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Unified Diff: lib/utils.js

Issue 29334223: Issue 3532 - Generate animation images at runtime (Closed)
Patch Set: Don't bother generate Safari icons at build time Created Jan. 21, 2016, 10:45 p.m.
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Index: lib/utils.js
diff --git a/lib/utils.js b/lib/utils.js
index 655ad95c377f5d5fa1fb3c1f8584ea710c376226..b04e7729bc7c4871697a93bae0cf101e084c3c47 100644
--- a/lib/utils.js
+++ b/lib/utils.js
@@ -119,5 +119,19 @@ var Utils = exports.Utils = {
yield: function()
{
+ },
+
+ loadImage: function(path, size)
Sebastian Noack 2016/01/22 15:59:15 I think I'd rather keep that function in icon.js b
kzar 2016/01/22 16:49:35 Done.
+ {
+ if (!path)
Sebastian Noack 2016/01/22 15:59:15 Is that actually a scenario we need to handle?
kzar 2016/01/22 16:49:35 Yes, it meant I could simplify the logic to load t
+ return Promise.resolve(null);
+ if (size)
+ path = path.replace("$size", size.toString());
+
+ return new Promise(function(resolve, reject) {
+ let image = new Image();
+ image.src = path;
+ image.addEventListener("load", function() { resolve(image); });
Sebastian Noack 2016/01/22 15:59:15 Since both, the code in icon.js and notificationHe
Sebastian Noack 2016/01/22 15:59:15 Since it's a general purpose function now, I'd als
kzar 2016/01/22 16:49:35 Done.
kzar 2016/01/22 16:49:35 Ah cool, didn't know that drawImage could take a c
+ });
}
};

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