| Index: lib/task.js |
| =================================================================== |
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| +++ b/lib/task.js |
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| +/** |
| + * The default value for runaway_limit, used only in the constructor. |
| + * @type {Number} |
| + */ |
| +const default_runaway_limit = 1000; |
| + |
| +/** |
| + * Class for long-running tasks. Such tasks divide work into discrete units of effort, which allows them to be |
| + * interrupted and to post progress. |
| + * <p/> |
| + * Note that are no callback or events in this class. Any state feedback should be implemented as needed within the |
| + * task generator. task generator can distinguish cancellation by examining the rvalue of its yield statements. The |
| + * generator cannot detect being paused, but the control object that started the task can. |
| + * <p/> |
| + * PLANNED: There's no 'pause()' in this version. This is very similar to 'cancel()' except that it's restartable. The |
| + * code isn't particularly difficult, but it would require reworking the main 'run()' loop. |
| + * <p/> |
| + * PLANNED: The current version will handle AJAX calls by polling the task generator every millisecond to see if there |
| + * have been pending calls that have completed since the last poll. It would make for better performance for the task |
| + * to signal that it should pause execution and then continue only after a pending call completes. This would eliminate |
| + * run-time polling overhead. |
| + * <p/> |
| + * There would also need to be an interface presented to the task for pause and resume. Resuming is the harder one, |
| + * because the task needs an object to call when 'Long_Task.prototype.run' is not in the call stack. Currently, the |
| + * generator is instantiated before the constructor for this class, which means either passing such an object with |
| + * 'send()' if that constructor is to be called. The better way is likely for this class to instantiate the generator |
| + * with a pause/resume object as argument, but this only allows parametric generators (pretty much a requirement) if |
| + * if 'Function.protoype.bind()' works on generator-functions (untried) or if an equivalent can be hacked up. |
| + * |
| + * @param {Generator} task_generator |
| + * The task generator is the task to be run, implemented as a generator. Each call to the generator performs an |
| + * increment of computation, whose size is determined by the task. This is part of a cooperative multitasking |
| + * system. |
| + * <p/> |
| + * Note that this argument is a generator, not the function that returns a generator when called. Instantiating |
| + * the generator with a function call is the responsibility of the code that instantiates this class. |
| + * <p/> |
| + * Note 'task_generator.next()' is always called at least once, because 'run()' calls that method before it detects |
| + * cancellation. This is required by the interface to a generator, since it's valid to call 'send()', which is how |
| + * the runner signals cancellation to the task, only after the first call to 'next'. If, for whatever reason, it's |
| + * necessary to detect cancellation before the work begins, the generator should have an extra do-nothing 'yield' |
| + * statement at the beginning. |
| + * |
| + * @param {Number} runaway_limit |
| + * Optional. The maximum number of iterations before 'run()' will throw an exception. Disable runaway detection by |
| + * setting this value to zero. |
| + * |
| + */ |
| +var Long_Task = exports.Long_Task = function ( task_generator, runaway_limit ) |
| +{ |
| + /** |
| + * The runner is a generator that performs a single increment of computation with each call to next(). It returns |
| + * 'false' when it is not yet completed and 'true' once it has. Calling the generator with 'send( true )' notifies |
| + * the generator that it has been cancelled; thereafter it must return 'true' always. |
| + * @type {Function} |
| + */ |
| + this.task_generator = task_generator; |
| + |
| + /** |
| + * Cancellation flag. Set in the cancel() method. Tested each iteration in run(). |
| + * @type {Boolean} |
| + */ |
| + this.cancelled = false; |
| + |
| + /** |
| + * Runnable flag. This is essentially the state variable of a two-state machine, which starts at "runnable" and |
| + * goes to "completed". |
| + * @type {Boolean} |
| + */ |
| + this.runnable = true; |
| + |
| + /** |
| + * The maximum number of iterations before 'run()' will throw an exception. Disable runaway detection by setting |
| + * this value to zero. |
| + * @type {Number} |
| + */ |
| + this.runaway_limit = (arguments.length < 2) ? default_runaway_limit : runaway_limit; |
| + |
| + /** |
| + * Iteration counter. This is only incremented when a runaway limit is in effect. |
| + * @type {Number} |
| + */ |
| + this.count = 0; |
| + |
| + /** |
| + * Internal timer. This is an nsITimer rather than the window time to allow background operation. |
| + * @type {nsITimer} |
| + */ |
| + this.timer = Cc["@mozilla.org/timer;1"].createInstance( Ci.nsITimer ); |
| +}; |
| + |
| +/** |
| + * Cancel command. Calling this function cancels the pending task as soon as possible, which is nowhere near |
| + * immediate with JavaScript. |
| + * <p/> |
| + * WARNING: The current way that cancellation is implemented, there will be one additional call to the task |
| + * generator before cancellation. If that's a problem, it's time to fix the algorithm, which means making |
| + * an initial call to 'next()' before setting up the standing loop, and swapping the order of iterating and checking |
| + * for cancellation. |
| + */ |
| +Long_Task.prototype.cancel = function () |
| +{ |
| + this.cancelled = true; |
| +}; |
| + |
| +/** |
| + * Run command |
| + */ |
| +Long_Task.prototype.run = function () |
| +{ |
| + Long_Task.log( "run begin. runaway_limit = " + this.runaway_limit ); |
| + |
| + if ( !this.runnable ) |
| + { |
| + throw "Long_Task no longer runnable"; |
| + } |
| + |
| + this._run_once(); |
| +}; |
| + |
| +/** |
| + * The main body of the runner. |
| + */ |
| +Long_Task.prototype._run_once = function () |
| +{ |
| + /* |
| + * The bulk of this function is structure as 'do ... while( false )' in order to use 'break' for flow control, |
| + * instead of splitting off a second function and using 'return'. |
| + */ |
| + do |
| + { |
| + /* |
| + * Main iteration call. The call to run() goes into a try-block to ensure we stop gracefully if the generator |
| + * throws, since that doesn't always signal an error |
| + */ |
| + try |
| + { |
| + if ( this.task_generator.next() ) |
| + { |
| + /* |
| + * The task generator returned true, which means that it's finished. |
| + */ |
| + break; |
| + } |
| + } |
| + catch ( ex ) |
| + { |
| + if ( ex === StopIteration ) |
| + { |
| + Long_Task.log( "run iteration stopped" ); |
| + /* |
| + * StopIteration is not an error but just signals the end of data for an ordinary iterator. Since the |
| + * generator has signalled us, we don't send any signal by calling 'send()'. |
| + */ |
| + break; |
| + } |
| + else |
| + { |
| + Long_Task.log( "run iteration exception: " + ex.toString() ); |
| + throw ex; |
| + } |
| + } |
| + |
| + /* |
| + * Runaway detection. |
| + */ |
| + if ( this.runaway_limit > 0 ) |
| + { |
| + ++this.count; |
| + Long_Task.log( "run iteration " + this.count, true ); |
| + if ( this.count >= this.runaway_limit ) |
| + { |
| + this.cancelled = true; |
| + /* |
| + * FUTURE: This should really throw an exception after cancelling the generator. |
| + */ |
| + } |
| + } |
| + |
| + /* |
| + * Cancellation detection. |
| + */ |
| + if ( this.cancelled ) |
| + { |
| + Long_Task.log( "run cancellation begin" ); |
| + try |
| + { |
| + /* |
| + * We've received a command to cancel from elsewhere. Notify the generator that we're shutting down and |
| + * exit the loop. We're doing this within a try-block because the generator will typically throw |
| + * StopIteration at this point, which isn't an error. |
| + */ |
| + this.task_generator.send( true ); |
| + } |
| + catch ( ex ) |
| + { |
| + /* |
| + * StopIteration is not an error as a result of cancellation, but any other exception is. |
| + */ |
| + if ( ex !== StopIteration ) |
| + { |
| + Long_Task.log( "run cancellation exception: " + ex.toString() ); |
| + throw ex; |
| + } |
| + } |
| + Long_Task.log( "run cancellation end" ); |
| + break; |
| + } |
| + |
| + /* |
| + * Infinite loop behavior happens here, where we schedule ourselves for another run as soon as possible |
| + * after we complete. In practice, this means "at the next millisecond timer tick, or after all event handlers |
| + * have run, whichever comes last". If the unit of computation is less than 50 ms, the duration overhead will be |
| + * over 1%, but it's just fine for scheduling asynchronous events where this internal timer is not the limiting |
| + * factor in total duration, such as AJAX calls. |
| + */ |
| + this.timer.initWithCallback( this._run_once.bind( this ), 0, Ci.nsITimer.TYPE_ONE_SHOT ); |
| + return; |
| + } while ( false ) |
| + this.runnable = false; |
| +}; |
| + |
| +Long_Task.log = function ( msg, allow ) |
| +{ |
| + if ( arguments.length < 2 || allow ) |
| + Cu.reportError( "Long_Task: " + msg ); |
| +}; |