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1 /* | 1 /* |
2 * This file is part of Adblock Plus <https://adblockplus.org/>, | 2 * This file is part of Adblock Plus <https://adblockplus.org/>, |
3 * Copyright (C) 2006-2016 Eyeo GmbH | 3 * Copyright (C) 2006-2016 Eyeo GmbH |
4 * | 4 * |
5 * Adblock Plus is free software: you can redistribute it and/or modify | 5 * Adblock Plus is free software: you can redistribute it and/or modify |
6 * it under the terms of the GNU General Public License version 3 as | 6 * it under the terms of the GNU General Public License version 3 as |
7 * published by the Free Software Foundation. | 7 * published by the Free Software Foundation. |
8 * | 8 * |
9 * Adblock Plus is distributed in the hope that it will be useful, | 9 * Adblock Plus is distributed in the hope that it will be useful, |
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of | 10 * but WITHOUT ANY WARRANTY; without even the implied warranty of |
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | 11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
12 * GNU General Public License for more details. | 12 * GNU General Public License for more details. |
13 * | 13 * |
14 * You should have received a copy of the GNU General Public License | 14 * You should have received a copy of the GNU General Public License |
15 * along with Adblock Plus. If not, see <http://www.gnu.org/licenses/>. | 15 * along with Adblock Plus. If not, see <http://www.gnu.org/licenses/>. |
16 */ | 16 */ |
17 | 17 |
18 // | 18 // |
19 // This file has been generated automatically, relevant repositories: | 19 // This file has been generated automatically, relevant repositories: |
20 // * https://hg.adblockplus.org/jshydra/ | 20 // * https://hg.adblockplus.org/jshydra/ |
21 // | 21 // |
22 | 22 |
23 var Cl = Components.unknown; | 23 var Cl = Components.unknown; |
| 24 "foo + bar \n\r\x02\x0f\x1e"; |
24 var Utils = require("utils").Utils; | 25 var Utils = require("utils").Utils; |
25 var _tempVar0 = require("filterClasses"); | 26 var _tempVar0 = require("filterClasses"); |
26 var Filter = _tempVar0.Filter; | 27 var Filter = _tempVar0.Filter; |
27 var BlockingFilter = _tempVar0.BlockingFilter; | 28 var BlockingFilter = _tempVar0.BlockingFilter; |
28 var foo; | 29 var foovar; |
29 var bar = 2; | 30 var bar = 2; |
30 var bas; | 31 var bas; |
31 var FOO = "FOO"; | 32 var FOO = "FOO"; |
32 var _tempVar1 = foo(); | 33 var _tempVar1 = foo(); |
33 var a = _tempVar1[0]; | 34 var a = _tempVar1[0]; |
34 var b = _tempVar1[1]; | 35 var b = _tempVar1[1]; |
35 var _tempVar2 = [1, 2]; | 36 var _tempVar2 = [1, 2]; |
36 a = _tempVar2[0]; | 37 a = _tempVar2[0]; |
37 b = _tempVar2[1]; | 38 b = _tempVar2[1]; |
38 var y = foo().x; | 39 var prop = foo().x; |
39 var _tempVar3 = foo(); | 40 var _tempVar3 = foo(); |
40 var v1 = _tempVar3.k1; | 41 var v1 = _tempVar3.k1; |
41 var v2 = _tempVar3.k2; | 42 var v2 = _tempVar3.k2; |
42 for (var _loopIndex4 = 0; _loopIndex4 < fooList.length; ++_loopIndex4) | 43 for (var _loopIndex4 = 0; _loopIndex4 < fooList.length; ++_loopIndex4) |
43 { | 44 { |
44 var v = fooList[_loopIndex4]; | 45 var v = fooList[_loopIndex4]; |
45 alert(v); | 46 alert(v); |
46 } | 47 } |
47 for (var _loopIndex5 = 0; _loopIndex5 < fooList.length; ++_loopIndex5) | 48 for (var _loopIndex5 = 0; _loopIndex5 < fooList.length; ++_loopIndex5) |
48 { | 49 { |
49 var _tempVar6 = fooList[_loopIndex5]; | 50 var _tempVar6 = fooList[_loopIndex5]; |
50 var a = _tempVar6[0]; | 51 var i1 = _tempVar6[0]; |
51 var b = _tempVar6[1]; | 52 var i2 = _tempVar6[1]; |
52 a += b; | 53 i1 += i2; |
53 b -= a; | 54 i2 -= i1; |
54 } | 55 } |
55 for (var _loopIndex7 = 0; _loopIndex7 < fooList.length; ++_loopIndex7) | 56 for (var _loopIndex7 = 0; _loopIndex7 < fooList.length; ++_loopIndex7) |
56 { | 57 { |
57 var _tempVar8 = fooList[_loopIndex7]; | 58 var _tempVar8 = fooList[_loopIndex7]; |
58 var a = _tempVar8[0]; | 59 var j1 = _tempVar8[0]; |
59 var b = _tempVar8[1]; | 60 var j2 = _tempVar8[1]; |
60 } | 61 } |
61 for (var _loopIndex9 = 0; _loopIndex9 < fooList.length; ++_loopIndex9) | 62 for (var _loopIndex9 = 0; _loopIndex9 < fooList.length; ++_loopIndex9) |
62 { | 63 { |
63 k = fooList[_loopIndex9]; | 64 k = fooList[_loopIndex9]; |
64 alert(k); | 65 alert(k); |
65 } | 66 } |
66 var a = function() | 67 var arrow = function() |
67 { | 68 { |
68 return 1; | 69 return 1; |
69 }; | 70 }; |
70 var b = { | 71 var getter = { |
71 get foo() | 72 get foo() |
72 { | 73 { |
73 return 1; | 74 return 1; |
74 } | 75 } |
75 }; | 76 }; |
76 | 77 |
77 function foo() | 78 function foo() |
78 { | 79 { |
79 return { | 80 return { |
80 foo: 1, | 81 foo: 1, |
81 bar: 2 | 82 bar: 2 |
82 }; | 83 }; |
83 } | 84 } |
84 if (a == b) | 85 if (a == b) |
85 { | 86 { |
86 foo(); | 87 foo(); |
87 } | 88 } |
88 else if (a == c) | 89 else if (a == c) |
89 { | 90 { |
90 bar(); | 91 bar(); |
91 } | 92 } |
92 else | 93 else |
93 { | 94 { |
94 bas(); | 95 bas(); |
95 } | 96 } |
96 if (a == b) | 97 if (a == b) |
97 {} | 98 {} |
98 for (var a = 0; a < b.length; a++) | 99 for (var x = 0; x < b.length; x++) |
99 { | 100 { |
100 foo(); | 101 foo(); |
101 } | 102 } |
102 for (var a = 0; a < b.length; a++) | 103 for (var y = 0; y < b.length; y++) |
103 {} | 104 {} |
104 for (var a in b) | 105 for (var i in b) |
105 { | 106 { |
106 foo(); | 107 foo(); |
107 } | 108 } |
108 for (var a in b) | 109 for (var j in b) |
109 {} | 110 {} |
110 while (a == b) | 111 while (a == b) |
111 { | 112 { |
112 foo(); | 113 foo(); |
113 } | 114 } |
114 while (a == b) | 115 while (a == b) |
115 {} | 116 {} |
116 | 117 |
117 function genFunc() | 118 function genFunc() |
118 { | 119 { |
119 var _generatorResult10 = []; | 120 var _generatorResult10 = []; |
120 for (var i = 0; i < 10; i++) | 121 for (var i = 0; i < 10; i++) |
121 { | 122 { |
122 _generatorResult10.push(i); | 123 _generatorResult10.push(i); |
123 } | 124 } |
124 return _generatorResult10; | 125 return _generatorResult10; |
125 } | 126 } |
126 var a = function() | 127 var func = function() |
127 { | 128 { |
128 var _generatorResult10 = []; | 129 var _generatorResult10 = []; |
129 for (var i = 0; i < 10; i++) | 130 for (var i = 0; i < 10; i++) |
130 { | 131 { |
131 _generatorResult10.push(i); | 132 _generatorResult10.push(i); |
132 } | 133 } |
133 return _generatorResult10; | 134 return _generatorResult10; |
134 }; | 135 }; |
135 var x = function(y) | 136 var x = function(y) |
136 { | 137 { |
137 return y + 1; | 138 return y + 1; |
138 }; | 139 }; |
139 x = function(y) | 140 x = function(y) |
140 { | 141 { |
141 return y + 1; | 142 return y + 1; |
142 }; | 143 }; |
143 x = function(a, b) | 144 x = function(a, b) |
144 { | 145 { |
145 return this[a] + b; | 146 return this[a] + b; |
146 }.bind(this); | 147 }.bind(this); |
147 x = function(a, b) | 148 x = function(a, b) |
148 { | 149 { |
149 return function() | 150 return function() |
150 { | 151 { |
151 return 1; | 152 return 1; |
152 }; | 153 }; |
153 }.bind(this); | 154 }.bind(this); |
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