
| - private: |
| - Data(); |
| -}; |
| - |
| - |
| -/** |
| - * Pre-compilation data that can be associated with a script. This |
| - * data can be calculated for a script in advance of actually |
| - * compiling it, and can be stored between compilations. When script |
| - * data is given to the compile method compilation will be faster. |
| - */ |
| -class V8EXPORT ScriptData { // NOLINT |
| - public: |
| - virtual ~ScriptData() { } |
| - |
| - /** |
| - * Pre-compiles the specified script (context-independent). |
| - * |
| - * \param input Pointer to UTF-8 script source code. |
| - * \param length Length of UTF-8 script source code. |
| - */ |
| - static ScriptData* PreCompile(const char* input, int length); |
| - |
| - /** |
| - * Pre-compiles the specified script (context-independent). |
| - * |
| - * NOTE: Pre-compilation using this method cannot happen on another thread |
| - * without using Lockers. |
| - * |
| - * \param source Script source code. |
| - */ |
| - static ScriptData* PreCompile(Handle<String> source); |
| - |
| - /** |
| - * Load previous pre-compilation data. |
| - * |
| - * \param data Pointer to data returned by a call to Data() of a previous |
| - * ScriptData. Ownership is not transferred. |
| - * \param length Length of data. |
| - */ |
| - static ScriptData* New(const char* data, int length); |
| - |
| - /** |
| - * Returns the length of Data(). |
| - */ |
| - virtual int Length() = 0; |
| - |
| - /** |
| - * Returns a serialized representation of this ScriptData that can later be |
| - * passed to New(). NOTE: Serialized data is platform-dependent. |
| - */ |
| - virtual const char* Data() = 0; |
| - |
| - /** |
| - * Returns true if the source code could not be parsed. |
| - */ |
| - virtual bool HasError() = 0; |
| -}; |
| - |
| - |
| -/** |
| - * The origin, within a file, of a script. |
| - */ |
| -class ScriptOrigin { |
| - public: |
| - inline ScriptOrigin( |
| - Handle<Value> resource_name, |
| - Handle<Integer> resource_line_offset = Handle<Integer>(), |
| - Handle<Integer> resource_column_offset = Handle<Integer>()) |
| - : resource_name_(resource_name), |
| - resource_line_offset_(resource_line_offset), |
| - resource_column_offset_(resource_column_offset) { } |
| - inline Handle<Value> ResourceName() const; |
| - inline Handle<Integer> ResourceLineOffset() const; |
| - inline Handle<Integer> ResourceColumnOffset() const; |
| - private: |
| - Handle<Value> resource_name_; |
| - Handle<Integer> resource_line_offset_; |
| - Handle<Integer> resource_column_offset_; |
| -}; |
| - |
| - |
| -/** |
| - * A compiled JavaScript script. |
| - */ |
| -class V8EXPORT Script { |
| - public: |
| - /** |
| - * Compiles the specified script (context-independent). |
| - * |
| - * \param source Script source code. |
| - * \param origin Script origin, owned by caller, no references are kept |
| - * when New() returns |
| - * \param pre_data Pre-parsing data, as obtained by ScriptData::PreCompile() |
| - * using pre_data speeds compilation if it's done multiple times. |
| - * Owned by caller, no references are kept when New() returns. |
| - * \param script_data Arbitrary data associated with script. Using |
| - * this has same effect as calling SetData(), but allows data to be |
| - * available to compile event handlers. |
| - * \return Compiled script object (context independent; when run it |
| - * will use the currently entered context). |
| - */ |
| - static Local<Script> New(Handle<String> source, |
| - ScriptOrigin* origin = NULL, |
| - ScriptData* pre_data = NULL, |
| - Handle<String> script_data = Handle<String>()); |
| - |
| - /** |
| - * Compiles the specified script using the specified file name |
| - * object (typically a string) as the script's origin. |
| - * |
| - * \param source Script source code. |
| - * \param file_name file name object (typically a string) to be used |
| - * as the script's origin. |
| - * \return Compiled script object (context independent; when run it |
| - * will use the currently entered context). |
| - */ |
| - static Local<Script> New(Handle<String> source, |
| - Handle<Value> file_name); |
| - |
| - /** |
| - * Compiles the specified script (bound to current context). |
| - * |
| - * \param source Script source code. |
| - * \param origin Script origin, owned by caller, no references are kept |
| - * when Compile() returns |
| - * \param pre_data Pre-parsing data, as obtained by ScriptData::PreCompile() |
| - * using pre_data speeds compilation if it's done multiple times. |
| - * Owned by caller, no references are kept when Compile() returns. |
| - * \param script_data Arbitrary data associated with script. Using |
| - * this has same effect as calling SetData(), but makes data available |
| - * earlier (i.e. to compile event handlers). |
| - * \return Compiled script object, bound to the context that was active |
| - * when this function was called. When run it will always use this |
| - * context. |
| - */ |
| - static Local<Script> Compile(Handle<String> source, |
| - ScriptOrigin* origin = NULL, |
| - ScriptData* pre_data = NULL, |
| - Handle<String> script_data = Handle<String>()); |
| - |
| - /** |
| - * Compiles the specified script using the specified file name |
| - * object (typically a string) as the script's origin. |
| - * |
| - * \param source Script source code. |
| - * \param file_name File name to use as script's origin |
| - * \param script_data Arbitrary data associated with script. Using |
| - * this has same effect as calling SetData(), but makes data available |
| - * earlier (i.e. to compile event handlers). |
| - * \return Compiled script object, bound to the context that was active |
| - * when this function was called. When run it will always use this |
| - * context. |
| - */ |
| - static Local<Script> Compile(Handle<String> source, |
| - Handle<Value> file_name, |
| - Handle<String> script_data = Handle<String>()); |
| - |
| - /** |
| - * Runs the script returning the resulting value. If the script is |
| - * context independent (created using ::New) it will be run in the |
| - * currently entered context. If it is context specific (created |
| - * using ::Compile) it will be run in the context in which it was |
| - * compiled. |
| - */ |
| - Local<Value> Run(); |
| - |
| - /** |
| - * Returns the script id value. |
| - */ |
| - Local<Value> Id(); |
| - |
| - /** |
| - * Associate an additional data object with the script. This is mainly used |
| - * with the debugger as this data object is only available through the |
| - * debugger API. |
| - */ |
| - void SetData(Handle<String> data); |
| -}; |
| - |
| - |
| -/** |
| - * An error message. |
| - */ |
| -class V8EXPORT Message { |
| - public: |
| - Local<String> Get() const; |
| - Local<String> GetSourceLine() const; |
| - |
| - /** |
| - * Returns the resource name for the script from where the function causing |
| - * the error originates. |
| - */ |
| - Handle<Value> GetScriptResourceName() const; |
| - |
| - /** |
| - * Returns the resource data for the script from where the function causing |
| - * the error originates. |
| - */ |
| - Handle<Value> GetScriptData() const; |
| - |
| - /** |
| - * Exception stack trace. By default stack traces are not captured for |
| - * uncaught exceptions. SetCaptureStackTraceForUncaughtExceptions allows |
| - * to change this option. |
| - */ |
| - Handle<StackTrace> GetStackTrace() const; |
| - |
| - /** |
| - * Returns the number, 1-based, of the line where the error occurred. |
| - */ |
| - int GetLineNumber() const; |
| - |
| - /** |
| - * Returns the index within the script of the first character where |
| - * the error occurred. |
| - */ |
| - int GetStartPosition() const; |
| - |
| - /** |
| - * Returns the index within the script of the last character where |
| - * the error occurred. |
| - */ |
| - int GetEndPosition() const; |
| - |
| - /** |
| - * Returns the index within the line of the first character where |
| - * the error occurred. |
| - */ |
| - int GetStartColumn() const; |
| - |
| - /** |
| - * Returns the index within the line of the last character where |
| - * the error occurred. |
| - */ |
| - int GetEndColumn() const; |
| - |
| - // TODO(1245381): Print to a string instead of on a FILE. |
| - static void PrintCurrentStackTrace(FILE* out); |
| - |
| - static const int kNoLineNumberInfo = 0; |
| - static const int kNoColumnInfo = 0; |
| -}; |
| - |
| - |
| -/** |
| - * Representation of a JavaScript stack trace. The information collected is a |
| - * snapshot of the execution stack and the information remains valid after |
| - * execution continues. |
| - */ |
| -class V8EXPORT StackTrace { |
| - public: |
| - /** |
| - * Flags that determine what information is placed captured for each |
| - * StackFrame when grabbing the current stack trace. |
| - */ |
| - enum StackTraceOptions { |
| - kLineNumber = 1, |
| - kColumnOffset = 1 << 1 | kLineNumber, |
| - kScriptName = 1 << 2, |
| - kFunctionName = 1 << 3, |
| - kIsEval = 1 << 4, |
| - kIsConstructor = 1 << 5, |
| - kScriptNameOrSourceURL = 1 << 6, |
| - kOverview = kLineNumber | kColumnOffset | kScriptName | kFunctionName, |
| - kDetailed = kOverview | kIsEval | kIsConstructor | kScriptNameOrSourceURL |
| - }; |
| - |
| - /** |
| - * Returns a StackFrame at a particular index. |
| - */ |
| - Local<StackFrame> GetFrame(uint32_t index) const; |
| - |
| - /** |
| - * Returns the number of StackFrames. |
| - */ |
| - int GetFrameCount() const; |
| - |
| - /** |
| - * Returns StackTrace as a v8::Array that contains StackFrame objects. |
| - */ |
| - Local<Array> AsArray(); |
| - |
| - /** |
| - * Grab a snapshot of the current JavaScript execution stack. |
| - * |
| - * \param frame_limit The maximum number of stack frames we want to capture. |
| - * \param options Enumerates the set of things we will capture for each |
| - * StackFrame. |
| - */ |
| - static Local<StackTrace> CurrentStackTrace( |
| - int frame_limit, |
| - StackTraceOptions options = kOverview); |
| -}; |
| - |
| - |
| -/** |
| - * A single JavaScript stack frame. |
| - */ |
| -class V8EXPORT StackFrame { |
| - public: |
| - /** |
| - * Returns the number, 1-based, of the line for the associate function call. |
| - * This method will return Message::kNoLineNumberInfo if it is unable to |
| - * retrieve the line number, or if kLineNumber was not passed as an option |
| - * when capturing the StackTrace. |
| - */ |
| - int GetLineNumber() const; |
| - |
| - /** |
| - * Returns the 1-based column offset on the line for the associated function |
| - * call. |
| - * This method will return Message::kNoColumnInfo if it is unable to retrieve |
| - * the column number, or if kColumnOffset was not passed as an option when |
| - * capturing the StackTrace. |
| - */ |
| - int GetColumn() const; |
| - |
| - /** |
| - * Returns the name of the resource that contains the script for the |
| - * function for this StackFrame. |
| - */ |
| - Local<String> GetScriptName() const; |
| - |
| - /** |
| - * Returns the name of the resource that contains the script for the |
| - * function for this StackFrame or sourceURL value if the script name |
| - * is undefined and its source ends with //@ sourceURL=... string. |
| - */ |
| - Local<String> GetScriptNameOrSourceURL() const; |
| - |
| - /** |
| - * Returns the name of the function associated with this stack frame. |
| - */ |
| - Local<String> GetFunctionName() const; |
| - |
| - /** |
| - * Returns whether or not the associated function is compiled via a call to |
| - * eval(). |
| - */ |
| - bool IsEval() const; |
| - |
| - /** |
| - * Returns whether or not the associated function is called as a |
| - * constructor via "new". |
| - */ |
| - bool IsConstructor() const; |
| -}; |
| - |
| - |
| -// --- Value --- |
| - |
| - |
| -/** |
| - * The superclass of all JavaScript values and objects. |
| - */ |
| -class Value : public Data { |
| - public: |
| - /** |
| - * Returns true if this value is the undefined value. See ECMA-262 |
| - * 4.3.10. |
| - */ |
| - V8EXPORT bool IsUndefined() const; |
| - |
| - /** |
| - * Returns true if this value is the null value. See ECMA-262 |
| - * 4.3.11. |
| - */ |
| - V8EXPORT bool IsNull() const; |
| - |
| - /** |
| - * Returns true if this value is true. |
| - */ |
| - V8EXPORT bool IsTrue() const; |
| - |
| - /** |
| - * Returns true if this value is false. |
| - */ |
| - V8EXPORT bool IsFalse() const; |
| - |
| - /** |
| - * Returns true if this value is an instance of the String type. |
| - * See ECMA-262 8.4. |
| - */ |
| - inline bool IsString() const; |
| - |
| - /** |
| - * Returns true if this value is a function. |
| - */ |
| - V8EXPORT bool IsFunction() const; |
| - |
| - /** |
| - * Returns true if this value is an array. |
| - */ |
| - V8EXPORT bool IsArray() const; |
| - |
| - /** |
| - * Returns true if this value is an object. |
| - */ |
| - V8EXPORT bool IsObject() const; |
| - |
| - /** |
| - * Returns true if this value is boolean. |
| - */ |
| - V8EXPORT bool IsBoolean() const; |
| - |
| - /** |
| - * Returns true if this value is a number. |
| - */ |
| - V8EXPORT bool IsNumber() const; |
| - |
| - /** |
| - * Returns true if this value is external. |
| - */ |
| - V8EXPORT bool IsExternal() const; |
| - |
| - /** |
| - * Returns true if this value is a 32-bit signed integer. |
| - */ |
| - V8EXPORT bool IsInt32() const; |
| - |
| - /** |
| - * Returns true if this value is a 32-bit unsigned integer. |
| - */ |
| - V8EXPORT bool IsUint32() const; |
| - |
| - /** |
| - * Returns true if this value is a Date. |
| - */ |
| - V8EXPORT bool IsDate() const; |
| - |
| - /** |
| - * Returns true if this value is a Boolean object. |
| - */ |
| - V8EXPORT bool IsBooleanObject() const; |
| - |
| - /** |
| - * Returns true if this value is a Number object. |
| - */ |
| - V8EXPORT bool IsNumberObject() const; |
| - |
| - /** |
| - * Returns true if this value is a String object. |
| - */ |
| - V8EXPORT bool IsStringObject() const; |
| - |
| - /** |
| - * Returns true if this value is a NativeError. |
| - */ |
| - V8EXPORT bool IsNativeError() const; |
| - |
| - /** |
| - * Returns true if this value is a RegExp. |
| - */ |
| - V8EXPORT bool IsRegExp() const; |
| - |
| - V8EXPORT Local<Boolean> ToBoolean() const; |
| - V8EXPORT Local<Number> ToNumber() const; |
| - V8EXPORT Local<String> ToString() const; |
| - V8EXPORT Local<String> ToDetailString() const; |
| - V8EXPORT Local<Object> ToObject() const; |
| - V8EXPORT Local<Integer> ToInteger() const; |
| - V8EXPORT Local<Uint32> ToUint32() const; |
| - V8EXPORT Local<Int32> ToInt32() const; |
| - |
| - /** |
| - * Attempts to convert a string to an array index. |
| - * Returns an empty handle if the conversion fails. |
| - */ |
| - V8EXPORT Local<Uint32> ToArrayIndex() const; |
| - |
| - V8EXPORT bool BooleanValue() const; |
| - V8EXPORT double NumberValue() const; |
| - V8EXPORT int64_t IntegerValue() const; |
| - V8EXPORT uint32_t Uint32Value() const; |
| - V8EXPORT int32_t Int32Value() const; |
| - |
| - /** JS == */ |
| - V8EXPORT bool Equals(Handle<Value> that) const; |
| - V8EXPORT bool StrictEquals(Handle<Value> that) const; |
| - |
| - private: |
| - inline bool QuickIsString() const; |
| - V8EXPORT bool FullIsString() const; |
| -}; |
| - |
| - |
| -/** |
| - * The superclass of primitive values. See ECMA-262 4.3.2. |
| - */ |
| -class Primitive : public Value { }; |
| - |
| - |
| -/** |
| - * A primitive boolean value (ECMA-262, 4.3.14). Either the true |
| - * or false value. |
| - */ |
| -class Boolean : public Primitive { |
| - public: |
| - V8EXPORT bool Value() const; |
| - static inline Handle<Boolean> New(bool value); |
| -}; |
| - |
| - |
| -/** |
| - * A JavaScript string value (ECMA-262, 4.3.17). |
| - */ |
| -class String : public Primitive { |
| - public: |
| - /** |
| - * Returns the number of characters in this string. |
| - */ |
| - V8EXPORT int Length() const; |
| - |
| - /** |
| - * Returns the number of bytes in the UTF-8 encoded |
| - * representation of this string. |
| - */ |
| - V8EXPORT int Utf8Length() const; |
| - |
| - /** |
| - * Write the contents of the string to an external buffer. |
| - * If no arguments are given, expects the buffer to be large |
| - * enough to hold the entire string and NULL terminator. Copies |
| - * the contents of the string and the NULL terminator into the |
| - * buffer. |
| - * |
| - * WriteUtf8 will not write partial UTF-8 sequences, preferring to stop |
| - * before the end of the buffer. |
| - * |
| - * Copies up to length characters into the output buffer. |
| - * Only null-terminates if there is enough space in the buffer. |
| - * |
| - * \param buffer The buffer into which the string will be copied. |
| - * \param start The starting position within the string at which |
| - * copying begins. |
| - * \param length The number of characters to copy from the string. For |
| - * WriteUtf8 the number of bytes in the buffer. |
| - * \param nchars_ref The number of characters written, can be NULL. |
| - * \param options Various options that might affect performance of this or |
| - * subsequent operations. |
| - * \return The number of characters copied to the buffer excluding the null |
| - * terminator. For WriteUtf8: The number of bytes copied to the buffer |
| - * including the null terminator (if written). |
| - */ |
| - enum WriteOptions { |
| - NO_OPTIONS = 0, |
| - HINT_MANY_WRITES_EXPECTED = 1, |
| - NO_NULL_TERMINATION = 2 |
| - }; |
| - |
| - // 16-bit character codes. |
| - V8EXPORT int Write(uint16_t* buffer, |
| - int start = 0, |
| - int length = -1, |
| - int options = NO_OPTIONS) const; |
| - // ASCII characters. |
| - V8EXPORT int WriteAscii(char* buffer, |
| - int start = 0, |
| - int length = -1, |
| - int options = NO_OPTIONS) const; |
| - // UTF-8 encoded characters. |
| - V8EXPORT int WriteUtf8(char* buffer, |
| - int length = -1, |
| - int* nchars_ref = NULL, |
| - int options = NO_OPTIONS) const; |
| - |
| - /** |
| - * A zero length string. |
| - */ |
| - V8EXPORT static v8::Local<v8::String> Empty(); |
| - |
| - /** |
| - * Returns true if the string is external |
| - */ |
| - V8EXPORT bool IsExternal() const; |
| - |
| - /** |
| - * Returns true if the string is both external and ASCII |
| - */ |
| - V8EXPORT bool IsExternalAscii() const; |
| - |
| - class V8EXPORT ExternalStringResourceBase { // NOLINT |
| - public: |
| - virtual ~ExternalStringResourceBase() {} |
| - |
| - protected: |
| - ExternalStringResourceBase() {} |
| - |
| - /** |
| - * Internally V8 will call this Dispose method when the external string |
| - * resource is no longer needed. The default implementation will use the |
| - * delete operator. This method can be overridden in subclasses to |
| - * control how allocated external string resources are disposed. |
| - */ |
| - virtual void Dispose() { delete this; } |
| - |
| - private: |
| - // Disallow copying and assigning. |
| - ExternalStringResourceBase(const ExternalStringResourceBase&); |
| - void operator=(const ExternalStringResourceBase&); |
| - |
| - friend class v8::internal::Heap; |
| - }; |
| - |
| - /** |
| - * An ExternalStringResource is a wrapper around a two-byte string |
| - * buffer that resides outside V8's heap. Implement an |
| - * ExternalStringResource to manage the life cycle of the underlying |
| - * buffer. Note that the string data must be immutable. |
| - */ |
| - class V8EXPORT ExternalStringResource |
| - : public ExternalStringResourceBase { |
| - public: |
| - /** |
| - * Override the destructor to manage the life cycle of the underlying |
| - * buffer. |
| - */ |
| - virtual ~ExternalStringResource() {} |
| - |
| - /** |
| - * The string data from the underlying buffer. |
| - */ |
| - virtual const uint16_t* data() const = 0; |
| - |
| - /** |
| - * The length of the string. That is, the number of two-byte characters. |
| - */ |
| - virtual size_t length() const = 0; |
| - |
| - protected: |
| - ExternalStringResource() {} |
| - }; |
| - |
| - /** |
| - * An ExternalAsciiStringResource is a wrapper around an ASCII |
| - * string buffer that resides outside V8's heap. Implement an |
| - * ExternalAsciiStringResource to manage the life cycle of the |
| - * underlying buffer. Note that the string data must be immutable |
| - * and that the data must be strict (7-bit) ASCII, not Latin-1 or |
| - * UTF-8, which would require special treatment internally in the |
| - * engine and, in the case of UTF-8, do not allow efficient indexing. |
| - * Use String::New or convert to 16 bit data for non-ASCII. |
| - */ |
| - |
| - class V8EXPORT ExternalAsciiStringResource |
| - : public ExternalStringResourceBase { |
| - public: |
| - /** |
| - * Override the destructor to manage the life cycle of the underlying |
| - * buffer. |
| - */ |
| - virtual ~ExternalAsciiStringResource() {} |
| - /** The string data from the underlying buffer.*/ |
| - virtual const char* data() const = 0; |
| - /** The number of ASCII characters in the string.*/ |
| - virtual size_t length() const = 0; |
| - protected: |
| - ExternalAsciiStringResource() {} |
| - }; |
| - |
| - /** |
| - * Get the ExternalStringResource for an external string. Returns |
| - * NULL if IsExternal() doesn't return true. |
| - */ |
| - inline ExternalStringResource* GetExternalStringResource() const; |
| - |
| - /** |
| - * Get the ExternalAsciiStringResource for an external ASCII string. |
| - * Returns NULL if IsExternalAscii() doesn't return true. |
| - */ |
| - V8EXPORT const ExternalAsciiStringResource* GetExternalAsciiStringResource() |
| - const; |
| - |
| - static inline String* Cast(v8::Value* obj); |
| - |
| - /** |
| - * Allocates a new string from either UTF-8 encoded or ASCII data. |
| - * The second parameter 'length' gives the buffer length. |
| - * If the data is UTF-8 encoded, the caller must |
| - * be careful to supply the length parameter. |
| - * If it is not given, the function calls |
| - * 'strlen' to determine the buffer length, it might be |
| - * wrong if 'data' contains a null character. |
| - */ |
| - V8EXPORT static Local<String> New(const char* data, int length = -1); |
| - |
| - /** Allocates a new string from 16-bit character codes.*/ |
| - V8EXPORT static Local<String> New(const uint16_t* data, int length = -1); |
| - |
| - /** Creates a symbol. Returns one if it exists already.*/ |
| - V8EXPORT static Local<String> NewSymbol(const char* data, int length = -1); |
| - |
| - /** |
| - * Creates a new string by concatenating the left and the right strings |
| - * passed in as parameters. |
| - */ |
| - V8EXPORT static Local<String> Concat(Handle<String> left, |
| - Handle<String> right); |
| - |
| - /** |
| - * Creates a new external string using the data defined in the given |
| - * resource. When the external string is no longer live on V8's heap the |
| - * resource will be disposed by calling its Dispose method. The caller of |
| - * this function should not otherwise delete or modify the resource. Neither |
| - * should the underlying buffer be deallocated or modified except through the |
| - * destructor of the external string resource. |
| - */ |
| - V8EXPORT static Local<String> NewExternal(ExternalStringResource* resource); |
| - |
| - /** |
| - * Associate an external string resource with this string by transforming it |
| - * in place so that existing references to this string in the JavaScript heap |
| - * will use the external string resource. The external string resource's |
| - * character contents need to be equivalent to this string. |
| - * Returns true if the string has been changed to be an external string. |
| - * The string is not modified if the operation fails. See NewExternal for |
| - * information on the lifetime of the resource. |
| - */ |
| - V8EXPORT bool MakeExternal(ExternalStringResource* resource); |
| - |
| - /** |
| - * Creates a new external string using the ASCII data defined in the given |
| - * resource. When the external string is no longer live on V8's heap the |
| - * resource will be disposed by calling its Dispose method. The caller of |
| - * this function should not otherwise delete or modify the resource. Neither |
| - * should the underlying buffer be deallocated or modified except through the |
| - * destructor of the external string resource. |
| - */ |
| - V8EXPORT static Local<String> NewExternal( |
| - ExternalAsciiStringResource* resource); |
| - |
| - /** |
| - * Associate an external string resource with this string by transforming it |
| - * in place so that existing references to this string in the JavaScript heap |
| - * will use the external string resource. The external string resource's |
| - * character contents need to be equivalent to this string. |
| - * Returns true if the string has been changed to be an external string. |
| - * The string is not modified if the operation fails. See NewExternal for |
| - * information on the lifetime of the resource. |
| - */ |
| - V8EXPORT bool MakeExternal(ExternalAsciiStringResource* resource); |
| - |
| - /** |
| - * Returns true if this string can be made external. |
| - */ |
| - V8EXPORT bool CanMakeExternal(); |
| - |
| - /** Creates an undetectable string from the supplied ASCII or UTF-8 data.*/ |
| - V8EXPORT static Local<String> NewUndetectable(const char* data, |
| - int length = -1); |
| - |
| - /** Creates an undetectable string from the supplied 16-bit character codes.*/ |
| - V8EXPORT static Local<String> NewUndetectable(const uint16_t* data, |
| - int length = -1); |
| - |
| - /** |
| - * Converts an object to a UTF-8-encoded character array. Useful if |
| - * you want to print the object. If conversion to a string fails |
| - * (e.g. due to an exception in the toString() method of the object) |
| - * then the length() method returns 0 and the * operator returns |
| - * NULL. |
| - */ |
| - class V8EXPORT Utf8Value { |
| - public: |
| - explicit Utf8Value(Handle<v8::Value> obj); |
| - ~Utf8Value(); |
| - char* operator*() { return str_; } |
| - const char* operator*() const { return str_; } |
| - int length() const { return length_; } |
| - private: |
| - char* str_; |
| - int length_; |
| - |
| - // Disallow copying and assigning. |
| - Utf8Value(const Utf8Value&); |
| - void operator=(const Utf8Value&); |
| - }; |
| - |
| - /** |
| - * Converts an object to an ASCII string. |
| - * Useful if you want to print the object. |
| - * If conversion to a string fails (eg. due to an exception in the toString() |
| - * method of the object) then the length() method returns 0 and the * operator |
| - * returns NULL. |
| - */ |
| - class V8EXPORT AsciiValue { |
| - public: |
| - explicit AsciiValue(Handle<v8::Value> obj); |
| - ~AsciiValue(); |
| - char* operator*() { return str_; } |
| - const char* operator*() const { return str_; } |
| - int length() const { return length_; } |
| - private: |
| - char* str_; |
| - int length_; |
| - |
| - // Disallow copying and assigning. |
| - AsciiValue(const AsciiValue&); |
| - void operator=(const AsciiValue&); |
| - }; |
| - |
| - /** |
| - * Converts an object to a two-byte string. |
| - * If conversion to a string fails (eg. due to an exception in the toString() |
| - * method of the object) then the length() method returns 0 and the * operator |
| - * returns NULL. |
| - */ |
| - class V8EXPORT Value { |
| - public: |
| - explicit Value(Handle<v8::Value> obj); |
| - ~Value(); |
| - uint16_t* operator*() { return str_; } |
| - const uint16_t* operator*() const { return str_; } |
| - int length() const { return length_; } |
| - private: |
| - uint16_t* str_; |
| - int length_; |
| - |
| - // Disallow copying and assigning. |
| - Value(const Value&); |
| - void operator=(const Value&); |
| - }; |
| - |
| - private: |
| - V8EXPORT void VerifyExternalStringResource(ExternalStringResource* val) const; |
| - V8EXPORT static void CheckCast(v8::Value* obj); |
| -}; |
| - |
| - |
| -/** |
| - * A JavaScript number value (ECMA-262, 4.3.20) |
| - */ |
| -class Number : public Primitive { |
| - public: |
| - V8EXPORT double Value() const; |
| - V8EXPORT static Local<Number> New(double value); |
| - static inline Number* Cast(v8::Value* obj); |
| - private: |
| - V8EXPORT Number(); |
| - V8EXPORT static void CheckCast(v8::Value* obj); |
| -}; |
| - |
| - |
| -/** |
| - * A JavaScript value representing a signed integer. |
| - */ |
| -class Integer : public Number { |
| - public: |
| - V8EXPORT static Local<Integer> New(int32_t value); |
| - V8EXPORT static Local<Integer> NewFromUnsigned(uint32_t value); |
| - V8EXPORT int64_t Value() const; |
| - static inline Integer* Cast(v8::Value* obj); |
| - private: |
| - V8EXPORT Integer(); |
| - V8EXPORT static void CheckCast(v8::Value* obj); |
| -}; |
| - |
| - |
| -/** |
| - * A JavaScript value representing a 32-bit signed integer. |
| - */ |
| -class Int32 : public Integer { |
| - public: |
| - V8EXPORT int32_t Value() const; |
| - private: |
| - V8EXPORT Int32(); |
| -}; |
| - |
| - |
| -/** |
| - * A JavaScript value representing a 32-bit unsigned integer. |
| - */ |
| -class Uint32 : public Integer { |
| - public: |
| - V8EXPORT uint32_t Value() const; |
| - private: |
| - V8EXPORT Uint32(); |
| -}; |
| - |
| - |
| -enum PropertyAttribute { |
| - None = 0, |
| - ReadOnly = 1 << 0, |
| - DontEnum = 1 << 1, |
| - DontDelete = 1 << 2 |
| -}; |
| - |
| -enum ExternalArrayType { |
| - kExternalByteArray = 1, |
| - kExternalUnsignedByteArray, |
| - kExternalShortArray, |
| - kExternalUnsignedShortArray, |
| - kExternalIntArray, |
| - kExternalUnsignedIntArray, |
| - kExternalFloatArray, |
| - kExternalDoubleArray, |
| - kExternalPixelArray |
| -}; |
| - |
| -/** |
| - * Accessor[Getter|Setter] are used as callback functions when |
| - * setting|getting a particular property. See Object and ObjectTemplate's |
| - * method SetAccessor. |
| - */ |
| -typedef Handle<Value> (*AccessorGetter)(Local<String> property, |
| - const AccessorInfo& info); |
| - |
| - |
| -typedef void (*AccessorSetter)(Local<String> property, |
| - Local<Value> value, |
| - const AccessorInfo& info); |
| - |
| - |
| -/** |
| - * Access control specifications. |
| - * |
| - * Some accessors should be accessible across contexts. These |
| - * accessors have an explicit access control parameter which specifies |
| - * the kind of cross-context access that should be allowed. |
| - * |
| - * Additionally, for security, accessors can prohibit overwriting by |
| - * accessors defined in JavaScript. For objects that have such |
| - * accessors either locally or in their prototype chain it is not |
| - * possible to overwrite the accessor by using __defineGetter__ or |
| - * __defineSetter__ from JavaScript code. |
| - */ |
| -enum AccessControl { |
| - DEFAULT = 0, |
| - ALL_CAN_READ = 1, |
| - ALL_CAN_WRITE = 1 << 1, |
| - PROHIBITS_OVERWRITING = 1 << 2 |
| -}; |
| - |
| - |
| -/** |
| - * A JavaScript object (ECMA-262, 4.3.3) |
| - */ |
| -class Object : public Value { |
| - public: |
| - V8EXPORT bool Set(Handle<Value> key, |
| - Handle<Value> value, |
| - PropertyAttribute attribs = None); |
| - |
| - V8EXPORT bool Set(uint32_t index, |
| - Handle<Value> value); |
| - |
| - // Sets a local property on this object bypassing interceptors and |
| - // overriding accessors or read-only properties. |
| - // |
| - // Note that if the object has an interceptor the property will be set |
| - // locally, but since the interceptor takes precedence the local property |
| - // will only be returned if the interceptor doesn't return a value. |
| - // |
| - // Note also that this only works for named properties. |
| - V8EXPORT bool ForceSet(Handle<Value> key, |
| - Handle<Value> value, |
| - PropertyAttribute attribs = None); |
| - |
| - V8EXPORT Local<Value> Get(Handle<Value> key); |
| - |
| - V8EXPORT Local<Value> Get(uint32_t index); |
| - |
| - /** |
| - * Gets the property attributes of a property which can be None or |
| - * any combination of ReadOnly, DontEnum and DontDelete. Returns |
| - * None when the property doesn't exist. |
| - */ |
| - V8EXPORT PropertyAttribute GetPropertyAttributes(Handle<Value> key); |
| - |
| - // TODO(1245389): Replace the type-specific versions of these |
| - // functions with generic ones that accept a Handle<Value> key. |
| - V8EXPORT bool Has(Handle<String> key); |
| - |
| - V8EXPORT bool Delete(Handle<String> key); |
| - |
| - // Delete a property on this object bypassing interceptors and |
| - // ignoring dont-delete attributes. |
| - V8EXPORT bool ForceDelete(Handle<Value> key); |
| - |
| - V8EXPORT bool Has(uint32_t index); |
| - |
| - V8EXPORT bool Delete(uint32_t index); |
| - |
| - V8EXPORT bool SetAccessor(Handle<String> name, |
| - AccessorGetter getter, |
| - AccessorSetter setter = 0, |
| - Handle<Value> data = Handle<Value>(), |
| - AccessControl settings = DEFAULT, |
| - PropertyAttribute attribute = None); |
| - |
| - /** |
| - * Returns an array containing the names of the enumerable properties |
| - * of this object, including properties from prototype objects. The |
| - * array returned by this method contains the same values as would |
| - * be enumerated by a for-in statement over this object. |
| - */ |
| - V8EXPORT Local<Array> GetPropertyNames(); |
| - |
| - /** |
| - * This function has the same functionality as GetPropertyNames but |
| - * the returned array doesn't contain the names of properties from |
| - * prototype objects. |
| - */ |
| - V8EXPORT Local<Array> GetOwnPropertyNames(); |
| - |
| - /** |
| - * Get the prototype object. This does not skip objects marked to |
| - * be skipped by __proto__ and it does not consult the security |
| - * handler. |
| - */ |
| - V8EXPORT Local<Value> GetPrototype(); |
| - |
| - /** |
| - * Set the prototype object. This does not skip objects marked to |
| - * be skipped by __proto__ and it does not consult the security |
| - * handler. |
| - */ |
| - V8EXPORT bool SetPrototype(Handle<Value> prototype); |
| - |
| - /** |
| - * Finds an instance of the given function template in the prototype |
| - * chain. |
| - */ |
| - V8EXPORT Local<Object> FindInstanceInPrototypeChain( |
| - Handle<FunctionTemplate> tmpl); |
| - |
| - /** |
| - * Call builtin Object.prototype.toString on this object. |
| - * This is different from Value::ToString() that may call |
| - * user-defined toString function. This one does not. |
| - */ |
| - V8EXPORT Local<String> ObjectProtoToString(); |
| - |
| - /** |
| - * Returns the name of the function invoked as a constructor for this object. |
| - */ |
| - V8EXPORT Local<String> GetConstructorName(); |
| - |
| - /** Gets the number of internal fields for this Object. */ |
| - V8EXPORT int InternalFieldCount(); |
| - /** Gets the value in an internal field. */ |
| - inline Local<Value> GetInternalField(int index); |
| - /** Sets the value in an internal field. */ |
| - V8EXPORT void SetInternalField(int index, Handle<Value> value); |
| - |
| - /** Gets a native pointer from an internal field. */ |
| - inline void* GetPointerFromInternalField(int index); |
| - |
| - /** Sets a native pointer in an internal field. */ |
| - V8EXPORT void SetPointerInInternalField(int index, void* value); |
| - |
| - // Testers for local properties. |
| - V8EXPORT bool HasOwnProperty(Handle<String> key); |
| - V8EXPORT bool HasRealNamedProperty(Handle<String> key); |
| - V8EXPORT bool HasRealIndexedProperty(uint32_t index); |
| - V8EXPORT bool HasRealNamedCallbackProperty(Handle<String> key); |
| - |
| - /** |
| - * If result.IsEmpty() no real property was located in the prototype chain. |
| - * This means interceptors in the prototype chain are not called. |
| - */ |
| - V8EXPORT Local<Value> GetRealNamedPropertyInPrototypeChain( |
| - Handle<String> key); |
| - |
| - /** |
| - * If result.IsEmpty() no real property was located on the object or |
| - * in the prototype chain. |
| - * This means interceptors in the prototype chain are not called. |
| - */ |
| - V8EXPORT Local<Value> GetRealNamedProperty(Handle<String> key); |
| - |
| - /** Tests for a named lookup interceptor.*/ |
| - V8EXPORT bool HasNamedLookupInterceptor(); |
| - |
| - /** Tests for an index lookup interceptor.*/ |
| - V8EXPORT bool HasIndexedLookupInterceptor(); |
| - |
| - /** |
| - * Turns on access check on the object if the object is an instance of |
| - * a template that has access check callbacks. If an object has no |
| - * access check info, the object cannot be accessed by anyone. |
| - */ |
| - V8EXPORT void TurnOnAccessCheck(); |
| - |
| - /** |
| - * Returns the identity hash for this object. The current implementation |
| - * uses a hidden property on the object to store the identity hash. |
| - * |
| - * The return value will never be 0. Also, it is not guaranteed to be |
| - * unique. |
| - */ |
| - V8EXPORT int GetIdentityHash(); |
| - |
| - /** |
| - * Access hidden properties on JavaScript objects. These properties are |
| - * hidden from the executing JavaScript and only accessible through the V8 |
| - * C++ API. Hidden properties introduced by V8 internally (for example the |
| - * identity hash) are prefixed with "v8::". |
| - */ |
| - V8EXPORT bool SetHiddenValue(Handle<String> key, Handle<Value> value); |
| - V8EXPORT Local<Value> GetHiddenValue(Handle<String> key); |
| - V8EXPORT bool DeleteHiddenValue(Handle<String> key); |
| - |
| - /** |
| - * Returns true if this is an instance of an api function (one |
| - * created from a function created from a function template) and has |
| - * been modified since it was created. Note that this method is |
| - * conservative and may return true for objects that haven't actually |
| - * been modified. |
| - */ |
| - V8EXPORT bool IsDirty(); |
| - |
| - /** |
| - * Clone this object with a fast but shallow copy. Values will point |
| - * to the same values as the original object. |
| - */ |
| - V8EXPORT Local<Object> Clone(); |
| - |
| - /** |
| - * Returns the context in which the object was created. |
| - */ |
| - V8EXPORT Local<Context> CreationContext(); |
| - |
| - /** |
| - * Set the backing store of the indexed properties to be managed by the |
| - * embedding layer. Access to the indexed properties will follow the rules |
| - * spelled out in CanvasPixelArray. |
| - * Note: The embedding program still owns the data and needs to ensure that |
| - * the backing store is preserved while V8 has a reference. |
| - */ |
| - V8EXPORT void SetIndexedPropertiesToPixelData(uint8_t* data, int length); |
| - V8EXPORT bool HasIndexedPropertiesInPixelData(); |
| - V8EXPORT uint8_t* GetIndexedPropertiesPixelData(); |
| - V8EXPORT int GetIndexedPropertiesPixelDataLength(); |
| - |
| - /** |
| - * Set the backing store of the indexed properties to be managed by the |
| - * embedding layer. Access to the indexed properties will follow the rules |
| - * spelled out for the CanvasArray subtypes in the WebGL specification. |
| - * Note: The embedding program still owns the data and needs to ensure that |
| - * the backing store is preserved while V8 has a reference. |
| - */ |
| - V8EXPORT void SetIndexedPropertiesToExternalArrayData( |
| - void* data, |
| - ExternalArrayType array_type, |
| - int number_of_elements); |
| - V8EXPORT bool HasIndexedPropertiesInExternalArrayData(); |
| - V8EXPORT void* GetIndexedPropertiesExternalArrayData(); |
| - V8EXPORT ExternalArrayType GetIndexedPropertiesExternalArrayDataType(); |
| - V8EXPORT int GetIndexedPropertiesExternalArrayDataLength(); |
| - |
| - /** |
| - * Checks whether a callback is set by the |
| - * ObjectTemplate::SetCallAsFunctionHandler method. |
| - * When an Object is callable this method returns true. |
| - */ |
| - V8EXPORT bool IsCallable(); |
| - |
| - /** |
| - * Call an Object as a function if a callback is set by the |
| - * ObjectTemplate::SetCallAsFunctionHandler method. |
| - */ |
| - V8EXPORT Local<Value> CallAsFunction(Handle<Object> recv, |
| - int argc, |
| - Handle<Value> argv[]); |
| - |
| - /** |
| - * Call an Object as a constructor if a callback is set by the |
| - * ObjectTemplate::SetCallAsFunctionHandler method. |
| - * Note: This method behaves like the Function::NewInstance method. |
| - */ |
| - V8EXPORT Local<Value> CallAsConstructor(int argc, |
| - Handle<Value> argv[]); |
| - |
| - V8EXPORT static Local<Object> New(); |
| - static inline Object* Cast(Value* obj); |
| - |
| - private: |
| - V8EXPORT Object(); |
| - V8EXPORT static void CheckCast(Value* obj); |
| - V8EXPORT Local<Value> CheckedGetInternalField(int index); |
| - V8EXPORT void* SlowGetPointerFromInternalField(int index); |
| - |
| - /** |
| - * If quick access to the internal field is possible this method |
| - * returns the value. Otherwise an empty handle is returned. |
| - */ |
| - inline Local<Value> UncheckedGetInternalField(int index); |
| -}; |
| - |
| - |
| -/** |
| - * An instance of the built-in array constructor (ECMA-262, 15.4.2). |
| - */ |
| -class Array : public Object { |
| - public: |
| - V8EXPORT uint32_t Length() const; |
| - |
| - /** |
| - * Clones an element at index |index|. Returns an empty |
| - * handle if cloning fails (for any reason). |
| - */ |
| - V8EXPORT Local<Object> CloneElementAt(uint32_t index); |
| - |
| - /** |
| - * Creates a JavaScript array with the given length. If the length |
| - * is negative the returned array will have length 0. |
| - */ |
| - V8EXPORT static Local<Array> New(int length = 0); |
| - |
| - static inline Array* Cast(Value* obj); |
| - private: |
| - V8EXPORT Array(); |
| - V8EXPORT static void CheckCast(Value* obj); |
| -}; |
| - |
| - |
| -/** |
| - * A JavaScript function object (ECMA-262, 15.3). |
| - */ |
| -class Function : public Object { |
| - public: |
| - V8EXPORT Local<Object> NewInstance() const; |
| - V8EXPORT Local<Object> NewInstance(int argc, Handle<Value> argv[]) const; |
| - V8EXPORT Local<Value> Call(Handle<Object> recv, |
| - int argc, |
| - Handle<Value> argv[]); |
| - V8EXPORT void SetName(Handle<String> name); |
| - V8EXPORT Handle<Value> GetName() const; |
| - |
| - /** |
| - * Name inferred from variable or property assignment of this function. |
| - * Used to facilitate debugging and profiling of JavaScript code written |
| - * in an OO style, where many functions are anonymous but are assigned |
| - * to object properties. |
| - */ |
| - V8EXPORT Handle<Value> GetInferredName() const; |
| - |
| - /** |
| - * Returns zero based line number of function body and |
| - * kLineOffsetNotFound if no information available. |
| - */ |
| - V8EXPORT int GetScriptLineNumber() const; |
| - /** |
| - * Returns zero based column number of function body and |
| - * kLineOffsetNotFound if no information available. |
| - */ |
| - V8EXPORT int GetScriptColumnNumber() const; |
| - V8EXPORT Handle<Value> GetScriptId() const; |
| - V8EXPORT ScriptOrigin GetScriptOrigin() const; |
| - static inline Function* Cast(Value* obj); |
| - V8EXPORT static const int kLineOffsetNotFound; |
| - |
| - private: |
| - V8EXPORT Function(); |
| - V8EXPORT static void CheckCast(Value* obj); |
| -}; |
| - |
| - |
| -/** |
| - * An instance of the built-in Date constructor (ECMA-262, 15.9). |
| - */ |
| -class Date : public Object { |
| - public: |
| - V8EXPORT static Local<Value> New(double time); |
| - |
| - /** |
| - * A specialization of Value::NumberValue that is more efficient |
| - * because we know the structure of this object. |
| - */ |
| - V8EXPORT double NumberValue() const; |
| - |
| - static inline Date* Cast(v8::Value* obj); |
| - |
| - /** |
| - * Notification that the embedder has changed the time zone, |
| - * daylight savings time, or other date / time configuration |
| - * parameters. V8 keeps a cache of various values used for |
| - * date / time computation. This notification will reset |
| - * those cached values for the current context so that date / |
| - * time configuration changes would be reflected in the Date |
| - * object. |
| - * |
| - * This API should not be called more than needed as it will |
| - * negatively impact the performance of date operations. |
| - */ |
| - V8EXPORT static void DateTimeConfigurationChangeNotification(); |
| - |
| - private: |
| - V8EXPORT static void CheckCast(v8::Value* obj); |
| -}; |
| - |
| - |
| -/** |
| - * A Number object (ECMA-262, 4.3.21). |
| - */ |
| -class NumberObject : public Object { |
| - public: |
| - V8EXPORT static Local<Value> New(double value); |
| - |
| - /** |
| - * Returns the Number held by the object. |
| - */ |
| - V8EXPORT double NumberValue() const; |
| - |
| - static inline NumberObject* Cast(v8::Value* obj); |
| - |
| - private: |
| - V8EXPORT static void CheckCast(v8::Value* obj); |
| -}; |
| - |
| - |
| -/** |
| - * A Boolean object (ECMA-262, 4.3.15). |
| - */ |
| -class BooleanObject : public Object { |
| - public: |
| - V8EXPORT static Local<Value> New(bool value); |
| - |
| - /** |
| - * Returns the Boolean held by the object. |
| - */ |
| - V8EXPORT bool BooleanValue() const; |
| - |
| - static inline BooleanObject* Cast(v8::Value* obj); |
| - |
| - private: |
| - V8EXPORT static void CheckCast(v8::Value* obj); |
| -}; |
| - |
| - |
| -/** |
| - * A String object (ECMA-262, 4.3.18). |
| - */ |
| -class StringObject : public Object { |
| - public: |
| - V8EXPORT static Local<Value> New(Handle<String> value); |
| - |
| - /** |
| - * Returns the String held by the object. |
| - */ |
| - V8EXPORT Local<String> StringValue() const; |
| - |
| - static inline StringObject* Cast(v8::Value* obj); |
| - |
| - private: |
| - V8EXPORT static void CheckCast(v8::Value* obj); |
| -}; |
| - |
| - |
| -/** |
| - * An instance of the built-in RegExp constructor (ECMA-262, 15.10). |
| - */ |
| -class RegExp : public Object { |
| - public: |
| - /** |
| - * Regular expression flag bits. They can be or'ed to enable a set |
| - * of flags. |
| - */ |
| - enum Flags { |
| - kNone = 0, |
| - kGlobal = 1, |
| - kIgnoreCase = 2, |
| - kMultiline = 4 |
| - }; |
| - |
| - /** |
| - * Creates a regular expression from the given pattern string and |
| - * the flags bit field. May throw a JavaScript exception as |
| - * described in ECMA-262, 15.10.4.1. |
| - * |
| - * For example, |
| - * RegExp::New(v8::String::New("foo"), |
| - * static_cast<RegExp::Flags>(kGlobal | kMultiline)) |
| - * is equivalent to evaluating "/foo/gm". |
| - */ |
| - V8EXPORT static Local<RegExp> New(Handle<String> pattern, |
| - Flags flags); |
| - |
| - /** |
| - * Returns the value of the source property: a string representing |
| - * the regular expression. |
| - */ |
| - V8EXPORT Local<String> GetSource() const; |
| - |
| - /** |
| - * Returns the flags bit field. |
| - */ |
| - V8EXPORT Flags GetFlags() const; |
| - |
| - static inline RegExp* Cast(v8::Value* obj); |
| - |
| - private: |
| - V8EXPORT static void CheckCast(v8::Value* obj); |
| -}; |
| - |
| - |
| -/** |
| - * A JavaScript value that wraps a C++ void*. This type of value is |
| - * mainly used to associate C++ data structures with JavaScript |
| - * objects. |
| - * |
| - * The Wrap function V8 will return the most optimal Value object wrapping the |
| - * C++ void*. The type of the value is not guaranteed to be an External object |
| - * and no assumptions about its type should be made. To access the wrapped |
| - * value Unwrap should be used, all other operations on that object will lead |
| - * to unpredictable results. |
| - */ |
| -class External : public Value { |
| - public: |
| - V8EXPORT static Local<Value> Wrap(void* data); |
| - static inline void* Unwrap(Handle<Value> obj); |
| - |
| - V8EXPORT static Local<External> New(void* value); |
| - static inline External* Cast(Value* obj); |
| - V8EXPORT void* Value() const; |
| - private: |
| - V8EXPORT External(); |
| - V8EXPORT static void CheckCast(v8::Value* obj); |
| - static inline void* QuickUnwrap(Handle<v8::Value> obj); |
| - V8EXPORT static void* FullUnwrap(Handle<v8::Value> obj); |
| -}; |
| - |
| - |
| -// --- Templates --- |
| - |
| - |
| -/** |
| - * The superclass of object and function templates. |
| - */ |
| -class V8EXPORT Template : public Data { |
| - public: |
| - /** Adds a property to each instance created by this template.*/ |
| - void Set(Handle<String> name, Handle<Data> value, |
| - PropertyAttribute attributes = None); |
| - inline void Set(const char* name, Handle<Data> value); |
| - private: |
| - Template(); |
| - |
| - friend class ObjectTemplate; |
| - friend class FunctionTemplate; |
| -}; |
| - |
| - |
| -/** |
| - * The argument information given to function call callbacks. This |
| - * class provides access to information about the context of the call, |
| - * including the receiver, the number and values of arguments, and |
| - * the holder of the function. |
| - */ |
| -class Arguments { |
| - public: |
| - inline int Length() const; |
| - inline Local<Value> operator[](int i) const; |
| - inline Local<Function> Callee() const; |
| - inline Local<Object> This() const; |
| - inline Local<Object> Holder() const; |
| - inline bool IsConstructCall() const; |
| - inline Local<Value> Data() const; |
| - private: |
| - static const int kDataIndex = 0; |
| - static const int kCalleeIndex = -1; |
| - static const int kHolderIndex = -2; |
| - |
| - friend class ImplementationUtilities; |
| - inline Arguments(internal::Object** implicit_args, |
| - internal::Object** values, |
| - int length, |
| - bool is_construct_call); |
| - internal::Object** implicit_args_; |
| - internal::Object** values_; |
| - int length_; |
| - bool is_construct_call_; |
| -}; |
| - |
| - |
| -/** |
| - * The information passed to an accessor callback about the context |
| - * of the property access. |
| - */ |
| -class V8EXPORT AccessorInfo { |
| - public: |
| - inline AccessorInfo(internal::Object** args) |
| - : args_(args) { } |
| - inline Local<Value> Data() const; |
| - inline Local<Object> This() const; |
| - inline Local<Object> Holder() const; |
| - private: |
| - internal::Object** args_; |
| -}; |
| - |
| - |
| -typedef Handle<Value> (*InvocationCallback)(const Arguments& args); |
| - |
| -/** |
| - * NamedProperty[Getter|Setter] are used as interceptors on object. |
| - * See ObjectTemplate::SetNamedPropertyHandler. |
| - */ |
| -typedef Handle<Value> (*NamedPropertyGetter)(Local<String> property, |
| - const AccessorInfo& info); |
| - |
| - |
| -/** |
| - * Returns the value if the setter intercepts the request. |
| - * Otherwise, returns an empty handle. |
| - */ |
| -typedef Handle<Value> (*NamedPropertySetter)(Local<String> property, |
| - Local<Value> value, |
| - const AccessorInfo& info); |
| - |
| -/** |
| - * Returns a non-empty handle if the interceptor intercepts the request. |
| - * The result is an integer encoding property attributes (like v8::None, |
| - * v8::DontEnum, etc.) |
| - */ |
| -typedef Handle<Integer> (*NamedPropertyQuery)(Local<String> property, |
| - const AccessorInfo& info); |
| - |
| - |
| -/** |
| - * Returns a non-empty handle if the deleter intercepts the request. |
| - * The return value is true if the property could be deleted and false |
| - * otherwise. |
| - */ |
| -typedef Handle<Boolean> (*NamedPropertyDeleter)(Local<String> property, |
| - const AccessorInfo& info); |
| - |
| -/** |
| - * Returns an array containing the names of the properties the named |
| - * property getter intercepts. |
| - */ |
| -typedef Handle<Array> (*NamedPropertyEnumerator)(const AccessorInfo& info); |
| - |
| - |
| -/** |
| - * Returns the value of the property if the getter intercepts the |
| - * request. Otherwise, returns an empty handle. |
| - */ |
| -typedef Handle<Value> (*IndexedPropertyGetter)(uint32_t index, |
| - const AccessorInfo& info); |
| - |
| - |
| -/** |
| - * Returns the value if the setter intercepts the request. |
| - * Otherwise, returns an empty handle. |
| - */ |
| -typedef Handle<Value> (*IndexedPropertySetter)(uint32_t index, |
| - Local<Value> value, |
| - const AccessorInfo& info); |
| - |
| - |
| -/** |
| - * Returns a non-empty handle if the interceptor intercepts the request. |
| - * The result is an integer encoding property attributes. |
| - */ |
| -typedef Handle<Integer> (*IndexedPropertyQuery)(uint32_t index, |
| - const AccessorInfo& info); |
| - |
| -/** |
| - * Returns a non-empty handle if the deleter intercepts the request. |
| - * The return value is true if the property could be deleted and false |
| - * otherwise. |
| - */ |
| -typedef Handle<Boolean> (*IndexedPropertyDeleter)(uint32_t index, |
| - const AccessorInfo& info); |
| - |
| -/** |
| - * Returns an array containing the indices of the properties the |
| - * indexed property getter intercepts. |
| - */ |
| -typedef Handle<Array> (*IndexedPropertyEnumerator)(const AccessorInfo& info); |
| - |
| - |
| -/** |
| - * Access type specification. |
| - */ |
| -enum AccessType { |
| - ACCESS_GET, |
| - ACCESS_SET, |
| - ACCESS_HAS, |
| - ACCESS_DELETE, |
| - ACCESS_KEYS |
| -}; |
| - |
| - |
| -/** |
| - * Returns true if cross-context access should be allowed to the named |
| - * property with the given key on the host object. |
| - */ |
| -typedef bool (*NamedSecurityCallback)(Local<Object> host, |
| - Local<Value> key, |
| - AccessType type, |
| - Local<Value> data); |
| - |
| - |
| -/** |
| - * Returns true if cross-context access should be allowed to the indexed |
| - * property with the given index on the host object. |
| - */ |
| -typedef bool (*IndexedSecurityCallback)(Local<Object> host, |
| - uint32_t index, |
| - AccessType type, |
| - Local<Value> data); |
| - |
| - |
| -/** |
| - * A FunctionTemplate is used to create functions at runtime. There |
| - * can only be one function created from a FunctionTemplate in a |
| - * context. The lifetime of the created function is equal to the |
| - * lifetime of the context. So in case the embedder needs to create |
| - * temporary functions that can be collected using Scripts is |
| - * preferred. |
| - * |
| - * A FunctionTemplate can have properties, these properties are added to the |
| - * function object when it is created. |
| - * |
| - * A FunctionTemplate has a corresponding instance template which is |
| - * used to create object instances when the function is used as a |
| - * constructor. Properties added to the instance template are added to |
| - * each object instance. |
| - * |
| - * A FunctionTemplate can have a prototype template. The prototype template |
| - * is used to create the prototype object of the function. |
| - * |
| - * The following example shows how to use a FunctionTemplate: |
| - * |
| - * \code |
| - * v8::Local<v8::FunctionTemplate> t = v8::FunctionTemplate::New(); |
| - * t->Set("func_property", v8::Number::New(1)); |
| - * |
| - * v8::Local<v8::Template> proto_t = t->PrototypeTemplate(); |
| - * proto_t->Set("proto_method", v8::FunctionTemplate::New(InvokeCallback)); |
| - * proto_t->Set("proto_const", v8::Number::New(2)); |
| - * |
| - * v8::Local<v8::ObjectTemplate> instance_t = t->InstanceTemplate(); |
| - * instance_t->SetAccessor("instance_accessor", InstanceAccessorCallback); |
| - * instance_t->SetNamedPropertyHandler(PropertyHandlerCallback, ...); |
| - * instance_t->Set("instance_property", Number::New(3)); |
| - * |
| - * v8::Local<v8::Function> function = t->GetFunction(); |
| - * v8::Local<v8::Object> instance = function->NewInstance(); |
| - * \endcode |
| - * |
| - * Let's use "function" as the JS variable name of the function object |
| - * and "instance" for the instance object created above. The function |
| - * and the instance will have the following properties: |
| - * |
| - * \code |
| - * func_property in function == true; |
| - * function.func_property == 1; |
| - * |
| - * function.prototype.proto_method() invokes 'InvokeCallback' |
| - * function.prototype.proto_const == 2; |
| - * |
| - * instance instanceof function == true; |
| - * instance.instance_accessor calls 'InstanceAccessorCallback' |
| - * instance.instance_property == 3; |
| - * \endcode |
| - * |
| - * A FunctionTemplate can inherit from another one by calling the |
| - * FunctionTemplate::Inherit method. The following graph illustrates |
| - * the semantics of inheritance: |
| - * |
| - * \code |
| - * FunctionTemplate Parent -> Parent() . prototype -> { } |
| - * ^ ^ |
| - * | Inherit(Parent) | .__proto__ |
| - * | | |
| - * FunctionTemplate Child -> Child() . prototype -> { } |
| - * \endcode |
| - * |
| - * A FunctionTemplate 'Child' inherits from 'Parent', the prototype |
| - * object of the Child() function has __proto__ pointing to the |
| - * Parent() function's prototype object. An instance of the Child |
| - * function has all properties on Parent's instance templates. |
| - * |
| - * Let Parent be the FunctionTemplate initialized in the previous |
| - * section and create a Child FunctionTemplate by: |
| - * |
| - * \code |
| - * Local<FunctionTemplate> parent = t; |
| - * Local<FunctionTemplate> child = FunctionTemplate::New(); |
| - * child->Inherit(parent); |
| - * |
| - * Local<Function> child_function = child->GetFunction(); |
| - * Local<Object> child_instance = child_function->NewInstance(); |
| - * \endcode |
| - * |
| - * The Child function and Child instance will have the following |
| - * properties: |
| - * |
| - * \code |
| - * child_func.prototype.__proto__ == function.prototype; |
| - * child_instance.instance_accessor calls 'InstanceAccessorCallback' |
| - * child_instance.instance_property == 3; |
| - * \endcode |
| - */ |
| -class V8EXPORT FunctionTemplate : public Template { |
| - public: |
| - /** Creates a function template.*/ |
| - static Local<FunctionTemplate> New( |
| - InvocationCallback callback = 0, |
| - Handle<Value> data = Handle<Value>(), |
| - Handle<Signature> signature = Handle<Signature>()); |
| - /** Returns the unique function instance in the current execution context.*/ |
| - Local<Function> GetFunction(); |
| - |
| - /** |
| - * Set the call-handler callback for a FunctionTemplate. This |
| - * callback is called whenever the function created from this |
| - * FunctionTemplate is called. |
| - */ |
| - void SetCallHandler(InvocationCallback callback, |
| - Handle<Value> data = Handle<Value>()); |
| - |
| - /** Get the InstanceTemplate. */ |
| - Local<ObjectTemplate> InstanceTemplate(); |
| - |
| - /** Causes the function template to inherit from a parent function template.*/ |
| - void Inherit(Handle<FunctionTemplate> parent); |
| - |
| - /** |
| - * A PrototypeTemplate is the template used to create the prototype object |
| - * of the function created by this template. |
| - */ |
| - Local<ObjectTemplate> PrototypeTemplate(); |
| - |
| - |
| - /** |
| - * Set the class name of the FunctionTemplate. This is used for |
| - * printing objects created with the function created from the |
| - * FunctionTemplate as its constructor. |
| - */ |
| - void SetClassName(Handle<String> name); |
| - |
| - /** |
| - * Determines whether the __proto__ accessor ignores instances of |
| - * the function template. If instances of the function template are |
| - * ignored, __proto__ skips all instances and instead returns the |
| - * next object in the prototype chain. |
| - * |
| - * Call with a value of true to make the __proto__ accessor ignore |
| - * instances of the function template. Call with a value of false |
| - * to make the __proto__ accessor not ignore instances of the |
| - * function template. By default, instances of a function template |
| - * are not ignored. |
| - */ |
| - void SetHiddenPrototype(bool value); |
| - |
| - /** |
| - * Sets the ReadOnly flag in the attributes of the 'prototype' property |
| - * of functions created from this FunctionTemplate to true. |
| - */ |
| - void ReadOnlyPrototype(); |
| - |
| - /** |
| - * Returns true if the given object is an instance of this function |
| - * template. |
| - */ |
| - bool HasInstance(Handle<Value> object); |
| - |
| - private: |
| - FunctionTemplate(); |
| - void AddInstancePropertyAccessor(Handle<String> name, |
| - AccessorGetter getter, |
| - AccessorSetter setter, |
| - Handle<Value> data, |
| - AccessControl settings, |
| - PropertyAttribute attributes); |
| - void SetNamedInstancePropertyHandler(NamedPropertyGetter getter, |
| - NamedPropertySetter setter, |
| - NamedPropertyQuery query, |
| - NamedPropertyDeleter remover, |
| - NamedPropertyEnumerator enumerator, |
| - Handle<Value> data); |
| - void SetIndexedInstancePropertyHandler(IndexedPropertyGetter getter, |
| - IndexedPropertySetter setter, |
| - IndexedPropertyQuery query, |
| - IndexedPropertyDeleter remover, |
| - IndexedPropertyEnumerator enumerator, |
| - Handle<Value> data); |
| - void SetInstanceCallAsFunctionHandler(InvocationCallback callback, |
| - Handle<Value> data); |
| - |
| - friend class Context; |
| - friend class ObjectTemplate; |
| -}; |
| - |
| - |
| -/** |
| - * An ObjectTemplate is used to create objects at runtime. |
| - * |
| - * Properties added to an ObjectTemplate are added to each object |
| - * created from the ObjectTemplate. |
| - */ |
| -class V8EXPORT ObjectTemplate : public Template { |
| - public: |
| - /** Creates an ObjectTemplate. */ |
| - static Local<ObjectTemplate> New(); |
| - |
| - /** Creates a new instance of this template.*/ |
| - Local<Object> NewInstance(); |
| - |
| - /** |
| - * Sets an accessor on the object template. |
| - * |
| - * Whenever the property with the given name is accessed on objects |
| - * created from this ObjectTemplate the getter and setter callbacks |
| - * are called instead of getting and setting the property directly |
| - * on the JavaScript object. |
| - * |
| - * \param name The name of the property for which an accessor is added. |
| - * \param getter The callback to invoke when getting the property. |
| - * \param setter The callback to invoke when setting the property. |
| - * \param data A piece of data that will be passed to the getter and setter |
| - * callbacks whenever they are invoked. |
| - * \param settings Access control settings for the accessor. This is a bit |
| - * field consisting of one of more of |
| - * DEFAULT = 0, ALL_CAN_READ = 1, or ALL_CAN_WRITE = 2. |
| - * The default is to not allow cross-context access. |
| - * ALL_CAN_READ means that all cross-context reads are allowed. |
| - * ALL_CAN_WRITE means that all cross-context writes are allowed. |
| - * The combination ALL_CAN_READ | ALL_CAN_WRITE can be used to allow all |
| - * cross-context access. |
| - * \param attribute The attributes of the property for which an accessor |
| - * is added. |
| - */ |
| - void SetAccessor(Handle<String> name, |
| - AccessorGetter getter, |
| - AccessorSetter setter = 0, |
| - Handle<Value> data = Handle<Value>(), |
| - AccessControl settings = DEFAULT, |
| - PropertyAttribute attribute = None); |
| - |
| - /** |
| - * Sets a named property handler on the object template. |
| - * |
| - * Whenever a named property is accessed on objects created from |
| - * this object template, the provided callback is invoked instead of |
| - * accessing the property directly on the JavaScript object. |
| - * |
| - * \param getter The callback to invoke when getting a property. |
| - * \param setter The callback to invoke when setting a property. |
| - * \param query The callback to invoke to check if a property is present, |
| - * and if present, get its attributes. |
| - * \param deleter The callback to invoke when deleting a property. |
| - * \param enumerator The callback to invoke to enumerate all the named |
| - * properties of an object. |
| - * \param data A piece of data that will be passed to the callbacks |
| - * whenever they are invoked. |
| - */ |
| - void SetNamedPropertyHandler(NamedPropertyGetter getter, |
| - NamedPropertySetter setter = 0, |
| - NamedPropertyQuery query = 0, |
| - NamedPropertyDeleter deleter = 0, |
| - NamedPropertyEnumerator enumerator = 0, |
| - Handle<Value> data = Handle<Value>()); |
| - |
| - /** |
| - * Sets an indexed property handler on the object template. |
| - * |
| - * Whenever an indexed property is accessed on objects created from |
| - * this object template, the provided callback is invoked instead of |
| - * accessing the property directly on the JavaScript object. |
| - * |
| - * \param getter The callback to invoke when getting a property. |
| - * \param setter The callback to invoke when setting a property. |
| - * \param query The callback to invoke to check if an object has a property. |
| - * \param deleter The callback to invoke when deleting a property. |
| - * \param enumerator The callback to invoke to enumerate all the indexed |
| - * properties of an object. |
| - * \param data A piece of data that will be passed to the callbacks |
| - * whenever they are invoked. |
| - */ |
| - void SetIndexedPropertyHandler(IndexedPropertyGetter getter, |
| - IndexedPropertySetter setter = 0, |
| - IndexedPropertyQuery query = 0, |
| - IndexedPropertyDeleter deleter = 0, |
| - IndexedPropertyEnumerator enumerator = 0, |
| - Handle<Value> data = Handle<Value>()); |
| - |
| - /** |
| - * Sets the callback to be used when calling instances created from |
| - * this template as a function. If no callback is set, instances |
| - * behave like normal JavaScript objects that cannot be called as a |
| - * function. |
| - */ |
| - void SetCallAsFunctionHandler(InvocationCallback callback, |
| - Handle<Value> data = Handle<Value>()); |
| - |
| - /** |
| - * Mark object instances of the template as undetectable. |
| - * |
| - * In many ways, undetectable objects behave as though they are not |
| - * there. They behave like 'undefined' in conditionals and when |
| - * printed. However, properties can be accessed and called as on |
| - * normal objects. |
| - */ |
| - void MarkAsUndetectable(); |
| - |
| - /** |
| - * Sets access check callbacks on the object template. |
| - * |
| - * When accessing properties on instances of this object template, |
| - * the access check callback will be called to determine whether or |
| - * not to allow cross-context access to the properties. |
| - * The last parameter specifies whether access checks are turned |
| - * on by default on instances. If access checks are off by default, |
| - * they can be turned on on individual instances by calling |
| - * Object::TurnOnAccessCheck(). |
| - */ |
| - void SetAccessCheckCallbacks(NamedSecurityCallback named_handler, |
| - IndexedSecurityCallback indexed_handler, |
| - Handle<Value> data = Handle<Value>(), |
| - bool turned_on_by_default = true); |
| - |
| - /** |
| - * Gets the number of internal fields for objects generated from |
| - * this template. |
| - */ |
| - int InternalFieldCount(); |
| - |
| - /** |
| - * Sets the number of internal fields for objects generated from |
| - * this template. |
| - */ |
| - void SetInternalFieldCount(int value); |
| - |
| - private: |
| - ObjectTemplate(); |
| - static Local<ObjectTemplate> New(Handle<FunctionTemplate> constructor); |
| - friend class FunctionTemplate; |
| -}; |
| - |
| - |
| -/** |
| - * A Signature specifies which receivers and arguments a function can |
| - * legally be called with. |
| - */ |
| -class V8EXPORT Signature : public Data { |
| - public: |
| - static Local<Signature> New(Handle<FunctionTemplate> receiver = |
| - Handle<FunctionTemplate>(), |
| - int argc = 0, |
| - Handle<FunctionTemplate> argv[] = 0); |
| - private: |
| - Signature(); |
| -}; |
| - |
| - |
| -/** |
| - * A utility for determining the type of objects based on the template |
| - * they were constructed from. |
| - */ |
| -class V8EXPORT TypeSwitch : public Data { |
| - public: |
| - static Local<TypeSwitch> New(Handle<FunctionTemplate> type); |
| - static Local<TypeSwitch> New(int argc, Handle<FunctionTemplate> types[]); |
| - int match(Handle<Value> value); |
| - private: |
| - TypeSwitch(); |
| -}; |
| - |
| - |
| -// --- Extensions --- |
| - |
| -class V8EXPORT ExternalAsciiStringResourceImpl |
| - : public String::ExternalAsciiStringResource { |
| - public: |
| - ExternalAsciiStringResourceImpl() : data_(0), length_(0) {} |
| - ExternalAsciiStringResourceImpl(const char* data, size_t length) |
| - : data_(data), length_(length) {} |
| - const char* data() const { return data_; } |
| - size_t length() const { return length_; } |
| - |
| - private: |
| - const char* data_; |
| - size_t length_; |
| -}; |
| - |
| -/** |
| - * Ignore |
| - */ |
| -class V8EXPORT Extension { // NOLINT |
| - public: |
| - // Note that the strings passed into this constructor must live as long |
| - // as the Extension itself. |
| - Extension(const char* name, |
| - const char* source = 0, |
| - int dep_count = 0, |
| - const char** deps = 0, |
| - int source_length = -1); |
| - virtual ~Extension() { } |
| - virtual v8::Handle<v8::FunctionTemplate> |
| - GetNativeFunction(v8::Handle<v8::String> name) { |
| - return v8::Handle<v8::FunctionTemplate>(); |
| - } |
| - |
| - const char* name() const { return name_; } |
| - size_t source_length() const { return source_length_; } |
| - const String::ExternalAsciiStringResource* source() const { |
| - return &source_; } |
| - int dependency_count() { return dep_count_; } |
| - const char** dependencies() { return deps_; } |
| - void set_auto_enable(bool value) { auto_enable_ = value; } |
| - bool auto_enable() { return auto_enable_; } |
| - |
| - private: |
| - const char* name_; |
| - size_t source_length_; // expected to initialize before source_ |
| - ExternalAsciiStringResourceImpl source_; |
| - int dep_count_; |
| - const char** deps_; |
| - bool auto_enable_; |
| - |
| - // Disallow copying and assigning. |
| - Extension(const Extension&); |
| - void operator=(const Extension&); |
| -}; |
| - |
| - |
| -void V8EXPORT RegisterExtension(Extension* extension); |
| - |
| - |
| -/** |
| - * Ignore |
| - */ |
| -class V8EXPORT DeclareExtension { |
| - public: |
| - inline DeclareExtension(Extension* extension) { |
| - RegisterExtension(extension); |
| - } |
| -}; |
| - |
| - |
| -// --- Statics --- |
| - |
| - |
| -Handle<Primitive> V8EXPORT Undefined(); |
| -Handle<Primitive> V8EXPORT Null(); |
| -Handle<Boolean> V8EXPORT True(); |
| -Handle<Boolean> V8EXPORT False(); |
| - |
| - |
| -/** |
| - * A set of constraints that specifies the limits of the runtime's memory use. |
| - * You must set the heap size before initializing the VM - the size cannot be |
| - * adjusted after the VM is initialized. |
| - * |
| - * If you are using threads then you should hold the V8::Locker lock while |
| - * setting the stack limit and you must set a non-default stack limit separately |
| - * for each thread. |
| - */ |
| -class V8EXPORT ResourceConstraints { |
| - public: |
| - ResourceConstraints(); |
| - int max_young_space_size() const { return max_young_space_size_; } |
| - void set_max_young_space_size(int value) { max_young_space_size_ = value; } |
| - int max_old_space_size() const { return max_old_space_size_; } |
| - void set_max_old_space_size(int value) { max_old_space_size_ = value; } |
| - int max_executable_size() { return max_executable_size_; } |
| - void set_max_executable_size(int value) { max_executable_size_ = value; } |
| - uint32_t* stack_limit() const { return stack_limit_; } |
| - // Sets an address beyond which the VM's stack may not grow. |
| - void set_stack_limit(uint32_t* value) { stack_limit_ = value; } |
| - private: |
| - int max_young_space_size_; |
| - int max_old_space_size_; |
| - int max_executable_size_; |
| - uint32_t* stack_limit_; |
| -}; |
| - |
| - |
| -bool V8EXPORT SetResourceConstraints(ResourceConstraints* constraints); |
| - |
| - |
| -// --- Exceptions --- |
| - |
| - |
| -typedef void (*FatalErrorCallback)(const char* location, const char* message); |
| - |
| - |
| -typedef void (*MessageCallback)(Handle<Message> message, Handle<Value> data); |
| - |
| - |
| -/** |
| - * Schedules an exception to be thrown when returning to JavaScript. When an |
| - * exception has been scheduled it is illegal to invoke any JavaScript |
| - * operation; the caller must return immediately and only after the exception |
| - * has been handled does it become legal to invoke JavaScript operations. |
| - */ |
| -Handle<Value> V8EXPORT ThrowException(Handle<Value> exception); |
| - |
| -/** |
| - * Create new error objects by calling the corresponding error object |
| - * constructor with the message. |
| - */ |
| -class V8EXPORT Exception { |
| - public: |
| - static Local<Value> RangeError(Handle<String> message); |
| - static Local<Value> ReferenceError(Handle<String> message); |
| - static Local<Value> SyntaxError(Handle<String> message); |
| - static Local<Value> TypeError(Handle<String> message); |
| - static Local<Value> Error(Handle<String> message); |
| -}; |
| - |
| - |
| -// --- Counters Callbacks --- |
| - |
| -typedef int* (*CounterLookupCallback)(const char* name); |
| - |
| -typedef void* (*CreateHistogramCallback)(const char* name, |
| - int min, |
| - int max, |
| - size_t buckets); |
| - |
| -typedef void (*AddHistogramSampleCallback)(void* histogram, int sample); |
| - |
| -// --- Memory Allocation Callback --- |
| - enum ObjectSpace { |
| - kObjectSpaceNewSpace = 1 << 0, |
| - kObjectSpaceOldPointerSpace = 1 << 1, |
| - kObjectSpaceOldDataSpace = 1 << 2, |
| - kObjectSpaceCodeSpace = 1 << 3, |
| - kObjectSpaceMapSpace = 1 << 4, |
| - kObjectSpaceLoSpace = 1 << 5, |
| - |
| - kObjectSpaceAll = kObjectSpaceNewSpace | kObjectSpaceOldPointerSpace | |
| - kObjectSpaceOldDataSpace | kObjectSpaceCodeSpace | kObjectSpaceMapSpace | |
| - kObjectSpaceLoSpace |
| - }; |
| - |
| - enum AllocationAction { |
| - kAllocationActionAllocate = 1 << 0, |
| - kAllocationActionFree = 1 << 1, |
| - kAllocationActionAll = kAllocationActionAllocate | kAllocationActionFree |
| - }; |
| - |
| -typedef void (*MemoryAllocationCallback)(ObjectSpace space, |
| - AllocationAction action, |
| - int size); |
| - |
| -// --- Leave Script Callback --- |
| -typedef void (*CallCompletedCallback)(); |
| - |
| -// --- Failed Access Check Callback --- |
| -typedef void (*FailedAccessCheckCallback)(Local<Object> target, |
| - AccessType type, |
| - Local<Value> data); |
| - |
| -// --- AllowCodeGenerationFromStrings callbacks --- |
| - |
| -/** |
| - * Callback to check if code generation from strings is allowed. See |
| - * Context::AllowCodeGenerationFromStrings. |
| - */ |
| -typedef bool (*AllowCodeGenerationFromStringsCallback)(Local<Context> context); |
| - |
| -// --- Garbage Collection Callbacks --- |
| - |
| -/** |
| - * Applications can register callback functions which will be called |
| - * before and after a garbage collection. Allocations are not |
| - * allowed in the callback functions, you therefore cannot manipulate |
| - * objects (set or delete properties for example) since it is possible |
| - * such operations will result in the allocation of objects. |
| - */ |
| -enum GCType { |
| - kGCTypeScavenge = 1 << 0, |
| - kGCTypeMarkSweepCompact = 1 << 1, |
| - kGCTypeAll = kGCTypeScavenge | kGCTypeMarkSweepCompact |
| -}; |
| - |
| -enum GCCallbackFlags { |
| - kNoGCCallbackFlags = 0, |
| - kGCCallbackFlagCompacted = 1 << 0 |
| -}; |
| - |
| -typedef void (*GCPrologueCallback)(GCType type, GCCallbackFlags flags); |
| -typedef void (*GCEpilogueCallback)(GCType type, GCCallbackFlags flags); |
| - |
| -typedef void (*GCCallback)(); |
| - |
| - |
| -/** |
| - * Collection of V8 heap information. |
| - * |
| - * Instances of this class can be passed to v8::V8::HeapStatistics to |
| - * get heap statistics from V8. |
| - */ |
| -class V8EXPORT HeapStatistics { |
| - public: |
| - HeapStatistics(); |
| - size_t total_heap_size() { return total_heap_size_; } |
| - size_t total_heap_size_executable() { return total_heap_size_executable_; } |
| - size_t used_heap_size() { return used_heap_size_; } |
| - size_t heap_size_limit() { return heap_size_limit_; } |
| - |
| - private: |
| - void set_total_heap_size(size_t size) { total_heap_size_ = size; } |
| - void set_total_heap_size_executable(size_t size) { |
| - total_heap_size_executable_ = size; |
| - } |
| - void set_used_heap_size(size_t size) { used_heap_size_ = size; } |
| - void set_heap_size_limit(size_t size) { heap_size_limit_ = size; } |
| - |
| - size_t total_heap_size_; |
| - size_t total_heap_size_executable_; |
| - size_t used_heap_size_; |
| - size_t heap_size_limit_; |
| - |
| - friend class V8; |
| -}; |
| - |
| - |
| -class RetainedObjectInfo; |
| - |
| -/** |
| - * Isolate represents an isolated instance of the V8 engine. V8 |
| - * isolates have completely separate states. Objects from one isolate |
| - * must not be used in other isolates. When V8 is initialized a |
| - * default isolate is implicitly created and entered. The embedder |
| - * can create additional isolates and use them in parallel in multiple |
| - * threads. An isolate can be entered by at most one thread at any |
| - * given time. The Locker/Unlocker API must be used to synchronize. |
| - */ |
| -class V8EXPORT Isolate { |
| - public: |
| - /** |
| - * Stack-allocated class which sets the isolate for all operations |
| - * executed within a local scope. |
| - */ |
| - class V8EXPORT Scope { |
| - public: |
| - explicit Scope(Isolate* isolate) : isolate_(isolate) { |
| - isolate->Enter(); |
| - } |
| - |
| - ~Scope() { isolate_->Exit(); } |
| - |
| - private: |
| - Isolate* const isolate_; |
| - |
| - // Prevent copying of Scope objects. |
| - Scope(const Scope&); |
| - Scope& operator=(const Scope&); |
| - }; |
| - |
| - /** |
| - * Creates a new isolate. Does not change the currently entered |
| - * isolate. |
| - * |
| - * When an isolate is no longer used its resources should be freed |
| - * by calling Dispose(). Using the delete operator is not allowed. |
| - */ |
| - static Isolate* New(); |
| - |
| - /** |
| - * Returns the entered isolate for the current thread or NULL in |
| - * case there is no current isolate. |
| - */ |
| - static Isolate* GetCurrent(); |
| - |
| - /** |
| - * Methods below this point require holding a lock (using Locker) in |
| - * a multi-threaded environment. |
| - */ |
| - |
| - /** |
| - * Sets this isolate as the entered one for the current thread. |
| - * Saves the previously entered one (if any), so that it can be |
| - * restored when exiting. Re-entering an isolate is allowed. |
| - */ |
| - void Enter(); |
| - |
| - /** |
| - * Exits this isolate by restoring the previously entered one in the |
| - * current thread. The isolate may still stay the same, if it was |
| - * entered more than once. |
| - * |
| - * Requires: this == Isolate::GetCurrent(). |
| - */ |
| - void Exit(); |
| - |
| - /** |
| - * Disposes the isolate. The isolate must not be entered by any |
| - * thread to be disposable. |
| - */ |
| - void Dispose(); |
| - |
| - /** |
| - * Associate embedder-specific data with the isolate |
| - */ |
| - void SetData(void* data); |
| - |
| - /** |
| - * Retrive embedder-specific data from the isolate. |
| - * Returns NULL if SetData has never been called. |
| - */ |
| - void* GetData(); |
| - |
| - private: |
| - Isolate(); |
| - Isolate(const Isolate&); |
| - ~Isolate(); |
| - Isolate& operator=(const Isolate&); |
| - void* operator new(size_t size); |
| - void operator delete(void*, size_t); |
| -}; |
| - |
| - |
| -class StartupData { |
| - public: |
| - enum CompressionAlgorithm { |
| - kUncompressed, |
| - kBZip2 |
| - }; |
| - |
| - const char* data; |
| - int compressed_size; |
| - int raw_size; |
| -}; |
| - |
| - |
| -/** |
| - * A helper class for driving V8 startup data decompression. It is based on |
| - * "CompressedStartupData" API functions from the V8 class. It isn't mandatory |
| - * for an embedder to use this class, instead, API functions can be used |
| - * directly. |
| - * |
| - * For an example of the class usage, see the "shell.cc" sample application. |
| - */ |
| -class V8EXPORT StartupDataDecompressor { // NOLINT |
| - public: |
| - StartupDataDecompressor(); |
| - virtual ~StartupDataDecompressor(); |
| - int Decompress(); |
| - |
| - protected: |
| - virtual int DecompressData(char* raw_data, |
| - int* raw_data_size, |
| - const char* compressed_data, |
| - int compressed_data_size) = 0; |
| - |
| - private: |
| - char** raw_data; |
| -}; |
| - |
| - |
| -/** |
| - * EntropySource is used as a callback function when v8 needs a source |
| - * of entropy. |
| - */ |
| -typedef bool (*EntropySource)(unsigned char* buffer, size_t length); |
| - |
| - |
| -/** |
| - * ReturnAddressLocationResolver is used as a callback function when v8 is |
| - * resolving the location of a return address on the stack. Profilers that |
| - * change the return address on the stack can use this to resolve the stack |
| - * location to whereever the profiler stashed the original return address. |
| - * When invoked, return_addr_location will point to a location on stack where |
| - * a machine return address resides, this function should return either the |
| - * same pointer, or a pointer to the profiler's copy of the original return |
| - * address. |
| - */ |
| -typedef uintptr_t (*ReturnAddressLocationResolver)( |
| - uintptr_t return_addr_location); |
| - |
| - |
| -/** |
| - * Interface for iterating though all external resources in the heap. |
| - */ |
| -class V8EXPORT ExternalResourceVisitor { // NOLINT |
| - public: |
| - virtual ~ExternalResourceVisitor() {} |
| - virtual void VisitExternalString(Handle<String> string) {} |
| -}; |
| - |
| - |
| -/** |
| - * Container class for static utility functions. |
| - */ |
| -class V8EXPORT V8 { |
| - public: |
| - /** Set the callback to invoke in case of fatal errors. */ |
| - static void SetFatalErrorHandler(FatalErrorCallback that); |
| - |
| - /** |
| - * Set the callback to invoke to check if code generation from |
| - * strings should be allowed. |
| - */ |
| - static void SetAllowCodeGenerationFromStringsCallback( |
| - AllowCodeGenerationFromStringsCallback that); |
| - |
| - /** |
| - * Ignore out-of-memory exceptions. |
| - * |
| - * V8 running out of memory is treated as a fatal error by default. |
| - * This means that the fatal error handler is called and that V8 is |
| - * terminated. |
| - * |
| - * IgnoreOutOfMemoryException can be used to not treat an |
| - * out-of-memory situation as a fatal error. This way, the contexts |
| - * that did not cause the out of memory problem might be able to |
| - * continue execution. |
| - */ |
| - static void IgnoreOutOfMemoryException(); |
| - |
| - /** |
| - * Check if V8 is dead and therefore unusable. This is the case after |
| - * fatal errors such as out-of-memory situations. |
| - */ |
| - static bool IsDead(); |
| - |
| - /** |
| - * The following 4 functions are to be used when V8 is built with |
| - * the 'compress_startup_data' flag enabled. In this case, the |
| - * embedder must decompress startup data prior to initializing V8. |
| - * |
| - * This is how interaction with V8 should look like: |
| - * int compressed_data_count = v8::V8::GetCompressedStartupDataCount(); |
| - * v8::StartupData* compressed_data = |
| - * new v8::StartupData[compressed_data_count]; |
| - * v8::V8::GetCompressedStartupData(compressed_data); |
| - * ... decompress data (compressed_data can be updated in-place) ... |
| - * v8::V8::SetDecompressedStartupData(compressed_data); |
| - * ... now V8 can be initialized |
| - * ... make sure the decompressed data stays valid until V8 shutdown |
| - * |
| - * A helper class StartupDataDecompressor is provided. It implements |
| - * the protocol of the interaction described above, and can be used in |
| - * most cases instead of calling these API functions directly. |
| - */ |
| - static StartupData::CompressionAlgorithm GetCompressedStartupDataAlgorithm(); |
| - static int GetCompressedStartupDataCount(); |
| - static void GetCompressedStartupData(StartupData* compressed_data); |
| - static void SetDecompressedStartupData(StartupData* decompressed_data); |
| - |
| - /** |
| - * Adds a message listener. |
| - * |
| - * The same message listener can be added more than once and in that |
| - * case it will be called more than once for each message. |
| - */ |
| - static bool AddMessageListener(MessageCallback that, |
| - Handle<Value> data = Handle<Value>()); |
| - |
| - /** |
| - * Remove all message listeners from the specified callback function. |
| - */ |
| - static void RemoveMessageListeners(MessageCallback that); |
| - |
| - /** |
| - * Tells V8 to capture current stack trace when uncaught exception occurs |
| - * and report it to the message listeners. The option is off by default. |
| - */ |
| - static void SetCaptureStackTraceForUncaughtExceptions( |
| - bool capture, |
| - int frame_limit = 10, |
| - StackTrace::StackTraceOptions options = StackTrace::kOverview); |
| - |
| - /** |
| - * Sets V8 flags from a string. |
| - */ |
| - static void SetFlagsFromString(const char* str, int length); |
| - |
| - /** |
| - * Sets V8 flags from the command line. |
| - */ |
| - static void SetFlagsFromCommandLine(int* argc, |
| - char** argv, |
| - bool remove_flags); |
| - |
| - /** Get the version string. */ |
| - static const char* GetVersion(); |
| - |
| - /** |
| - * Enables the host application to provide a mechanism for recording |
| - * statistics counters. |
| - */ |
| - static void SetCounterFunction(CounterLookupCallback); |
| - |
| - /** |
| - * Enables the host application to provide a mechanism for recording |
| - * histograms. The CreateHistogram function returns a |
| - * histogram which will later be passed to the AddHistogramSample |
| - * function. |
| - */ |
| - static void SetCreateHistogramFunction(CreateHistogramCallback); |
| - static void SetAddHistogramSampleFunction(AddHistogramSampleCallback); |
| - |
| - /** |
| - * Enables the computation of a sliding window of states. The sliding |
| - * window information is recorded in statistics counters. |
| - */ |
| - static void EnableSlidingStateWindow(); |
| - |
| - /** Callback function for reporting failed access checks.*/ |
| - static void SetFailedAccessCheckCallbackFunction(FailedAccessCheckCallback); |
| - |
| - /** |
| - * Enables the host application to receive a notification before a |
| - * garbage collection. Allocations are not allowed in the |
| - * callback function, you therefore cannot manipulate objects (set |
| - * or delete properties for example) since it is possible such |
| - * operations will result in the allocation of objects. It is possible |
| - * to specify the GCType filter for your callback. But it is not possible to |
| - * register the same callback function two times with different |
| - * GCType filters. |
| - */ |
| - static void AddGCPrologueCallback( |
| - GCPrologueCallback callback, GCType gc_type_filter = kGCTypeAll); |
| - |
| - /** |
| - * This function removes callback which was installed by |
| - * AddGCPrologueCallback function. |
| - */ |
| - static void RemoveGCPrologueCallback(GCPrologueCallback callback); |
| - |
| - /** |
| - * The function is deprecated. Please use AddGCPrologueCallback instead. |
| - * Enables the host application to receive a notification before a |
| - * garbage collection. Allocations are not allowed in the |
| - * callback function, you therefore cannot manipulate objects (set |
| - * or delete properties for example) since it is possible such |
| - * operations will result in the allocation of objects. |
| - */ |
| - static void SetGlobalGCPrologueCallback(GCCallback); |
| - |
| - /** |
| - * Enables the host application to receive a notification after a |
| - * garbage collection. Allocations are not allowed in the |
| - * callback function, you therefore cannot manipulate objects (set |
| - * or delete properties for example) since it is possible such |
| - * operations will result in the allocation of objects. It is possible |
| - * to specify the GCType filter for your callback. But it is not possible to |
| - * register the same callback function two times with different |
| - * GCType filters. |
| - */ |
| - static void AddGCEpilogueCallback( |
| - GCEpilogueCallback callback, GCType gc_type_filter = kGCTypeAll); |
| - |
| - /** |
| - * This function removes callback which was installed by |
| - * AddGCEpilogueCallback function. |
| - */ |
| - static void RemoveGCEpilogueCallback(GCEpilogueCallback callback); |
| - |
| - /** |
| - * The function is deprecated. Please use AddGCEpilogueCallback instead. |
| - * Enables the host application to receive a notification after a |
| - * major garbage collection. Allocations are not allowed in the |
| - * callback function, you therefore cannot manipulate objects (set |
| - * or delete properties for example) since it is possible such |
| - * operations will result in the allocation of objects. |
| - */ |
| - static void SetGlobalGCEpilogueCallback(GCCallback); |
| - |
| - /** |
| - * Enables the host application to provide a mechanism to be notified |
| - * and perform custom logging when V8 Allocates Executable Memory. |
| - */ |
| - static void AddMemoryAllocationCallback(MemoryAllocationCallback callback, |
| - ObjectSpace space, |
| - AllocationAction action); |
| - |
| - /** |
| - * Removes callback that was installed by AddMemoryAllocationCallback. |
| - */ |
| - static void RemoveMemoryAllocationCallback(MemoryAllocationCallback callback); |
| - |
| - /** |
| - * Adds a callback to notify the host application when a script finished |
| - * running. If a script re-enters the runtime during executing, the |
| - * CallCompletedCallback is only invoked when the outer-most script |
| - * execution ends. Executing scripts inside the callback do not trigger |
| - * further callbacks. |
| - */ |
| - static void AddCallCompletedCallback(CallCompletedCallback callback); |
| - |
| - /** |
| - * Removes callback that was installed by AddCallCompletedCallback. |
| - */ |
| - static void RemoveCallCompletedCallback(CallCompletedCallback callback); |
| - |
| - /** |
| - * Allows the host application to group objects together. If one |
| - * object in the group is alive, all objects in the group are alive. |
| - * After each garbage collection, object groups are removed. It is |
| - * intended to be used in the before-garbage-collection callback |
| - * function, for instance to simulate DOM tree connections among JS |
| - * wrapper objects. |
| - * See v8-profiler.h for RetainedObjectInfo interface description. |
| - */ |
| - static void AddObjectGroup(Persistent<Value>* objects, |
| - size_t length, |
| - RetainedObjectInfo* info = NULL); |
| - |
| - /** |
| - * Allows the host application to declare implicit references between |
| - * the objects: if |parent| is alive, all |children| are alive too. |
| - * After each garbage collection, all implicit references |
| - * are removed. It is intended to be used in the before-garbage-collection |
| - * callback function. |
| - */ |
| - static void AddImplicitReferences(Persistent<Object> parent, |
| - Persistent<Value>* children, |
| - size_t length); |
| - |
| - /** |
| - * Initializes from snapshot if possible. Otherwise, attempts to |
| - * initialize from scratch. This function is called implicitly if |
| - * you use the API without calling it first. |
| - */ |
| - static bool Initialize(); |
| - |
| - /** |
| - * Allows the host application to provide a callback which can be used |
| - * as a source of entropy for random number generators. |
| - */ |
| - static void SetEntropySource(EntropySource source); |
| - |
| - /** |
| - * Allows the host application to provide a callback that allows v8 to |
| - * cooperate with a profiler that rewrites return addresses on stack. |
| - */ |
| - static void SetReturnAddressLocationResolver( |
| - ReturnAddressLocationResolver return_address_resolver); |
| - |
| - /** |
| - * Adjusts the amount of registered external memory. Used to give |
| - * V8 an indication of the amount of externally allocated memory |
| - * that is kept alive by JavaScript objects. V8 uses this to decide |
| - * when to perform global garbage collections. Registering |
| - * externally allocated memory will trigger global garbage |
| - * collections more often than otherwise in an attempt to garbage |
| - * collect the JavaScript objects keeping the externally allocated |
| - * memory alive. |
| - * |
| - * \param change_in_bytes the change in externally allocated memory |
| - * that is kept alive by JavaScript objects. |
| - * \returns the adjusted value. |
| - */ |
| - static int AdjustAmountOfExternalAllocatedMemory(int change_in_bytes); |
| - |
| - /** |
| - * Suspends recording of tick samples in the profiler. |
| - * When the V8 profiling mode is enabled (usually via command line |
| - * switches) this function suspends recording of tick samples. |
| - * Profiling ticks are discarded until ResumeProfiler() is called. |
| - * |
| - * See also the --prof and --prof_auto command line switches to |
| - * enable V8 profiling. |
| - */ |
| - static void PauseProfiler(); |
| - |
| - /** |
| - * Resumes recording of tick samples in the profiler. |
| - * See also PauseProfiler(). |
| - */ |
| - static void ResumeProfiler(); |
| - |
| - /** |
| - * Return whether profiler is currently paused. |
| - */ |
| - static bool IsProfilerPaused(); |
| - |
| - /** |
| - * Retrieve the V8 thread id of the calling thread. |
| - * |
| - * The thread id for a thread should only be retrieved after the V8 |
| - * lock has been acquired with a Locker object with that thread. |
| - */ |
| - static int GetCurrentThreadId(); |
| - |
| - /** |
| - * Forcefully terminate execution of a JavaScript thread. This can |
| - * be used to terminate long-running scripts. |
| - * |
| - * TerminateExecution should only be called when then V8 lock has |
| - * been acquired with a Locker object. Therefore, in order to be |
| - * able to terminate long-running threads, preemption must be |
| - * enabled to allow the user of TerminateExecution to acquire the |
| - * lock. |
| - * |
| - * The termination is achieved by throwing an exception that is |
| - * uncatchable by JavaScript exception handlers. Termination |
| - * exceptions act as if they were caught by a C++ TryCatch exception |
| - * handler. If forceful termination is used, any C++ TryCatch |
| - * exception handler that catches an exception should check if that |
| - * exception is a termination exception and immediately return if |
| - * that is the case. Returning immediately in that case will |
| - * continue the propagation of the termination exception if needed. |
| - * |
| - * The thread id passed to TerminateExecution must have been |
| - * obtained by calling GetCurrentThreadId on the thread in question. |
| - * |
| - * \param thread_id The thread id of the thread to terminate. |
| - */ |
| - static void TerminateExecution(int thread_id); |
| - |
| - /** |
| - * Forcefully terminate the current thread of JavaScript execution |
| - * in the given isolate. If no isolate is provided, the default |
| - * isolate is used. |
| - * |
| - * This method can be used by any thread even if that thread has not |
| - * acquired the V8 lock with a Locker object. |
| - * |
| - * \param isolate The isolate in which to terminate the current JS execution. |
| - */ |
| - static void TerminateExecution(Isolate* isolate = NULL); |
| - |
| - /** |
| - * Is V8 terminating JavaScript execution. |
| - * |
| - * Returns true if JavaScript execution is currently terminating |
| - * because of a call to TerminateExecution. In that case there are |
| - * still JavaScript frames on the stack and the termination |
| - * exception is still active. |
| - * |
| - * \param isolate The isolate in which to check. |
| - */ |
| - static bool IsExecutionTerminating(Isolate* isolate = NULL); |
| - |
| - /** |
| - * Releases any resources used by v8 and stops any utility threads |
| - * that may be running. Note that disposing v8 is permanent, it |
| - * cannot be reinitialized. |
| - * |
| - * It should generally not be necessary to dispose v8 before exiting |
| - * a process, this should happen automatically. It is only necessary |
| - * to use if the process needs the resources taken up by v8. |
| - */ |
| - static bool Dispose(); |
| - |
| - /** |
| - * Get statistics about the heap memory usage. |
| - */ |
| - static void GetHeapStatistics(HeapStatistics* heap_statistics); |
| - |
| - /** |
| - * Iterates through all external resources referenced from current isolate |
| - * heap. This method is not expected to be used except for debugging purposes |
| - * and may be quite slow. |
| - */ |
| - static void VisitExternalResources(ExternalResourceVisitor* visitor); |
| - |
| - /** |
| - * Optional notification that the embedder is idle. |
| - * V8 uses the notification to reduce memory footprint. |
| - * This call can be used repeatedly if the embedder remains idle. |
| - * Returns true if the embedder should stop calling IdleNotification |
| - * until real work has been done. This indicates that V8 has done |
| - * as much cleanup as it will be able to do. |
| - * |
| - * The hint argument specifies the amount of work to be done in the function |
| - * on scale from 1 to 1000. There is no guarantee that the actual work will |
| - * match the hint. |
| - */ |
| - static bool IdleNotification(int hint = 1000); |
| - |
| - /** |
| - * Optional notification that the system is running low on memory. |
| - * V8 uses these notifications to attempt to free memory. |
| - */ |
| - static void LowMemoryNotification(); |
| - |
| - /** |
| - * Optional notification that a context has been disposed. V8 uses |
| - * these notifications to guide the GC heuristic. Returns the number |
| - * of context disposals - including this one - since the last time |
| - * V8 had a chance to clean up. |
| - */ |
| - static int ContextDisposedNotification(); |
| - |
| - private: |
| - V8(); |
| - |
| - static internal::Object** GlobalizeReference(internal::Object** handle); |
| - static void DisposeGlobal(internal::Object** global_handle); |
| - static void MakeWeak(internal::Object** global_handle, |
| - void* data, |
| - WeakReferenceCallback); |
| - static void ClearWeak(internal::Object** global_handle); |
| - static void MarkIndependent(internal::Object** global_handle); |
| - static bool IsGlobalNearDeath(internal::Object** global_handle); |
| - static bool IsGlobalWeak(internal::Object** global_handle); |
| - static void SetWrapperClassId(internal::Object** global_handle, |
| - uint16_t class_id); |
| - |
| - template <class T> friend class Handle; |
| - template <class T> friend class Local; |
| - template <class T> friend class Persistent; |
| - friend class Context; |
| -}; |
| - |
| - |
| -/** |
| - * An external exception handler. |
| - */ |
| -class V8EXPORT TryCatch { |
| - public: |
| - /** |
| - * Creates a new try/catch block and registers it with v8. |
| - */ |
| - TryCatch(); |
| - |
| - /** |
| - * Unregisters and deletes this try/catch block. |
| - */ |
| - ~TryCatch(); |
| - |
| - /** |
| - * Returns true if an exception has been caught by this try/catch block. |
| - */ |
| - bool HasCaught() const; |
| - |
| - /** |
| - * For certain types of exceptions, it makes no sense to continue |
| - * execution. |
| - * |
| - * Currently, the only type of exception that can be caught by a |
| - * TryCatch handler and for which it does not make sense to continue |
| - * is termination exception. Such exceptions are thrown when the |
| - * TerminateExecution methods are called to terminate a long-running |
| - * script. |
| - * |
| - * If CanContinue returns false, the correct action is to perform |
| - * any C++ cleanup needed and then return. |
| - */ |
| - bool CanContinue() const; |
| - |
| - /** |
| - * Throws the exception caught by this TryCatch in a way that avoids |
| - * it being caught again by this same TryCatch. As with ThrowException |
| - * it is illegal to execute any JavaScript operations after calling |
| - * ReThrow; the caller must return immediately to where the exception |
| - * is caught. |
| - */ |
| - Handle<Value> ReThrow(); |
| - |
| - /** |
| - * Returns the exception caught by this try/catch block. If no exception has |
| - * been caught an empty handle is returned. |
| - * |
| - * The returned handle is valid until this TryCatch block has been destroyed. |
| - */ |
| - Local<Value> Exception() const; |
| - |
| - /** |
| - * Returns the .stack property of the thrown object. If no .stack |
| - * property is present an empty handle is returned. |
| - */ |
| - Local<Value> StackTrace() const; |
| - |
| - /** |
| - * Returns the message associated with this exception. If there is |
| - * no message associated an empty handle is returned. |
| - * |
| - * The returned handle is valid until this TryCatch block has been |
| - * destroyed. |
| - */ |
| - Local<v8::Message> Message() const; |
| - |
| - /** |
| - * Clears any exceptions that may have been caught by this try/catch block. |
| - * After this method has been called, HasCaught() will return false. |
| - * |
| - * It is not necessary to clear a try/catch block before using it again; if |
| - * another exception is thrown the previously caught exception will just be |
| - * overwritten. However, it is often a good idea since it makes it easier |
| - * to determine which operation threw a given exception. |
| - */ |
| - void Reset(); |
| - |
| - /** |
| - * Set verbosity of the external exception handler. |
| - * |
| - * By default, exceptions that are caught by an external exception |
| - * handler are not reported. Call SetVerbose with true on an |
| - * external exception handler to have exceptions caught by the |
| - * handler reported as if they were not caught. |
| - */ |
| - void SetVerbose(bool value); |
| - |
| - /** |
| - * Set whether or not this TryCatch should capture a Message object |
| - * which holds source information about where the exception |
| - * occurred. True by default. |
| - */ |
| - void SetCaptureMessage(bool value); |
| - |
| - private: |
| - v8::internal::Isolate* isolate_; |
| - void* next_; |
| - void* exception_; |
| - void* message_; |
| - bool is_verbose_ : 1; |
| - bool can_continue_ : 1; |
| - bool capture_message_ : 1; |
| - bool rethrow_ : 1; |
| - |
| - friend class v8::internal::Isolate; |
| -}; |
| - |
| - |
| -// --- Context --- |
| - |
| - |
| -/** |
| - * Ignore |
| - */ |
| -class V8EXPORT ExtensionConfiguration { |
| - public: |
| - ExtensionConfiguration(int name_count, const char* names[]) |
| - : name_count_(name_count), names_(names) { } |
| - private: |
| - friend class ImplementationUtilities; |
| - int name_count_; |
| - const char** names_; |
| -}; |
| - |
| - |
| -/** |
| - * A sandboxed execution context with its own set of built-in objects |
| - * and functions. |
| - */ |
| -class V8EXPORT Context { |
| - public: |
| - /** |
| - * Returns the global proxy object or global object itself for |
| - * detached contexts. |
| - * |
| - * Global proxy object is a thin wrapper whose prototype points to |
| - * actual context's global object with the properties like Object, etc. |
| - * This is done that way for security reasons (for more details see |
| - * https://wiki.mozilla.org/Gecko:SplitWindow). |
| - * |
| - * Please note that changes to global proxy object prototype most probably |
| - * would break VM---v8 expects only global object as a prototype of |
| - * global proxy object. |
| - * |
| - * If DetachGlobal() has been invoked, Global() would return actual global |
| - * object until global is reattached with ReattachGlobal(). |
| - */ |
| - Local<Object> Global(); |
| - |
| - /** |
| - * Detaches the global object from its context before |
| - * the global object can be reused to create a new context. |
| - */ |
| - void DetachGlobal(); |
| - |
| - /** |
| - * Reattaches a global object to a context. This can be used to |
| - * restore the connection between a global object and a context |
| - * after DetachGlobal has been called. |
| - * |
| - * \param global_object The global object to reattach to the |
| - * context. For this to work, the global object must be the global |
| - * object that was associated with this context before a call to |
| - * DetachGlobal. |
| - */ |
| - void ReattachGlobal(Handle<Object> global_object); |
| - |
| - /** Creates a new context. |
| - * |
| - * Returns a persistent handle to the newly allocated context. This |
| - * persistent handle has to be disposed when the context is no |
| - * longer used so the context can be garbage collected. |
| - * |
| - * \param extensions An optional extension configuration containing |
| - * the extensions to be installed in the newly created context. |
| - * |
| - * \param global_template An optional object template from which the |
| - * global object for the newly created context will be created. |
| - * |
| - * \param global_object An optional global object to be reused for |
| - * the newly created context. This global object must have been |
| - * created by a previous call to Context::New with the same global |
| - * template. The state of the global object will be completely reset |
| - * and only object identify will remain. |
| - */ |
| - static Persistent<Context> New( |
| - ExtensionConfiguration* extensions = NULL, |
| - Handle<ObjectTemplate> global_template = Handle<ObjectTemplate>(), |
| - Handle<Value> global_object = Handle<Value>()); |
| - |
| - /** Returns the last entered context. */ |
| - static Local<Context> GetEntered(); |
| - |
| - /** Returns the context that is on the top of the stack. */ |
| - static Local<Context> GetCurrent(); |
| - |
| - /** |
| - * Returns the context of the calling JavaScript code. That is the |
| - * context of the top-most JavaScript frame. If there are no |
| - * JavaScript frames an empty handle is returned. |
| - */ |
| - static Local<Context> GetCalling(); |
| - |
| - /** |
| - * Sets the security token for the context. To access an object in |
| - * another context, the security tokens must match. |
| - */ |
| - void SetSecurityToken(Handle<Value> token); |
| - |
| - /** Restores the security token to the default value. */ |
| - void UseDefaultSecurityToken(); |
| - |
| - /** Returns the security token of this context.*/ |
| - Handle<Value> GetSecurityToken(); |
| - |
| - /** |
| - * Enter this context. After entering a context, all code compiled |
| - * and run is compiled and run in this context. If another context |
| - * is already entered, this old context is saved so it can be |
| - * restored when the new context is exited. |
| - */ |
| - void Enter(); |
| - |
| - /** |
| - * Exit this context. Exiting the current context restores the |
| - * context that was in place when entering the current context. |
| - */ |
| - void Exit(); |
| - |
| - /** Returns true if the context has experienced an out of memory situation. */ |
| - bool HasOutOfMemoryException(); |
| - |
| - /** Returns true if V8 has a current context. */ |
| - static bool InContext(); |
| - |
| - /** |
| - * Associate an additional data object with the context. This is mainly used |
| - * with the debugger to provide additional information on the context through |
| - * the debugger API. |
| - */ |
| - void SetData(Handle<String> data); |
| - Local<Value> GetData(); |
| - |
| - /** |
| - * Control whether code generation from strings is allowed. Calling |
| - * this method with false will disable 'eval' and the 'Function' |
| - * constructor for code running in this context. If 'eval' or the |
| - * 'Function' constructor are used an exception will be thrown. |
| - * |
| - * If code generation from strings is not allowed the |
| - * V8::AllowCodeGenerationFromStrings callback will be invoked if |
| - * set before blocking the call to 'eval' or the 'Function' |
| - * constructor. If that callback returns true, the call will be |
| - * allowed, otherwise an exception will be thrown. If no callback is |
| - * set an exception will be thrown. |
| - */ |
| - void AllowCodeGenerationFromStrings(bool allow); |
| - |
| - /** |
| - * Returns true if code generation from strings is allowed for the context. |
| - * For more details see AllowCodeGenerationFromStrings(bool) documentation. |
| - */ |
| - bool IsCodeGenerationFromStringsAllowed(); |
| - |
| - /** |
| - * Stack-allocated class which sets the execution context for all |
| - * operations executed within a local scope. |
| - */ |
| - class Scope { |
| - public: |
| - explicit inline Scope(Handle<Context> context) : context_(context) { |
| - context_->Enter(); |
| - } |
| - inline ~Scope() { context_->Exit(); } |
| - private: |
| - Handle<Context> context_; |
| - }; |
| - |
| - private: |
| - friend class Value; |
| - friend class Script; |
| - friend class Object; |
| - friend class Function; |
| -}; |
| - |
| - |
| -/** |
| - * Multiple threads in V8 are allowed, but only one thread at a time |
| - * is allowed to use any given V8 isolate. See Isolate class |
| - * comments. The definition of 'using V8 isolate' includes |
| - * accessing handles or holding onto object pointers obtained |
| - * from V8 handles while in the particular V8 isolate. It is up |
| - * to the user of V8 to ensure (perhaps with locking) that this |
| - * constraint is not violated. In addition to any other synchronization |
| - * mechanism that may be used, the v8::Locker and v8::Unlocker classes |
| - * must be used to signal thead switches to V8. |
| - * |
| - * v8::Locker is a scoped lock object. While it's |
| - * active (i.e. between its construction and destruction) the current thread is |
| - * allowed to use the locked isolate. V8 guarantees that an isolate can be |
| - * locked by at most one thread at any time. In other words, the scope of a |
| - * v8::Locker is a critical section. |
| - * |
| - * Sample usage: |
| -* \code |
| - * ... |
| - * { |
| - * v8::Locker locker(isolate); |
| - * v8::Isolate::Scope isolate_scope(isolate); |
| - * ... |
| - * // Code using V8 and isolate goes here. |
| - * ... |
| - * } // Destructor called here |
| - * \endcode |
| - * |
| - * If you wish to stop using V8 in a thread A you can do this either |
| - * by destroying the v8::Locker object as above or by constructing a |
| - * v8::Unlocker object: |
| - * |
| - * \code |
| - * { |
| - * isolate->Exit(); |
| - * v8::Unlocker unlocker(isolate); |
| - * ... |
| - * // Code not using V8 goes here while V8 can run in another thread. |
| - * ... |
| - * } // Destructor called here. |
| - * isolate->Enter(); |
| - * \endcode |
| - * |
| - * The Unlocker object is intended for use in a long-running callback |
| - * from V8, where you want to release the V8 lock for other threads to |
| - * use. |
| - * |
| - * The v8::Locker is a recursive lock. That is, you can lock more than |
| - * once in a given thread. This can be useful if you have code that can |
| - * be called either from code that holds the lock or from code that does |
| - * not. The Unlocker is not recursive so you can not have several |
| - * Unlockers on the stack at once, and you can not use an Unlocker in a |
| - * thread that is not inside a Locker's scope. |
| - * |
| - * An unlocker will unlock several lockers if it has to and reinstate |
| - * the correct depth of locking on its destruction. eg.: |
| - * |
| - * \code |
| - * // V8 not locked. |
| - * { |
| - * v8::Locker locker(isolate); |
| - * Isolate::Scope isolate_scope(isolate); |
| - * // V8 locked. |
| - * { |
| - * v8::Locker another_locker(isolate); |
| - * // V8 still locked (2 levels). |
| - * { |
| - * isolate->Exit(); |
| - * v8::Unlocker unlocker(isolate); |
| - * // V8 not locked. |
| - * } |
| - * isolate->Enter(); |
| - * // V8 locked again (2 levels). |
| - * } |
| - * // V8 still locked (1 level). |
| - * } |
| - * // V8 Now no longer locked. |
| - * \endcode |
| - * |
| - * |
| - */ |
| -class V8EXPORT Unlocker { |
| - public: |
| - /** |
| - * Initialize Unlocker for a given Isolate. NULL means default isolate. |
| - */ |
| - explicit Unlocker(Isolate* isolate = NULL); |
| - ~Unlocker(); |
| - private: |
| - internal::Isolate* isolate_; |
| -}; |
| - |
| - |
| -class V8EXPORT Locker { |
| - public: |
| - /** |
| - * Initialize Locker for a given Isolate. NULL means default isolate. |
| - */ |
| - explicit Locker(Isolate* isolate = NULL); |
| - ~Locker(); |
| - |
| - /** |
| - * Start preemption. |
| - * |
| - * When preemption is started, a timer is fired every n milliseconds |
| - * that will switch between multiple threads that are in contention |
| - * for the V8 lock. |
| - */ |
| - static void StartPreemption(int every_n_ms); |
| - |
| - /** |
| - * Stop preemption. |
| - */ |
| - static void StopPreemption(); |
| - |
| - /** |
| - * Returns whether or not the locker for a given isolate, or default isolate |
| - * if NULL is given, is locked by the current thread. |
| - */ |
| - static bool IsLocked(Isolate* isolate = NULL); |
| - |
| - /** |
| - * Returns whether v8::Locker is being used by this V8 instance. |
| - */ |
| - static bool IsActive(); |
| - |
| - private: |
| - bool has_lock_; |
| - bool top_level_; |
| - internal::Isolate* isolate_; |
| - |
| - static bool active_; |
| - |
| - // Disallow copying and assigning. |
| - Locker(const Locker&); |
| - void operator=(const Locker&); |
| -}; |
| - |
| - |
| -/** |
| - * An interface for exporting data from V8, using "push" model. |
| - */ |
| -class V8EXPORT OutputStream { // NOLINT |
| - public: |
| - enum OutputEncoding { |
| - kAscii = 0 // 7-bit ASCII. |
| - }; |
| - enum WriteResult { |
| - kContinue = 0, |
| - kAbort = 1 |
| - }; |
| - virtual ~OutputStream() {} |
| - /** Notify about the end of stream. */ |
| - virtual void EndOfStream() = 0; |
| - /** Get preferred output chunk size. Called only once. */ |
| - virtual int GetChunkSize() { return 1024; } |
| - /** Get preferred output encoding. Called only once. */ |
| - virtual OutputEncoding GetOutputEncoding() { return kAscii; } |
| - /** |
| - * Writes the next chunk of snapshot data into the stream. Writing |
| - * can be stopped by returning kAbort as function result. EndOfStream |
| - * will not be called in case writing was aborted. |
| - */ |
| - virtual WriteResult WriteAsciiChunk(char* data, int size) = 0; |
| -}; |
| - |
| - |
| -/** |
| - * An interface for reporting progress and controlling long-running |
| - * activities. |
| - */ |
| -class V8EXPORT ActivityControl { // NOLINT |
| - public: |
| - enum ControlOption { |
| - kContinue = 0, |
| - kAbort = 1 |
| - }; |
| - virtual ~ActivityControl() {} |
| - /** |
| - * Notify about current progress. The activity can be stopped by |
| - * returning kAbort as the callback result. |
| - */ |
| - virtual ControlOption ReportProgressValue(int done, int total) = 0; |
| -}; |
| - |
| - |
| -// --- Implementation --- |
| - |
| - |
| -namespace internal { |
| - |
| -const int kApiPointerSize = sizeof(void*); // NOLINT |
| -const int kApiIntSize = sizeof(int); // NOLINT |
| - |
| -// Tag information for HeapObject. |
| -const int kHeapObjectTag = 1; |
| -const int kHeapObjectTagSize = 2; |
| -const intptr_t kHeapObjectTagMask = (1 << kHeapObjectTagSize) - 1; |
| - |
| -// Tag information for Smi. |
| -const int kSmiTag = 0; |
| -const int kSmiTagSize = 1; |
| -const intptr_t kSmiTagMask = (1 << kSmiTagSize) - 1; |
| - |
| -template <size_t ptr_size> struct SmiTagging; |
| - |
| -// Smi constants for 32-bit systems. |
| -template <> struct SmiTagging<4> { |
| - static const int kSmiShiftSize = 0; |
| - static const int kSmiValueSize = 31; |
| - static inline int SmiToInt(internal::Object* value) { |
| - int shift_bits = kSmiTagSize + kSmiShiftSize; |
| - // Throw away top 32 bits and shift down (requires >> to be sign extending). |
| - return static_cast<int>(reinterpret_cast<intptr_t>(value)) >> shift_bits; |
| - } |
| - |
| - // For 32-bit systems any 2 bytes aligned pointer can be encoded as smi |
| - // with a plain reinterpret_cast. |
| - static const uintptr_t kEncodablePointerMask = 0x1; |
| - static const int kPointerToSmiShift = 0; |
| -}; |
| - |
| -// Smi constants for 64-bit systems. |
| -template <> struct SmiTagging<8> { |
| - static const int kSmiShiftSize = 31; |
| - static const int kSmiValueSize = 32; |
| - static inline int SmiToInt(internal::Object* value) { |
| - int shift_bits = kSmiTagSize + kSmiShiftSize; |
| - // Shift down and throw away top 32 bits. |
| - return static_cast<int>(reinterpret_cast<intptr_t>(value) >> shift_bits); |
| - } |
| - |
| - // To maximize the range of pointers that can be encoded |
| - // in the available 32 bits, we require them to be 8 bytes aligned. |
| - // This gives 2 ^ (32 + 3) = 32G address space covered. |
| - // It might be not enough to cover stack allocated objects on some platforms. |
| - static const int kPointerAlignment = 3; |
| - |
| - static const uintptr_t kEncodablePointerMask = |
| - ~(uintptr_t(0xffffffff) << kPointerAlignment); |
| - |
| - static const int kPointerToSmiShift = |
| - kSmiTagSize + kSmiShiftSize - kPointerAlignment; |
| -}; |
| - |
| -typedef SmiTagging<kApiPointerSize> PlatformSmiTagging; |
| -const int kSmiShiftSize = PlatformSmiTagging::kSmiShiftSize; |
| -const int kSmiValueSize = PlatformSmiTagging::kSmiValueSize; |
| -const uintptr_t kEncodablePointerMask = |
| - PlatformSmiTagging::kEncodablePointerMask; |
| -const int kPointerToSmiShift = PlatformSmiTagging::kPointerToSmiShift; |
| - |
| -template <size_t ptr_size> struct InternalConstants; |
| - |
| -// Internal constants for 32-bit systems. |
| -template <> struct InternalConstants<4> { |
| - static const int kStringResourceOffset = 3 * kApiPointerSize; |
| -}; |
| - |
| -// Internal constants for 64-bit systems. |
| -template <> struct InternalConstants<8> { |
| - static const int kStringResourceOffset = 3 * kApiPointerSize; |
| -}; |
| - |
| -/** |
| - * This class exports constants and functionality from within v8 that |
| - * is necessary to implement inline functions in the v8 api. Don't |
| - * depend on functions and constants defined here. |
| - */ |
| -class Internals { |
| - public: |
| - // These values match non-compiler-dependent values defined within |
| - // the implementation of v8. |
| - static const int kHeapObjectMapOffset = 0; |
| - static const int kMapInstanceTypeOffset = 1 * kApiPointerSize + kApiIntSize; |
| - static const int kStringResourceOffset = |
| - InternalConstants<kApiPointerSize>::kStringResourceOffset; |
| - |
| - static const int kForeignAddressOffset = kApiPointerSize; |
| - static const int kJSObjectHeaderSize = 3 * kApiPointerSize; |
| - static const int kFullStringRepresentationMask = 0x07; |
| - static const int kExternalTwoByteRepresentationTag = 0x02; |
| - |
| - static const int kJSObjectType = 0xaa; |
| - static const int kFirstNonstringType = 0x80; |
| - static const int kForeignType = 0x85; |
| - |
| - static inline bool HasHeapObjectTag(internal::Object* value) { |
| - return ((reinterpret_cast<intptr_t>(value) & kHeapObjectTagMask) == |
| - kHeapObjectTag); |
| - } |
| - |
| - static inline bool HasSmiTag(internal::Object* value) { |
| - return ((reinterpret_cast<intptr_t>(value) & kSmiTagMask) == kSmiTag); |
| - } |
| - |
| - static inline int SmiValue(internal::Object* value) { |
| - return PlatformSmiTagging::SmiToInt(value); |
| - } |
| - |
| - static inline int GetInstanceType(internal::Object* obj) { |
| - typedef internal::Object O; |
| - O* map = ReadField<O*>(obj, kHeapObjectMapOffset); |
| - return ReadField<uint8_t>(map, kMapInstanceTypeOffset); |
| - } |
| - |
| - static inline void* GetExternalPointerFromSmi(internal::Object* value) { |
| - const uintptr_t address = reinterpret_cast<uintptr_t>(value); |
| - return reinterpret_cast<void*>(address >> kPointerToSmiShift); |
| - } |
| - |
| - static inline void* GetExternalPointer(internal::Object* obj) { |
| - if (HasSmiTag(obj)) { |
| - return GetExternalPointerFromSmi(obj); |
| - } else if (GetInstanceType(obj) == kForeignType) { |
| - return ReadField<void*>(obj, kForeignAddressOffset); |
| - } else { |
| - return NULL; |
| - } |
| - } |
| - |
| - static inline bool IsExternalTwoByteString(int instance_type) { |
| - int representation = (instance_type & kFullStringRepresentationMask); |
| - return representation == kExternalTwoByteRepresentationTag; |
| - } |
| - |
| - template <typename T> |
| - static inline T ReadField(Object* ptr, int offset) { |
| - uint8_t* addr = reinterpret_cast<uint8_t*>(ptr) + offset - kHeapObjectTag; |
| - return *reinterpret_cast<T*>(addr); |
| - } |
| - |
| - static inline bool CanCastToHeapObject(void* o) { return false; } |
| - static inline bool CanCastToHeapObject(Context* o) { return true; } |
| - static inline bool CanCastToHeapObject(String* o) { return true; } |
| - static inline bool CanCastToHeapObject(Object* o) { return true; } |
| - static inline bool CanCastToHeapObject(Message* o) { return true; } |
| - static inline bool CanCastToHeapObject(StackTrace* o) { return true; } |
| - static inline bool CanCastToHeapObject(StackFrame* o) { return true; } |
| -}; |
| - |
| -} // namespace internal |
| - |
| - |
| -template <class T> |
| -Local<T>::Local() : Handle<T>() { } |
| - |
| - |
| -template <class T> |
| -Local<T> Local<T>::New(Handle<T> that) { |
| - if (that.IsEmpty()) return Local<T>(); |
| - T* that_ptr = *that; |
| - internal::Object** p = reinterpret_cast<internal::Object**>(that_ptr); |
| - if (internal::Internals::CanCastToHeapObject(that_ptr)) { |
| - return Local<T>(reinterpret_cast<T*>(HandleScope::CreateHandle( |
| - reinterpret_cast<internal::HeapObject*>(*p)))); |
| - } |
| - return Local<T>(reinterpret_cast<T*>(HandleScope::CreateHandle(*p))); |
| -} |
| - |
| - |
| -template <class T> |
| -Persistent<T> Persistent<T>::New(Handle<T> that) { |
| - if (that.IsEmpty()) return Persistent<T>(); |
| - internal::Object** p = reinterpret_cast<internal::Object**>(*that); |
| - return Persistent<T>(reinterpret_cast<T*>(V8::GlobalizeReference(p))); |
| -} |
| - |
| - |
| -template <class T> |
| -bool Persistent<T>::IsNearDeath() const { |
| - if (this->IsEmpty()) return false; |
| - return V8::IsGlobalNearDeath(reinterpret_cast<internal::Object**>(**this)); |
| -} |
| - |
| - |
| -template <class T> |
| -bool Persistent<T>::IsWeak() const { |
| - if (this->IsEmpty()) return false; |
| - return V8::IsGlobalWeak(reinterpret_cast<internal::Object**>(**this)); |
| -} |
| - |
| - |
| -template <class T> |
| -void Persistent<T>::Dispose() { |
| - if (this->IsEmpty()) return; |
| - V8::DisposeGlobal(reinterpret_cast<internal::Object**>(**this)); |
| -} |
| - |
| - |
| -template <class T> |
| -Persistent<T>::Persistent() : Handle<T>() { } |
| - |
| -template <class T> |
| -void Persistent<T>::MakeWeak(void* parameters, WeakReferenceCallback callback) { |
| - V8::MakeWeak(reinterpret_cast<internal::Object**>(**this), |
| - parameters, |
| - callback); |
| -} |
| - |
| -template <class T> |
| -void Persistent<T>::ClearWeak() { |
| - V8::ClearWeak(reinterpret_cast<internal::Object**>(**this)); |
| -} |
| - |
| -template <class T> |
| -void Persistent<T>::MarkIndependent() { |
| - V8::MarkIndependent(reinterpret_cast<internal::Object**>(**this)); |
| -} |
| - |
| -template <class T> |
| -void Persistent<T>::SetWrapperClassId(uint16_t class_id) { |
| - V8::SetWrapperClassId(reinterpret_cast<internal::Object**>(**this), class_id); |
| -} |
| - |
| -Arguments::Arguments(internal::Object** implicit_args, |
| - internal::Object** values, int length, |
| - bool is_construct_call) |
| - : implicit_args_(implicit_args), |
| - values_(values), |
| - length_(length), |
| - is_construct_call_(is_construct_call) { } |
| - |
| - |
| -Local<Value> Arguments::operator[](int i) const { |
| - if (i < 0 || length_ <= i) return Local<Value>(*Undefined()); |
| - return Local<Value>(reinterpret_cast<Value*>(values_ - i)); |
| -} |
| - |
| - |
| -Local<Function> Arguments::Callee() const { |
| - return Local<Function>(reinterpret_cast<Function*>( |
| - &implicit_args_[kCalleeIndex])); |
| -} |
| - |
| - |
| -Local<Object> Arguments::This() const { |
| - return Local<Object>(reinterpret_cast<Object*>(values_ + 1)); |
| -} |
| - |
| - |
| -Local<Object> Arguments::Holder() const { |
| - return Local<Object>(reinterpret_cast<Object*>( |
| - &implicit_args_[kHolderIndex])); |
| -} |
| - |
| - |
| -Local<Value> Arguments::Data() const { |
| - return Local<Value>(reinterpret_cast<Value*>(&implicit_args_[kDataIndex])); |
| -} |
| - |
| - |
| -bool Arguments::IsConstructCall() const { |
| - return is_construct_call_; |
| -} |
| - |
| - |
| -int Arguments::Length() const { |
| - return length_; |
| -} |
| - |
| - |
| -template <class T> |
| -Local<T> HandleScope::Close(Handle<T> value) { |
| - internal::Object** before = reinterpret_cast<internal::Object**>(*value); |
| - internal::Object** after = RawClose(before); |
| - return Local<T>(reinterpret_cast<T*>(after)); |
| -} |
| - |
| -Handle<Value> ScriptOrigin::ResourceName() const { |
| - return resource_name_; |
| -} |
| - |
| - |
| -Handle<Integer> ScriptOrigin::ResourceLineOffset() const { |
| - return resource_line_offset_; |
| -} |
| - |
| - |
| -Handle<Integer> ScriptOrigin::ResourceColumnOffset() const { |
| - return resource_column_offset_; |
| -} |
| - |
| - |
| -Handle<Boolean> Boolean::New(bool value) { |
| - return value ? True() : False(); |
| -} |
| - |
| - |
| -void Template::Set(const char* name, v8::Handle<Data> value) { |
| - Set(v8::String::New(name), value); |
| -} |
| - |
| - |
| -Local<Value> Object::GetInternalField(int index) { |
| -#ifndef V8_ENABLE_CHECKS |
| - Local<Value> quick_result = UncheckedGetInternalField(index); |
| - if (!quick_result.IsEmpty()) return quick_result; |
| -#endif |
| - return CheckedGetInternalField(index); |
| -} |
| - |
| - |
| -Local<Value> Object::UncheckedGetInternalField(int index) { |
| - typedef internal::Object O; |
| - typedef internal::Internals I; |
| - O* obj = *reinterpret_cast<O**>(this); |
| - if (I::GetInstanceType(obj) == I::kJSObjectType) { |
| - // If the object is a plain JSObject, which is the common case, |
| - // we know where to find the internal fields and can return the |
| - // value directly. |
| - int offset = I::kJSObjectHeaderSize + (internal::kApiPointerSize * index); |
| - O* value = I::ReadField<O*>(obj, offset); |
| - O** result = HandleScope::CreateHandle(value); |
| - return Local<Value>(reinterpret_cast<Value*>(result)); |
| - } else { |
| - return Local<Value>(); |
| - } |
| -} |
| - |
| - |
| -void* External::Unwrap(Handle<v8::Value> obj) { |
| -#ifdef V8_ENABLE_CHECKS |
| - return FullUnwrap(obj); |
| -#else |
| - return QuickUnwrap(obj); |
| -#endif |
| -} |
| - |
| - |
| -void* External::QuickUnwrap(Handle<v8::Value> wrapper) { |
| - typedef internal::Object O; |
| - O* obj = *reinterpret_cast<O**>(const_cast<v8::Value*>(*wrapper)); |
| - return internal::Internals::GetExternalPointer(obj); |
| -} |
| - |
| - |
| -void* Object::GetPointerFromInternalField(int index) { |
| - typedef internal::Object O; |
| - typedef internal::Internals I; |
| - |
| - O* obj = *reinterpret_cast<O**>(this); |
| - |
| - if (I::GetInstanceType(obj) == I::kJSObjectType) { |
| - // If the object is a plain JSObject, which is the common case, |
| - // we know where to find the internal fields and can return the |
| - // value directly. |
| - int offset = I::kJSObjectHeaderSize + (internal::kApiPointerSize * index); |
| - O* value = I::ReadField<O*>(obj, offset); |
| - return I::GetExternalPointer(value); |
| - } |
| - |
| - return SlowGetPointerFromInternalField(index); |
| -} |
| - |
| - |
| -String* String::Cast(v8::Value* value) { |
| -#ifdef V8_ENABLE_CHECKS |
| - CheckCast(value); |
| -#endif |
| - return static_cast<String*>(value); |
| -} |
| - |
| - |
| -String::ExternalStringResource* String::GetExternalStringResource() const { |
| - typedef internal::Object O; |
| - typedef internal::Internals I; |
| - O* obj = *reinterpret_cast<O**>(const_cast<String*>(this)); |
| - String::ExternalStringResource* result; |
| - if (I::IsExternalTwoByteString(I::GetInstanceType(obj))) { |
| - void* value = I::ReadField<void*>(obj, I::kStringResourceOffset); |
| - result = reinterpret_cast<String::ExternalStringResource*>(value); |
| - } else { |
| - result = NULL; |
| - } |
| -#ifdef V8_ENABLE_CHECKS |
| - VerifyExternalStringResource(result); |
| -#endif |
| - return result; |
| -} |
| - |
| - |
| -bool Value::IsString() const { |
| -#ifdef V8_ENABLE_CHECKS |
| - return FullIsString(); |
| -#else |
| - return QuickIsString(); |
| -#endif |
| -} |
| - |
| -bool Value::QuickIsString() const { |
| - typedef internal::Object O; |
| - typedef internal::Internals I; |
| - O* obj = *reinterpret_cast<O**>(const_cast<Value*>(this)); |
| - if (!I::HasHeapObjectTag(obj)) return false; |
| - return (I::GetInstanceType(obj) < I::kFirstNonstringType); |
| -} |
| - |
| - |
| -Number* Number::Cast(v8::Value* value) { |
| -#ifdef V8_ENABLE_CHECKS |
| - CheckCast(value); |
| -#endif |
| - return static_cast<Number*>(value); |
| -} |
| - |
| - |
| -Integer* Integer::Cast(v8::Value* value) { |
| -#ifdef V8_ENABLE_CHECKS |
| - CheckCast(value); |
| -#endif |
| - return static_cast<Integer*>(value); |
| -} |
| - |
| - |
| -Date* Date::Cast(v8::Value* value) { |
| -#ifdef V8_ENABLE_CHECKS |
| - CheckCast(value); |
| -#endif |
| - return static_cast<Date*>(value); |
| -} |
| - |
| - |
| -StringObject* StringObject::Cast(v8::Value* value) { |
| -#ifdef V8_ENABLE_CHECKS |
| - CheckCast(value); |
| -#endif |
| - return static_cast<StringObject*>(value); |
| -} |
| - |
| - |
| -NumberObject* NumberObject::Cast(v8::Value* value) { |
| -#ifdef V8_ENABLE_CHECKS |
| - CheckCast(value); |
| -#endif |
| - return static_cast<NumberObject*>(value); |
| -} |
| - |
| - |
| -BooleanObject* BooleanObject::Cast(v8::Value* value) { |
| -#ifdef V8_ENABLE_CHECKS |
| - CheckCast(value); |
| -#endif |
| - return static_cast<BooleanObject*>(value); |
| -} |
| - |
| - |
| -RegExp* RegExp::Cast(v8::Value* value) { |
| -#ifdef V8_ENABLE_CHECKS |
| - CheckCast(value); |
| -#endif |
| - return static_cast<RegExp*>(value); |
| -} |
| - |
| - |
| -Object* Object::Cast(v8::Value* value) { |
| -#ifdef V8_ENABLE_CHECKS |
| - CheckCast(value); |
| -#endif |
| - return static_cast<Object*>(value); |
| -} |
| - |
| - |
| -Array* Array::Cast(v8::Value* value) { |
| -#ifdef V8_ENABLE_CHECKS |
| - CheckCast(value); |
| -#endif |
| - return static_cast<Array*>(value); |
| -} |
| - |
| - |
| -Function* Function::Cast(v8::Value* value) { |
| -#ifdef V8_ENABLE_CHECKS |
| - CheckCast(value); |
| -#endif |
| - return static_cast<Function*>(value); |
| -} |
| - |
| - |
| -External* External::Cast(v8::Value* value) { |
| -#ifdef V8_ENABLE_CHECKS |
| - CheckCast(value); |
| -#endif |
| - return static_cast<External*>(value); |
| -} |
| - |
| - |
| -Local<Value> AccessorInfo::Data() const { |
| - return Local<Value>(reinterpret_cast<Value*>(&args_[-2])); |
| -} |
| - |
| - |
| -Local<Object> AccessorInfo::This() const { |
| - return Local<Object>(reinterpret_cast<Object*>(&args_[0])); |
| -} |
| - |
| - |
| -Local<Object> AccessorInfo::Holder() const { |
| - return Local<Object>(reinterpret_cast<Object*>(&args_[-1])); |
| -} |
| - |
| - |
| -/** |
| - * \example shell.cc |
| - * A simple shell that takes a list of expressions on the |
| - * command-line and executes them. |
| - */ |
| - |
| - |
| -/** |
| - * \example process.cc |
| - */ |
| - |
| - |
| -} // namespace v8 |
| - |
| - |
| -#undef V8EXPORT |
| -#undef TYPE_CHECK |
| - |
| - |
| -#endif // V8_H_ |